]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_world.qc
Move gametype registers into their own files, fallback now selects a supported gamety...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_world.qc
index 48da1b5dc9bfa6e09092a6876bf31d5bdf744f10..8044eaf8ef562edc901ede52aa974ad9d47ba1d2 100644 (file)
@@ -11,6 +11,7 @@
 #include "command/sv_cmd.qh"
 #include "command/vote.qh"
 #include "g_hook.qh"
+#include <server/gamelog.qh>
 #include "ipban.qh"
 #include "mapvoting.qh"
 #include <server/mutators/_mod.qh>
@@ -22,6 +23,7 @@
 #include "../common/constants.qh"
 #include <common/net_linked.qh>
 #include "../common/deathtypes/all.qh"
+#include <common/gamemodes/_mod.qh>
 #include "../common/gamemodes/sv_rules.qh"
 #include "../common/mapinfo.qh"
 #include "../common/monsters/_mod.qh"
@@ -2068,21 +2070,20 @@ void Physics_Frame()
 
        IL_EACH(g_moveables, true,
        {
-               if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH || it.move_movetype == MOVETYPE_PHYSICS)
+               if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_PHYSICS)
                        continue;
 
                //set_movetype(it, it.move_movetype);
                // inline the set_movetype function, since this is called a lot
-               it.movetype = (it.move_qcphysics) ? MOVETYPE_NONE : it.move_movetype;
+               it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
 
-               if(it.move_movetype == MOVETYPE_NONE)
-                       continue;
-
-               if(it.move_qcphysics)
+               if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
                        Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
 
                if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling
                {
+                       if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
+                               continue; // these movetypes have no regular think function
                        // handle thinking here
                        if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
                                RunThink(it);
@@ -2094,7 +2095,7 @@ void Physics_Frame()
 
        IL_EACH(g_moveables, it.move_qcphysics,
        {
-               if(IS_CLIENT(it) || is_pure(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
+               if(IS_CLIENT(it) || it.classname == "" || it.move_movetype == MOVETYPE_NONE)
                        continue;
                Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
        });