#include "../common/util.qh"
#include "../common/items/all.qh"
#include "../common/weapons/all.qh"
+#include "../common/state.qh"
const float LATENCY_THINKRATE = 10;
.float latency_sum;
}
void PingPLReport_Spawn()
{
- pingplreport = new(pingplreport);
- make_pure(pingplreport);
+ pingplreport = new_pure(pingplreport);
pingplreport.think = PingPLReport_Think;
pingplreport.nextthink = time;
}
BADPREFIX("g_chat_flood_");
BADPREFIX("g_ghost_items");
BADPREFIX("g_playerstats_");
- BADPREFIX("g_respawn_ghosts");
BADPREFIX("g_voice_flood_");
BADPREFIX("log_file");
BADPREFIX("rcon_");
BADCVAR("g_nexball");
BADCVAR("g_onslaught");
BADCVAR("g_race");
+ BADCVAR("g_race_laps_limit");
BADCVAR("g_race_qualifying_timelimit");
+ BADCVAR("g_race_qualifying_timelimit_override");
BADCVAR("g_tdm");
BADCVAR("g_tdm_teams");
BADCVAR("leadlimit");
// now check if the changes are actually gameplay relevant
- // does nothing visible
+ // does nothing gameplay relevant
BADCVAR("captureleadlimit_override");
+ BADCVAR("gameversion");
+ BADCVAR("g_allow_oldvortexbeam");
BADCVAR("g_balance_kill_delay");
- BADCVAR("g_ca_point_limit");
+ BADCVAR("g_campcheck_distance");
BADCVAR("g_ca_point_leadlimit");
+ BADCVAR("g_ca_point_limit");
BADCVAR("g_ctf_captimerecord_always");
BADCVAR("g_ctf_flag_glowtrails");
BADCVAR("g_ctf_flag_pickup_verbosename");
BADCVAR("g_domination_point_leadlimit");
BADCVAR("g_forced_respawn");
- BADCVAR("g_freezetag_point_limit");
BADCVAR("g_freezetag_point_leadlimit");
- BADCVAR("g_keyhunt_point_leadlimit");
- BADPREFIX("g_mod_");
+ BADCVAR("g_freezetag_point_limit");
+ BADCVAR("g_hats");
BADCVAR("g_invasion_point_limit");
+ BADCVAR("g_keyhunt_point_leadlimit");
BADCVAR("g_nexball_goalleadlimit");
- BADCVAR("g_tdm_point_limit");
BADCVAR("g_tdm_point_leadlimit");
+ BADCVAR("g_tdm_point_limit");
BADCVAR("leadlimit_and_fraglimit");
BADCVAR("leadlimit_override");
BADCVAR("pausable");
BADCVAR("sv_allow_fullbright");
BADCVAR("sv_checkforpacketsduringsleep");
+ BADCVAR("sv_intermission_cdtrack");
+ BADCVAR("sv_minigames");
+ BADCVAR("sv_namechangetimer");
+ BADCVAR("sv_precacheplayermodels");
BADCVAR("sv_timeout");
- BADPREFIX("sv_timeout_");
BADPREFIX("crypto_");
+ BADPREFIX("gameversion_");
BADPREFIX("g_chat_");
BADPREFIX("g_ctf_captimerecord_");
BADPREFIX("g_maplist_votable_");
+ BADPREFIX("g_mod_");
+ BADPREFIX("g_respawn_");
BADPREFIX("net_");
BADPREFIX("prvm_");
BADPREFIX("skill_");
BADPREFIX("sv_cullentities_");
BADPREFIX("sv_maxidle_");
+ BADPREFIX("sv_minigames_");
+ BADPREFIX("sv_timeout_");
BADPREFIX("sv_vote_");
BADPREFIX("timelimit_");
- BADCVAR("gameversion");
- BADPREFIX("gameversion_");
- BADCVAR("sv_minigames");
- BADPREFIX("sv_minigames_");
- BADCVAR("sv_namechangetimer");
// allowed changes to server admins (please sync this to server.cfg)
// vi commands:
BADCVAR("g_mirrordamage");
BADCVAR("g_nexball_goallimit");
BADCVAR("g_powerups");
+ BADCVAR("g_spawnshieldtime");
BADCVAR("g_start_delay");
+ BADCVAR("g_superspectate");
BADCVAR("g_tdm_teams_override");
BADCVAR("g_warmup");
BADCVAR("g_weapon_stay"); BADPRESUFFIX("g_", "_weapon_stay");
BADCVAR("sv_vote_simple_majority_factor");
BADCVAR("teamplay_mode");
BADCVAR("timelimit_override");
- BADCVAR("g_spawnshieldtime");
BADPREFIX("g_warmup_");
BADPREFIX("sv_ready_restart_");
}
void RandomSeed_Spawn()
{SELFPARAM();
- randomseed = new(randomseed);
- make_pure(randomseed);
+ randomseed = new_pure(randomseed);
randomseed.think = RandomSeed_Think;
Net_LinkEntity(randomseed, false, 0, RandomSeed_Send);
return;
if(!mapvote_initialized)
- if (time < intermission_exittime + 10 && !(self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE))
+ if (time < intermission_exittime + 10 && !(PHYS_INPUT_BUTTON_ATCK(self) || PHYS_INPUT_BUTTON_JUMP(self) || PHYS_INPUT_BUTTON_ATCK2(self) || PHYS_INPUT_BUTTON_HOOK(self) || PHYS_INPUT_BUTTON_USE(self)))
return;
MapVote_Start();
*/
void NextLevel()
{
+ SELFPARAM();
gameover = true;
intermission_running = 1;
void EndFrame()
-{SELFPARAM();
+{
anticheat_endframe();
- float altime;
- FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
+ FOREACH_CLIENT(IS_REAL_CLIENT(it), {
entity e = IS_SPEC(it) ? it.enemy : it;
- if(e.typehitsound)
+ if (e.typehitsound) {
it.typehit_time = time;
- else if(e.damage_dealt)
- {
+ } else if (e.damage_dealt) {
it.hit_time = time;
it.damage_dealt_total += ceil(e.damage_dealt);
}
- ));
- altime = time + frametime * (1 + autocvar_g_antilag_nudge);
+ });
// add 1 frametime because after this, engine SV_Physics
// increases time by a frametime and then networks the frame
// add another frametime because client shows everything with
// 1 frame of lag (cl_nolerp 0). The last +1 however should not be
// needed!
- FOREACH_CLIENT(true, LAMBDA(
+ float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
+ FOREACH_CLIENT(true, {
it.typehitsound = false;
it.damage_dealt = 0;
- setself(it);
- antilag_record(it, altime);
- ));
- FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, LAMBDA(
- setself(it);
- antilag_record(it, altime);
- ));
- FOREACH_CLIENT(PS(it), LAMBDA(
+ antilag_record(it, CS(it), altime);
+ });
+ FOREACH_ENTITY_FLAGS(flags, FL_MONSTER, {
+ antilag_record(it, it, altime);
+ });
+ FOREACH_CLIENT(PS(it), {
PlayerState s = PS(it);
s.ps_push(s, it);
- ));
+ });
}