WriteByte(MSG_ENTITY, bound(0, self.dmg_radius, 255));
WriteByte(MSG_ENTITY, bound(1, self.dmg_edge, 255));
WriteShort(MSG_ENTITY, self.oldorigin_x);
+ WriteByte(MSG_ENTITY, self.species);
return TRUE;
}
-void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad, vector force, float deathtype, entity dmgowner)
+void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad, vector force, float deathtype, float bloodtype, entity dmgowner)
{
// TODO maybe call this from non-edgedamage too?
// TODO maybe make the client do the particle effects for the weapons and the impact sounds using this info?
e.dmg_radius = rad;
e.dmg_force = vlen(force);
e.velocity = force;
-
e.oldorigin_x = compressShortVector(e.velocity);
+ e.species = bloodtype;
Net_LinkEntity(e, FALSE, 0.2, Damage_DamageInfo_SendEntity);
}
UpdateFrags(attacker, f);
}
+string Obituary_ExtraFragInfo(entity player) // Extra fragmessage information
+{
+ string health_output;
+ string ping_output;
+ string handicap_output;
+ string output;
+
+ if(autocvar_sv_fraginfo && ((autocvar_sv_fraginfo == 2) || inWarmupStage))
+ {
+ // health/armor of attacker (person who killed you)
+ if(autocvar_sv_fraginfo_stats && (player.health >= 1))
+ health_output = strcat("^7(Health ^1", ftos(rint(player.health)), "^7 / Armor ^2", ftos(rint(player.armorvalue)), "^7)");
+
+ // ping display
+ if(autocvar_sv_fraginfo_ping)
+ ping_output = ((clienttype(player) == CLIENTTYPE_BOT) ? "^2Bot" : strcat("Ping ", ((player.ping >= 150) ? "^1" : "^2"), ftos(rint(player.ping)), "ms"));
+
+ // handicap display
+ if(autocvar_sv_fraginfo_handicap)
+ {
+ if(autocvar_sv_fraginfo_handicap == 2)
+ handicap_output = strcat(output, strcat("Handicap ^2", ((player.cvar_cl_handicap <= 1) ? "Off" : ftos(rint(player.cvar_cl_handicap)))));
+ else if(player.cvar_cl_handicap) // with _handicap 1, only show this if there actually is a handicap enabled.
+ handicap_output = strcat("Handicap ^2", ftos(rint(player.cvar_cl_handicap)));
+ }
+
+ // format the string
+ output = strcat(health_output, (health_output ? ((ping_output || handicap_output) ? " ^7(" : "") : ((ping_output || handicap_output) ? "^7(" : "")),
+ ping_output, (handicap_output ? "^7 / " : ""),
+ handicap_output, ((ping_output || handicap_output) ? "^7)" : ""));
+
+ // add new line to the beginning if there is a message
+ if(output) { output = strcat("\n", output); }
+ }
+
+ return output;
+}
+
string AppendItemcodes(string s, entity player)
{
float w;
PlayerStats_Event(targ, PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM, 1);
}
- if((autocvar_sv_fragmessage_information_typefrag) && (targ.BUTTON_CHAT)) {
- Send_CSQC_KillCenterprint(attacker, s, GetAdvancedDeathReports(targ), KILL_TYPEFRAG, MSG_KILL);
- Send_CSQC_KillCenterprint(targ, a, GetAdvancedDeathReports(attacker), KILL_TYPEFRAGGED, MSG_KILL);
+ if(targ.BUTTON_CHAT) {
+ Send_CSQC_KillCenterprint(attacker, s, Obituary_ExtraFragInfo(targ), KILL_TYPEFRAG, MSG_KILL);
+ Send_CSQC_KillCenterprint(targ, a, Obituary_ExtraFragInfo(attacker), KILL_TYPEFRAGGED, MSG_KILL);
} else {
- Send_CSQC_KillCenterprint(attacker, s, GetAdvancedDeathReports(targ), KILL_FRAG, MSG_KILL);
- Send_CSQC_KillCenterprint(targ, a, GetAdvancedDeathReports(attacker), KILL_FRAGGED, MSG_KILL);
+ Send_CSQC_KillCenterprint(attacker, s, Obituary_ExtraFragInfo(targ), KILL_FRAG, MSG_KILL);
+ Send_CSQC_KillCenterprint(targ, a, Obituary_ExtraFragInfo(attacker), KILL_FRAGGED, MSG_KILL);
}
attacker.taunt_soundtime = time + 1;
{
vector v;
v = healtharmor_applydamage(attacker.armorvalue, autocvar_g_balance_armor_blockpercent, mirrordamage);
+ v_z = 0; // fteqcc sucks
attacker.dmg_take += v_x;
attacker.dmg_save += v_y;
attacker.dmg_inflictor = inflictor;
{
vector v;
v = healtharmor_applydamage(targ.armorvalue, autocvar_g_balance_armor_blockpercent, damage);
+ v_z = 0; // fteqcc sucks
targ.dmg_take += v_x;
targ.dmg_save += v_y;
targ.dmg_inflictor = inflictor;
damage = 0;
- if(!autocvar_g_friendlyfire_virtual_force)
- force = '0 0 0';
+ if(!autocvar_g_friendlyfire_virtual_force)
+ force = '0 0 0';
}
}
else
else
force = normalize(force);
if(forceintensity >= 0)
- Damage_DamageInfo(blastorigin, coredamage, edgedamage, rad, forceintensity * force, deathtype, attacker);
+ Damage_DamageInfo(blastorigin, coredamage, edgedamage, rad, forceintensity * force, deathtype, 0, attacker);
else
- Damage_DamageInfo(blastorigin, coredamage, edgedamage, -rad, (-forceintensity) * force, deathtype, attacker);
+ Damage_DamageInfo(blastorigin, coredamage, edgedamage, -rad, (-forceintensity) * force, deathtype, 0, attacker);
}
stat_damagedone = 0;
- targ = WarpZone_FindRadius (blastorigin, rad, FALSE);
+ targ = WarpZone_FindRadius (blastorigin, rad + MAX_DAMAGEEXTRARADIUS, FALSE);
while (targ)
{
next = targ.chain;
diff = targ.WarpZone_findradius_dist;
// round up a little on the damage to ensure full damage on impacts
// and turn the distance into a fraction of the radius
- power = 1 - ((vlen (diff) - 2) / rad);
+ power = 1 - ((vlen (diff) - bound(MIN_DAMAGEEXTRARADIUS, targ.damageextraradius, MAX_DAMAGEEXTRARADIUS)) / rad);
//bprint(" ");
//bprint(ftos(power));
//if (targ == attacker)