if (attacker.isbot)
damage = damage * bound(0.1, (skill + 5) * 0.1, 1);
+ if(g_freezetag)
+ {
+ if(targ.freezetag_frozen == 1)
+ {
+ damage = 0;
+ force = force * cvar("g_freezetag_frozen_force");
+ }
+ }
+
// nullify damage if teamplay is on
if(deathtype != DEATH_TELEFRAG)
if(attacker.classname == "player")