// =====================================================
// Server side game commands code, reworked by Samual
-// Last updated: July 13th, 2011
+// Last updated: July 22nd, 2011
// =====================================================
#define GC_REQUEST_HELP 1
}
else
{
- centerprint_atprio(client, CENTERPRIO_ADMIN, strcat("^3", admin_name(), ":\n\n^7", argv(2)));
+ centerprint(client, strcat("^3", admin_name(), ":\n\n^7", argv(2)));
sprint(client, strcat("\{1}\{13}^3", admin_name(), "^7: ", argv(2), "\n"));
}
dprint("Message sent to ", client.netname, "\n");
++n;
}
}
- if(!n) { print("Client not found\n"); }
+ if(!n) { print(strcat("Client (", argv(1) ,") not found.\n")); }
return;
}
default:
- print("Incorrect parameters for \"adminmsg\"\n");
+ print("Incorrect parameters for ^2adminmsg^7\n");
case GC_REQUEST_USAGE:
print("\nUsage:^3 sv_cmd adminmsg clientnumber \"message\" [infobartime]\n");
print(" If infobartime is provided, the message will be sent to infobar.\n");
print(" Otherwise, it will just be sent as a centerprint message.\n");
- print("Examples: adminmsg 4 \"this message will last for ten seconds\" 10\n");
+ print("Examples: adminmsg 4 \"this infomessage will last for ten seconds\" 10\n");
print(" adminmsg 2 \"this message will be a centerprint\"\n");
return;
}
}
}
-void GameCommand_allspec(float request) // todo: Add ability to provide a reason string?
+void GameCommand_allspec(float request, float argc)
{
entity client;
float i;
PutObserverInServer();
++i;
}
- if(i) { bprint(strcat("Successfully forced all players to spectate (", ftos(i), ")\n")); } // should a message be added if no players were found?
+ if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (argv(1) ? strcat(" for reason: '", argv(1), "'") : ""), ".\n")); }
+ else { print("No players found to spectate.\n"); }
return;
default:
case GC_REQUEST_USAGE:
- print("\nUsage:^3 sv_cmd allspec\n");
- print(" No arguments required.\n");
+ print("\nUsage:^3 sv_cmd allspec [reason]\n");
+ print(" Where 'reason' is an optional argument for explanation of allspec command.\n");
print("See also: ^2moveplayer^7\n");
return;
}
return;
default:
- print("Incorrect parameters for \"anticheat\"\n");
+ print("Incorrect parameters for ^2anticheat^7\n");
case GC_REQUEST_USAGE:
print("\nUsage:^3 sv_cmd anticheat clientnumber\n");
- print(" where clientnumber is player entity number.\n");
+ print(" where 'clientnumber' is player entity number.\n");
return;
}
}
bot = find_bot_by_name(argv(1));
if(bot)
{
- print(strcat("Command '", (argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n"));
+ print(strcat("Command '", strcat(argv(2), " ", argv(3)), "' sent to bot ", bot.netname, "\n"));
bot_queuecommand(bot, strcat(argv(2), " ", argv(3)));
return;
}
}
default:
- print("Incorrect parameters for \"bot_cmd\"\n");
+ print("Incorrect parameters for ^2bot_cmd^7\n");
case GC_REQUEST_USAGE:
print("\nUsage:^3 sv_cmd bot_cmd client command [argument]\n");
print(" 'client' can be either the name or entity id of the bot\n");
}
}
-void GameCommand_cointoss(float request) // todo: Perhaps add the ability to give your own arguments to pick between? (Like player names)
+void GameCommand_cointoss(float request, float argc)
{
entity client;
- float choice = (random() > 0.5);
+ string result1 = (argv(2) ? strcat("^7", argv(1), "^3!\n") : "^1HEADS^3!\n");
+ string result2 = (argv(2) ? strcat("^7", argv(2), "^3!\n") : "^4TAILS^3!\n");
+ string choice = ((random() > 0.5) ? result1 : result2);
switch(request)
{
case GC_REQUEST_COMMAND:
FOR_EACH_CLIENT(client)
- centerprint(client, strcat("^3Throwing coin... Result: ", (choice ? "^1HEADS^3!\n" : "^4TAILS^3!\n")));
- bprint(strcat("^3Throwing coin... Result: ", (choice ? "^1HEADS^3!\n" : "^4TAILS^3!\n")));
+ centerprint(client, strcat("^3Throwing coin... Result: ", choice));
+ bprint(strcat("^3Throwing coin... Result: ", choice));
return;
default:
case GC_REQUEST_USAGE:
- print("\nUsage:^3 sv_cmd cointoss\n");
- print(" No arguments required.\n");
+ print("\nUsage:^3 sv_cmd cointoss [result1 result2]\n");
+ print(" Where 'result1' and 'result2' are user created options.\n");
return;
}
}
default:
case GC_REQUEST_USAGE:
- print("\nUsage:^3 sv_cmd \n");
+ print("\nUsage:^3 sv_cmd cvar_changes\n");
print(" No arguments required.\n");
print("See also: ^2cvar_purechanges^7\n");
return;
}
default:
- print("Incorrect parameters for \"database\"\n");
+ print("Incorrect parameters for ^2database^7\n");
case GC_REQUEST_USAGE:
print("\nUsage:^3 sv_cmd database action filename\n");
print(" Where 'action' is the command to complete,\n");
}
default:
- print("Incorrect parameters for \"defer_clear\"\n");
+ print("Incorrect parameters for ^2defer_clear^7\n");
case GC_REQUEST_USAGE:
print("\nUsage:^3 sv_cmd defer_clear clientnumber\n");
print(" where 'clientnumber' is player entity number.\n");
}
}
-void GameCommand_delrec(float request, float argc) // UNTESTED
+void GameCommand_delrec(float request, float argc) // UNTESTED // perhaps merge later with records and printstats and such?
{
switch(request)
{
}
default:
- print("Incorrect parameters for \"delrec\"\n");
+ print("Incorrect parameters for ^2delrec^7\n");
case GC_REQUEST_USAGE:
print("\nUsage:^3 sv_cmd delrec ranking [map]\n");
print(" 'ranking' is which ranking level to clear up to, \n");
}
}
-void GameCommand_extendmatchtime(float request) // todo: Perhaps allows the user to send a specific time to extend it.
+void GameCommand_extendmatchtime(float request)
{
switch(request)
{
return;
default:
- print("Incorrect parameters for \"find\"\n");
+ print("Incorrect parameters for ^2find^7\n");
case GC_REQUEST_USAGE:
print("\nUsage:^3 sv_cmd find classname\n");
print(" Where 'classname' is the classname to search for.\n");
return;
default:
- print("Incorrect parameters for \"gametype\"\n");
+ print("Incorrect parameters for ^2gametype^7\n");
case GC_REQUEST_USAGE:
print("\nUsage:^3 sv_cmd gametype mode\n");
print(" Where 'mode' is the gametype mode to switch to.\n");
}
default:
- print("Incorrect parameters for \"gettaginfo\"\n");
+ print("Incorrect parameters for ^2gettaginfo^7\n");
case GC_REQUEST_USAGE:
print("\nUsage:^3 sv_cmd gettaginfo\n");
print(" FIXME: Arguments currently unknown\n");
}
default:
- print("Incorrect parameters for \"gotomap\"\n");
+ print("Incorrect parameters for ^2gotomap^7\n");
case GC_REQUEST_USAGE:
print("\nUsage:^3 sv_cmd gotomap map\n");
print(" Where 'map' is the *.bsp file to change to.\n");
}
default:
- print("Incorrect parameters for \"moveplayer\"\n");
+ print("Incorrect parameters for ^2moveplayer^7\n");
case GC_REQUEST_USAGE:
print("\nUsage:^3 sv_cmd moveplayer clientnumbers destination [notify]\n");
print(" 'clientnumbers' is a list (separated by commas) of player entity ID's\n");
}
}
-void GameCommand_playerdemo(float request, float argc) // UNTESTED
+void GameCommand_playerdemo(float request, float argc) // UNTESTED // TODO: change the if statements for sub arguments to switches
{
entity client;
float i, n, entno;
return;
default:
+ print("Incorrect parameters for ^2radarmap^7\n");
case GC_REQUEST_USAGE:
print("\nUsage:^3 sv_cmd \n");
- print(" No arguments required.\n");
print(" FIXME: Arguments currently unknown\n");
return;
}
{
switch(argv(i))
{
- case "--force": { radarmapper.count |= 1; break; }
+ case "--force": { radarmapper.count |= 1; break; }
case "--loop": { radarmapper.count |= 2; break; }
case "--quit": { radarmapper.count |= 4; break; }
case "--block": { radarmapper.count &~= 24; break; }
case "--lineblock": { radarmapper.count |= 24; break; }
case "--flags": { ++i; radarmapper.count = stof(argv(i)); break; } // for the recursive call
case "--sharpen": { ++i; radarmapper.ltime = stof(argv(i)); break; } // for the recursive call
- case "--res": // allow minor alias
+ case "--res": // minor alias
case "--resolution": { ++i; radarmapper.size_x = stof(argv(i)); ++i; radarmapper.size_y = stof(argv(i)); break; }
- case "--qual": // allow minor alias
+ case "--qual": // minor alias
case "--quality": { ++i; radarmapper.size_z = stof(argv(i)); break; }
default:
}
default:
- print("Incorrect parameters for \"radarmap\"\n");
+ print("Incorrect parameters for ^2radarmap^7\n");
case GC_REQUEST_USAGE:
print("\nUsage:^3 sv_cmd radarmap [--force] [--loop] [--quit] [--block | --trace | --sample | --lineblock] [--sharpen N] [--res W H] [--qual Q]\n");
print(" The quality factor Q is roughly proportional to the time taken.\n");
}
}
-void GameCommand_reducematchtime(float request) // todo: Perhaps allows the user to send a specific time to reduce it.
+void GameCommand_reducematchtime(float request)
{
switch(request)
{
}
}
+void GameCommand_stuffto(float request, float argc)
+{
+ // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
+ // Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
+ // we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
+
+ entity client;
+ float entno;
+
+ #ifdef STUFFTO_ENABLED
+ switch(request)
+ {
+ case GC_REQUEST_HELP:
+ print(" ^2stuffto^7: Send a command to be executed on a client\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ if(argc == 3)
+ {
+ entno = stof(argv(1));
+ client = world;
+ if(entno <= maxclients)
+ client = edict_num(entno);
+ if(client.flags & FL_CLIENT)
+ {
+ stuffcmd(client, strcat("\n", argv(2), "\n"));
+ print(strcat("Command: \"", argv(2), "\" sent to ", client.netname, " (", argv(1) ,").\n"));
+ }
+ else
+ print(strcat("Client (", argv(1) ,") not found.\n"));
+
+ return;
+ }
+
+ default:
+ print("Incorrect parameters for ^2stuffto^7\n");
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd stuffto clientnumber command\n");
+ print(" FIXME: Arguments currently unknown\n");
+ return;
+ }
+ #else // give the response for missing command to fake them out ;3
+ if(request == GC_REQUEST_COMMAND)
+ {
+ print("Invalid command. For a list of supported commands, try sv_cmd help.\n");
+ return;
+ }
+ #endif
+}
+
+void GameCommand_teamstatus(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_HELP:
+ print(" ^2teamstatus^7: Show information about player and team scores\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ Score_NicePrint(world);
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd teamstatus\n");
+ print(" No arguments required.\n");
+ return;
+ }
+}
+
+void GameCommand_time(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_HELP:
+ print(" ^2time^7: Print different formats/readouts of time\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ print("time = ", ftos(time), "\n");
+ print("frame start = ", ftos(gettime(GETTIME_FRAMESTART)), "\n");
+ print("realtime = ", ftos(gettime(GETTIME_REALTIME)), "\n");
+ print("hires = ", ftos(gettime(GETTIME_HIRES)), "\n");
+ print("uptime = ", ftos(gettime(GETTIME_UPTIME)), "\n");
+ print("localtime = ", strftime(TRUE, "%a %b %e %H:%M:%S %Z %Y"), "\n"); // FIXME: Why is strftime broken? is engine problem, I think.
+ print("gmtime = ", strftime(FALSE, "%a %b %e %H:%M:%S %Z %Y"), "\n");
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd time\n");
+ print(" No arguments required.\n");
+ return;
+ }
+}
+
+void GameCommand_trace(float request, float argc)
+{
+ entity e;
+ vector org, delta, start, end, p, q, q0, pos, vv, dv;
+ float i, f, safe, unsafe, dq, dqf;
+
+ // TODO: Clean up all of these variables and merge the code below to use only a few
+
+ switch(request)
+ {
+ case GC_REQUEST_HELP:
+ print(" ^2trace^7: Various debugging tools with tracing\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ switch(argv(1))
+ {
+ case "debug":
+ print("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
+ for(;;)
+ {
+ org = world.mins;
+ delta = world.maxs - world.mins;
+
+ start_x = org_x + random() * delta_x;
+ start_y = org_y + random() * delta_y;
+ start_z = org_z + random() * delta_z;
+
+ end_x = org_x + random() * delta_x;
+ end_y = org_y + random() * delta_y;
+ end_z = org_z + random() * delta_z;
+
+ start = stov(vtos(start));
+ end = stov(vtos(end));
+
+ tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
+ if(!trace_startsolid)
+ {
+ p = trace_endpos;
+ tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
+ if(trace_startsolid || trace_fraction == 1)
+ {
+ rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
+ tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
+ tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
+
+ if(trace_startsolid)
+ {
+ // how much do we need to back off?
+ safe = 1;
+ unsafe = 0;
+ for(;;)
+ {
+ pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
+ tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
+ if(trace_startsolid)
+ {
+ if((safe + unsafe) * 0.5 == unsafe)
+ break;
+ unsafe = (safe + unsafe) * 0.5;
+ }
+ else
+ {
+ if((safe + unsafe) * 0.5 == safe)
+ break;
+ safe = (safe + unsafe) * 0.5;
+ }
+ }
+
+ print("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
+ print("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
+
+ tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
+ if(trace_startsolid)
+ print("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+ else
+ print("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+ break;
+ }
+
+ q0 = p;
+ dq = 0;
+ dqf = 1;
+ for(;;)
+ {
+ q = p + normalize(end - p) * (dq + dqf);
+ if(q == q0)
+ break;
+ tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
+ if(trace_startsolid)
+ error("THIS ONE cannot happen");
+ if(trace_fraction > 0)
+ dq += dqf * trace_fraction;
+ dqf *= 0.5;
+ q0 = q;
+ }
+ if(dq > 0)
+ {
+ print("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+ print("could go ", ftos(dq), " units further to ", vtos(q), "\n");
+ break;
+ }
+ }
+ }
+ }
+ return;
+
+ case "debug2":
+ e = nextent(world);
+ tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
+ vv = trace_endpos;
+ if(trace_fraction == 1)
+ {
+ print("not above ground, aborting\n");
+ return;
+ }
+ f = 0;
+ for(i = 0; i < 100000; ++i)
+ {
+ dv = randomvec();
+ if(dv_z > 0)
+ dv = -1 * dv;
+ tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
+ if(trace_startsolid)
+ print("bug 1\n");
+ if(trace_fraction == 1)
+ if(dv_z < f)
+ {
+ print("bug 2: ", ftos(dv_x), " ", ftos(dv_y), " ", ftos(dv_z));
+ print(" (", ftos(asin(dv_z / vlen(dv)) * 180 / M_PI), " degrees)\n");
+ f = dv_z;
+ }
+ }
+ print("highest possible dist: ", ftos(f), "\n");
+ return;
+
+ case "walk":
+ if(argc == 3)
+ {
+ e = nextent(world);
+ if(tracewalk(e, stov(argv(1)), e.mins, e.maxs, stov(argv(2)), MOVE_NORMAL))
+ print("can walk\n");
+ else
+ print("cannot walk\n");
+ return;
+ }
+
+ case "showline":
+ if(argc == 3)
+ {
+ vv = stov(argv(1));
+ dv = stov(argv(2));
+ traceline(vv, dv, MOVE_NORMAL, world);
+ trailparticles(world, particleeffectnum("TR_NEXUIZPLASMA"), vv, trace_endpos);
+ trailparticles(world, particleeffectnum("TR_CRYLINKPLASMA"), trace_endpos, dv);
+ return;
+ }
+
+ // no default case, just go straight to "invalid arguments"
+ }
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd trace command [arguments]\n");
+ print(" FIXME: Arguments currently unknown\n");
+ return;
+ }
+}
+
+void GameCommand_unlockteams(float request)
+{
+ switch(request)
+ {
+ case GC_REQUEST_HELP:
+ print(" ^2unlockteams^7: Enable the ability for players to switch or enter teams\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ if(teamplay)
+ {
+ lockteams = 0;
+ bprint("^1The teams are now unlocked.\n");
+ }
+ else
+ bprint("That command can only be used in a team-based gamemode.\n");
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd unlockteams\n");
+ print(" No arguments required.\n");
+ print("See also: ^2lockteams^7\n");
+ return;
+ }
+}
+
+void GameCommand_warp(float request, float argc)
+{
+ switch (request)
+ {
+ case GC_REQUEST_HELP:
+ print(" ^2warp^7: Choose different level in campaign\n");
+ return;
+
+ case GC_REQUEST_COMMAND:
+ if(autocvar_g_campaign)
+ {
+
+ if(argc >= 2)
+ {
+ CampaignLevelWarp(stof(argv(1)));
+ print("Successfully warped to campaign level ", stof(argv(1)), ".\n");
+ }
+ else
+ {
+ CampaignLevelWarp(-1);
+ print("Successfully warped to next campaign level.\n");
+ }
+ }
+ else
+ print("Not in campaign, can't level warp\n");
+ return;
+
+ default:
+ case GC_REQUEST_USAGE:
+ print("\nUsage:^3 sv_cmd level\n");
+ print(" 'level' is the level to change campaign mode to.\n");
+ return;
+ }
+}
+
// =========================================
// Main Function Called By Engine (sv_cmd)
// =========================================
+// If this function exists, game code handles gamecommand instead of the engine code.
void GameCommand(string command)
{
// ===== TODO list =====
- // test some of the older commands and if they're still wanted, fix them if they're broken.
-
- // Finish adding the rest of the commands
-
- // Add ifdef to stuffto so that is can only be used when the game code is compiled for it
- //(this way it's more obscure and harder to abuse on normal servers)
+ // find all FIXME's and TODO'S and UNTESTED'S and finish them :P
float search_request_type;
float argc = tokenize_console(command);
- if(argv(0) == "help")
+ if(strtolower(argv(0)) == "help")
{
if(argc == 1)
{
print("\nUsage:^3 sv_cmd COMMAND...^7, where possible commands are:\n");
GameCommand_adminmsg(GC_REQUEST_HELP, 0);
GameCommand_allready(GC_REQUEST_HELP);
- GameCommand_allspec(GC_REQUEST_HELP);
+ GameCommand_allspec(GC_REQUEST_HELP, 0);
GameCommand_anticheat(GC_REQUEST_HELP, 0);
GameCommand_bbox(GC_REQUEST_HELP);
GameCommand_bot_cmd(GC_REQUEST_HELP, 0);
- GameCommand_cointoss(GC_REQUEST_HELP);
+ GameCommand_cointoss(GC_REQUEST_HELP, 0);
GameCommand_cvar_changes(GC_REQUEST_HELP);
GameCommand_cvar_purechanges(GC_REQUEST_HELP);
GameCommand_database(GC_REQUEST_HELP, 0);
GameCommand_rankings(GC_REQUEST_HELP);
GameCommand_records(GC_REQUEST_HELP);
GameCommand_reducematchtime(GC_REQUEST_HELP);
+ GameCommand_stuffto(GC_REQUEST_HELP, 0);
+ GameCommand_teamstatus(GC_REQUEST_HELP);
+ GameCommand_time(GC_REQUEST_HELP);
+ GameCommand_trace(GC_REQUEST_HELP, 0);
+ GameCommand_unlockteams(GC_REQUEST_HELP);
+ GameCommand_warp(GC_REQUEST_HELP, 0);
GameCommand_Vote("help", world);
GameCommand_Ban("help");
GameCommand_Generic("help");
else
search_request_type = GC_REQUEST_COMMAND; // continue as usual and scan for normal commands
- switch( ((argv(0) == "help") ? argv(1) : argv(0)) ) // if first argument is help, then search for the second argument. Else, search for first.
+ switch(strtolower((search_request_type == GC_REQUEST_USAGE) ? argv(1) : argv(0))) // if first argument is help, then search for the second argument. Else, search for first.
{
+ // Do not hard code aliases for these, instead create them in defaultXonotic.cfg
+ // also: keep in alphabetical order, please ;)
+
case "adminmsg": GameCommand_adminmsg(search_request_type, argc); break;
case "allready": GameCommand_allready(search_request_type); break;
- case "allspec": GameCommand_allspec(search_request_type); break;
+ case "allspec": GameCommand_allspec(search_request_type, argc); break;
case "anticheat": GameCommand_anticheat(search_request_type, argc); break;
case "bbox": GameCommand_bbox(search_request_type); break;
case "bot_cmd": GameCommand_bot_cmd(search_request_type, argc); break;
- case "cointoss": GameCommand_cointoss(search_request_type); break;
+ case "cointoss": GameCommand_cointoss(search_request_type, argc); break;
case "cvar_changes": GameCommand_cvar_changes(search_request_type); break;
case "cvar_purechanges": GameCommand_cvar_purechanges(search_request_type); break;
case "database": GameCommand_database(search_request_type, argc); break;
case "rankings": GameCommand_rankings(search_request_type); break;
case "records": GameCommand_records(search_request_type); break;
case "reducematchtime": GameCommand_reducematchtime(search_request_type); break;
+ case "stuffto": GameCommand_stuffto(search_request_type, argc); break;
+ case "teamstatus": GameCommand_teamstatus(search_request_type); break;
+ case "time": GameCommand_time(search_request_type); break;
+ case "trace": GameCommand_trace(search_request_type, argc); break;
+ case "unlockteams": GameCommand_unlockteams(search_request_type); break;
+ case "warp": GameCommand_warp(search_request_type, argc); break;
default:
print("Invalid command. For a list of supported commands, try sv_cmd help.\n");