// inline the set_movetype function, since this is called a lot
it.movetype = (it.move_qcphysics) ? MOVETYPE_QCENTITY : it.move_movetype;
- if(it.move_movetype == MOVETYPE_NONE)
- continue;
-
- if(it.move_qcphysics)
+ if(it.move_qcphysics && it.move_movetype != MOVETYPE_NONE)
Movetype_Physics_NoMatchTicrate(it, PHYS_INPUT_TIMELENGTH, false);
if(it.movetype >= MOVETYPE_USER_FIRST && it.movetype <= MOVETYPE_USER_LAST) // these cases have no think handling