]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Also send ent_DamageInfo for hitscan weapons when they hit a player, not only when...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 170793a5524b0621760b283023dbee138a205132..ad3332adf6a42806eb4e6a64c825ed4657535286 100644 (file)
@@ -14,10 +14,11 @@ float Damage_DamageInfo_SendEntity(entity to, float sf)
        WriteByte(MSG_ENTITY, bound(0, self.dmg_radius, 255));
        WriteByte(MSG_ENTITY, bound(1, self.dmg_edge, 255));
        WriteShort(MSG_ENTITY, self.oldorigin_x);
+       WriteByte(MSG_ENTITY, self.species);
        return TRUE;
 }
 
-void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad, vector force, float deathtype, entity dmgowner)
+void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad, vector force, float deathtype, float bloodtype, entity dmgowner)
 {
        // TODO maybe call this from non-edgedamage too?
        // TODO maybe make the client do the particle effects for the weapons and the impact sounds using this info?
@@ -35,8 +36,10 @@ void Damage_DamageInfo(vector org, float coredamage, float edgedamage, float rad
        e.dmg_radius = rad;
        e.dmg_force = vlen(force);
        e.velocity = force;
-
        e.oldorigin_x = compressShortVector(e.velocity);
+       e.species = bloodtype;
+
+       dprint(strcat(ftos(e.species), " ********\n"));
 
        Net_LinkEntity(e, FALSE, 0.2, Damage_DamageInfo_SendEntity);
 }
@@ -230,25 +233,25 @@ string Obituary_ExtraFragInfo(entity player) // Extra fragmessage information
 
        // health/armor of attacker (person who killed you)
        if(autocvar_sv_fraginfo_stats && (player.health >= 1))
-               if((autocvar_sv_fraginfo_stats == 2) || !inWarmupStage)
+               if((autocvar_sv_fraginfo_stats == 2) || inWarmupStage)
                        health_output = strcat("^7(Health ^1", ftos(rint(player.health)), "^7 / Armor ^2", ftos(rint(player.armorvalue)), "^7)");
        
        // ping display
        if(autocvar_sv_fraginfo_ping)
-               ping_output = ((clienttype(player) == CLIENTTYPE_BOT) ? "^2Bot" : strcat("Ping ", ((player.ping >= 150) ? "^1" : "^2"), ftos(player.ping), "ms"));
+               ping_output = ((clienttype(player) == CLIENTTYPE_BOT) ? "^2Bot" : strcat("Ping ", ((player.ping >= 150) ? "^1" : "^2"), ftos(rint(player.ping)), "ms"));
                
        // handicap display 
        if(autocvar_sv_fraginfo_handicap) 
        {
                if(autocvar_sv_fraginfo_handicap == 2)  
-                       handicap_output = strcat(output, strcat("Handicap ^2", ((player.cvar_cl_handicap <= 1) ? "Off" : ftos(player.cvar_cl_handicap))));
+                       handicap_output = strcat(output, strcat("Handicap ^2", ((player.cvar_cl_handicap <= 1) ? "Off" : ftos(rint(player.cvar_cl_handicap)))));
                else if(player.cvar_cl_handicap) // with _handicap 1, only show this if there actually is a handicap enabled.   
-                       handicap_output = strcat("Handicap ^2", ftos(player.cvar_cl_handicap));
+                       handicap_output = strcat("Handicap ^2", ftos(rint(player.cvar_cl_handicap)));
        }
        
        // format the string
-       output = strcat(health_output, (health_output ? " ^7(" : ((ping_output || handicap_output) ? "^7(" : "")), 
-               ping_output, ((ping_output && handicap_output) ? "^7 / " : ""), 
+       output = strcat(health_output, (health_output ? ((ping_output || handicap_output) ? " ^7(" : "") : ((ping_output || handicap_output) ? "^7(" : "")), 
+               ping_output, (handicap_output ? "^7 / " : ""), 
                handicap_output, ((ping_output || handicap_output) ? "^7)" : ""));
        
        // add new line to the beginning if there is a message
@@ -994,14 +997,14 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
                else
                        force = normalize(force);
                if(forceintensity >= 0)
-                       Damage_DamageInfo(blastorigin, coredamage, edgedamage, rad, forceintensity * force, deathtype, attacker);
+                       Damage_DamageInfo(blastorigin, coredamage, edgedamage, rad, forceintensity * force, deathtype, 0, attacker);
                else
-                       Damage_DamageInfo(blastorigin, coredamage, edgedamage, -rad, (-forceintensity) * force, deathtype, attacker);
+                       Damage_DamageInfo(blastorigin, coredamage, edgedamage, -rad, (-forceintensity) * force, deathtype, 0, attacker);
        }
 
        stat_damagedone = 0;
 
-       targ = WarpZone_FindRadius (blastorigin, rad, FALSE);
+       targ = WarpZone_FindRadius (blastorigin, rad + MAX_DAMAGEEXTRARADIUS, FALSE);
        while (targ)
        {
                next = targ.chain;
@@ -1014,7 +1017,7 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
                                diff = targ.WarpZone_findradius_dist;
                                // round up a little on the damage to ensure full damage on impacts
                                // and turn the distance into a fraction of the radius
-                               power = 1 - ((vlen (diff) - 2) / rad);
+                               power = 1 - ((vlen (diff) - bound(MIN_DAMAGEEXTRARADIUS, targ.damageextraradius, MAX_DAMAGEEXTRARADIUS)) / rad);
                                //bprint(" ");
                                //bprint(ftos(power));
                                //if (targ == attacker)