#include "scores.qh"
#include "teamplay.qh"
#include "weapons/weaponstats.qh"
-#include "../common/buffs.qh"
+#include "../common/buffs/all.qh"
#include "../common/constants.qh"
#include "../common/deathtypes.qh"
#include "../common/effects/effects.qh"
WITH(entity, self, randomseed, randomseed.think()); // sets random seed and nextthink
}
-void spawnfunc___init_dedicated_server(void)
-{SELFPARAM();
+spawnfunc(__init_dedicated_server)
+{
// handler for _init/_init map (only for dedicated server initialization)
world_initialized = -1; // don't complain
void WeaponStats_Init();
void WeaponStats_Shutdown();
void Physics_AddStats();
-void spawnfunc_worldspawn (void)
-{SELFPARAM();
+spawnfunc(worldspawn)
+{
float fd, l, j, n;
string s;
world_initialized = 1;
}
-void spawnfunc_light (void)
-{SELFPARAM();
+spawnfunc(light)
+{
//makestatic (self); // Who the f___ did that?
remove(self);
}