Net_LinkEntity(e, FALSE, 0.2, Damage_DamageInfo_SendEntity);
}
-#define DAMAGE_CENTERPRINT_SPACER NEWLINES
-
float checkrules_firstblood;
float yoda;
{
// regular frag
PlayerScore_Add(attacker, SP_KILLS, 1);
+ if(targ.playerid)
+ PlayerStats_Event(attacker, sprintf("kills-%d", targ.playerid), 1);
}
PlayerScore_Add(targ, SP_DEATHS, 1);
string s, a, msg;
float w, type;
- if (targ.classname == "player" || targ.classname == "corpse")
+ if (targ.classname == "player")
{
- if (targ.classname == "corpse")
- s = "A corpse";
- else
- s = targ.netname;
-
+ s = targ.netname;
a = attacker.netname;
if (targ == attacker) // suicides
Send_KillNotification(s, msg, ftos(w), deathtype, MSG_SUICIDE);
}
- else if (attacker.classname == "player" || attacker.classname == "gib")
+ else if (attacker.classname == "player")
{
if(teamplay && attacker.team == targ.team)
{
if (targ.armorvalue && (deathtype == WEP_MINSTANEX) && damage)
{
targ.armorvalue -= 1;
- centerprint(targ, strcat(DAMAGE_CENTERPRINT_SPACER, "^3Remaining extra lives: ",ftos(targ.armorvalue)));
+ centerprint(targ, strcat("^3Remaining extra lives: ",ftos(targ.armorvalue)));
damage = 0;
targ.hitsound += 1;
attacker.hitsound += 1; // TODO change this to a future specific hitsound for armor hit
if (targ != attacker)
{
if ((targ.health >= 1) && (targ.classname == "player"))
- centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, "Secondary fire inflicts no damage!"));
+ centerprint(attacker, "Secondary fire inflicts no damage!");
force = '0 0 0';
// keep mirrorforce
attacker = targ;
if(attacker.armorvalue > 0)
{
attacker.armorvalue = attacker.armorvalue - 1;
- centerprint(attacker, strcat(DAMAGE_CENTERPRINT_SPACER, "^3Remaining extra lives: ",ftos(attacker.armorvalue)));
+ centerprint(attacker, strcat("^3Remaining extra lives: ",ftos(attacker.armorvalue)));
attacker.hitsound += 1;
}
mirrordamage = 0;