if(!sound_allowed(MSG_BROADCAST, gibowner) || !sound_allowed(MSG_BROADCAST, attacker))
e.state |= 0x40; // "silence" bit
e.state |= 8 * self.species; // gib type, ranges from 0 to 15
+
+ // if this is a copied dead body, send the num of its player instead
+ // TODO: remove this field, read from model txt files
+ if(self.classname == "body")
+ e.team = num_for_edict(self.owner);
+ else
+ e.team = num_for_edict(self);
+
setorigin(e, org);
e.velocity = dir;
{
Violence_GibSplash_At(source.origin + source.view_ofs, source.velocity, type, amount, source, attacker);
}
-
-float Violence_WeaponDamage_SendEntity(entity to, float sf)
-{
- WriteByte(MSG_ENTITY, ENT_CLIENT_WEAPONDAMAGE);
- WriteByte(MSG_ENTITY, self.cnt); // the damage weapon
- WriteByte(MSG_ENTITY, self.state); // species
- WriteCoord(MSG_ENTITY, floor(self.origin_x));
- WriteCoord(MSG_ENTITY, floor(self.origin_y));
- WriteCoord(MSG_ENTITY, floor(self.origin_z));
- return TRUE;
-}
-
-void Violence_WeaponDamage(entity pl, float type)
-{
- entity e;
-
- e = spawn();
- e.classname = "weapondamage";
- e.cnt = type;
- e.state |= 8 * pl.species; // gib type, ranges from 0 to 15
- setorigin(e, pl.origin);
-
- Net_LinkEntity(e, FALSE, 0.2, Violence_WeaponDamage_SendEntity);
-}
-
-.float lifetime;
-
-void Violence_WeaponDamage_DoRepeat()
-{
- if(time > self.lifetime)
- {
- self.nextthink = 0;
- remove(self);
- return;
- }
-
- Violence_WeaponDamage(self.owner, self.cnt);
- self.nextthink = time + 0.5; // TO BE CVARED
-}
-
-void Violence_WeaponDamage_SetRepeat(entity pl, float type)
-{
- entity repeater;
- repeater = spawn();
- repeater.classname = "weapondamage_repeater";
- repeater.owner = pl;
- repeater.origin = pl.origin;
- repeater.cnt = type;
- repeater.lifetime = time + 3; // TO BE CVARED
- repeater.think = Violence_WeaponDamage_DoRepeat;
- repeater.nextthink = time;
-}