]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
LMS: calculate rank properly if someone left
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 69f5bfa2488620d9c93e23810f52b3ce1495b2e5..e1ee5706856c05e98fd49c717c20bb6dee0277eb 100644 (file)
@@ -120,14 +120,12 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
                {
                        // teamkill
                        PlayerScore_Add(attacker, SP_KILLS, -1); // or maybe add a teamkills field?
-                       PlayerStats_Event(attacker, PLAYERSTATS_KILLS, -1);
                }
        }
        else
        {
                // regular frag
                PlayerScore_Add(attacker, SP_KILLS, 1);
-               PlayerStats_Event(attacker, PLAYERSTATS_KILLS, 1);
        }
 
        PlayerScore_Add(targ, SP_DEATHS, 1);
@@ -203,6 +201,8 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
                        {
                                if(!lms_next_place)
                                        lms_next_place = player_count;
+                               else
+                                       lms_next_place = min(lms_next_place, player_count);
                                PlayerScore_Add(targ, SP_LMS_RANK, lms_next_place); // won't ever spawn again
                                --lms_next_place;
                        }
@@ -369,6 +369,8 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                                        // TODO: make these print a newline if they dont
                                        Send_CSQC_Centerprint(attacker, "", "", KILL_FIRST_BLOOD, MSG_KILL);
                                        Send_CSQC_Centerprint(targ, "", "", KILL_FIRST_VICTIM, MSG_KILL);
+                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD, 1);
+                                       PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
                                }
 
                                if((autocvar_sv_fragmessage_information_typefrag) && (targ.BUTTON_CHAT)) {
@@ -414,36 +416,43 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                                {
                                        Send_KillNotification(a, "", "", KILL_SPREE_3, MSG_SPREE);
                                        AnnounceTo(attacker, "03kills");
+                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3, 1);
                                }
                                else if (attacker.killcount == 5)
                                {
                                        Send_KillNotification(a, "", "", KILL_SPREE_5, MSG_SPREE);
                                        AnnounceTo(attacker, "05kills");
+                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5, 1);
                                }
                                else if (attacker.killcount == 10)
                                {
                                        Send_KillNotification(a, "", "", KILL_SPREE_10, MSG_SPREE);
                                        AnnounceTo(attacker, "10kills");
+                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10, 1);
                                }
                                else if (attacker.killcount == 15)
                                {
                                        Send_KillNotification(a, "", "", KILL_SPREE_15, MSG_SPREE);
                                        AnnounceTo(attacker, "15kills");
+                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15, 1);
                                }
                                else if (attacker.killcount == 20)
                                {
                                        Send_KillNotification(a, "", "", KILL_SPREE_20, MSG_SPREE);
                                        AnnounceTo(attacker, "20kills");
+                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20, 1);
                                }
                                else if (attacker.killcount == 25)
                                {
                                        Send_KillNotification(a, "", "", KILL_SPREE_25, MSG_SPREE);
                                        AnnounceTo(attacker, "25kills");
+                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25, 1);
                                }
                                else if (attacker.killcount == 30)
                                {
                                        Send_KillNotification(a, "", "", KILL_SPREE_30, MSG_SPREE);
                                        AnnounceTo(attacker, "30kills");
+                                       PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30, 1);
                                }
                                LogDeath("frag", deathtype, attacker, targ);
                        }
@@ -461,6 +470,7 @@ void Obituary (entity attacker, entity inflictor, entity targ, float deathtype)
                        GiveFrags(targ, targ, -1, deathtype);
                        if(PlayerScore_Add(targ, SP_SCORE, 0) == -5) {
                                AnnounceTo(targ, "botlike");
+                               PlayerStats_Event(attacker, PLAYERSTATS_ACHIEVEMENT_BOTLIKE, 1);
                        }
                        Send_KillNotification(s, msg, "", deathtype, MSG_KILL_ACTION);