]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Merge branch 'master' into Mario/turrets
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 4b7c297314c84531ed240eaea1609b9346c3d990..7af48956d96a8b3d53a0ac1a987a02edf5f29a0f 100644 (file)
@@ -311,11 +311,11 @@ float Obituary_WeaponDeath(
                }
                else
                {
-                       dprint(sprintf(
+                       dprintf(
                                "Obituary_WeaponDeath(): ^1Deathtype ^7(%d)^1 has no notification for weapon %d!\n",
                                deathtype,
                                death_weapon
-                       ));
+                       );
                }
 
                return TRUE;
@@ -549,77 +549,6 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
        if(targ.killcount) { targ.killcount = 0; }
 }
 
-void Ice_Think()
-{
-       setorigin(self, self.owner.origin - '0 0 16');
-       self.nextthink = time;
-}
-
-void Freeze (entity targ, float freeze_time, float frozen_type, float show_waypoint)
-{
-       if(!IS_PLAYER(targ) && !(targ.flags & FL_MONSTER)) // only specified entities can be freezed
-               return;
-               
-       if(targ.frozen)
-               return;
-               
-       targ.frozen = frozen_type;
-       targ.revive_progress = 0;
-       targ.health = 1;
-       targ.revive_speed = freeze_time;
-
-       entity ice, head;
-       ice = spawn();
-       ice.owner = targ;
-       ice.classname = "ice";
-       ice.scale = targ.scale;
-       ice.think = Ice_Think;
-       ice.nextthink = time;
-       ice.frame = floor(random() * 21); // ice model has 20 different looking frames
-       setmodel(ice, "models/ice/ice.md3");
-       ice.alpha = 1;
-       ice.colormod = Team_ColorRGB(targ.team);
-       ice.glowmod = ice.colormod;
-       targ.iceblock = ice;
-
-       entity oldself;
-       oldself = self;
-       self = ice;
-       Ice_Think();
-       self = oldself;
-
-       RemoveGrapplingHook(targ);
-       
-       FOR_EACH_PLAYER(head)
-       if(head.hook.aiment == targ)
-               RemoveGrapplingHook(head);
-       
-       // add waypoint
-       if(show_waypoint)       
-               WaypointSprite_Spawn("frozen", 0, 0, targ, '0 0 64', world, targ.team, targ, waypointsprite_attached, TRUE, RADARICON_WAYPOINT, '0.25 0.90 1');
-}
-
-void Unfreeze (entity targ)
-{
-       if(targ.frozen) // only reset health if target was frozen
-               targ.health = ((IS_PLAYER(targ)) ? autocvar_g_balance_health_start : targ.max_health);
-
-       entity head;
-       targ.frozen = 0;
-       targ.revive_progress = 0;
-       
-       WaypointSprite_Kill(targ.waypointsprite_attached);
-       
-       FOR_EACH_PLAYER(head)
-       if(head.hook.aiment == targ)
-               RemoveGrapplingHook(head);
-
-       // remove the ice block
-       if(targ.iceblock)
-               remove(targ.iceblock);
-       targ.iceblock = world;
-}
-
 // these are updated by each Damage call for use in button triggering and such
 entity damage_targ;
 entity damage_inflictor;
@@ -749,12 +678,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        mirrorforce *= g_weaponforcefactor;
                }
 
-               if(targ.frozen && deathtype != DEATH_HURTTRIGGER)
-               {
-                       damage = 0;
-                       force *= 0.2;
-               }
-
                // should this be changed at all? If so, in what way?
                frag_attacker = attacker;
                frag_target = targ;
@@ -809,7 +732,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        else
                                victim = targ;
 
-                       if(IS_PLAYER(victim) || victim.turrcaps_flags & TFL_TURRCAPS_ISTURRET || victim.flags & FL_MONSTER)
+                       if(IS_PLAYER(victim) || ((victim.turret_flags & TUR_FLAG_ISTURRET) && victim.active == ACTIVE_ACTIVE) || (victim.flags & FL_MONSTER))
                        {
                                if(DIFF_TEAM(victim, attacker))
                                {
@@ -1001,12 +924,12 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
                                                        mininv_f = (vlen(force) * (1-tfloorforce)) / autocvar_g_throughfloor_force_max_stddev;
 
                                                        if(autocvar_g_throughfloor_debug)
-                                                               print(sprintf("THROUGHFLOOR: D=%f F=%f max(dD)=1/%f max(dF)=1/%f", finaldmg, vlen(force), mininv_d, mininv_f));
+                                                               printf("THROUGHFLOOR: D=%f F=%f max(dD)=1/%f max(dF)=1/%f", finaldmg, vlen(force), mininv_d, mininv_f);
 
                                                        total = 0.25 * pow(max(mininv_f, mininv_d), 2);
 
                                                        if(autocvar_g_throughfloor_debug)
-                                                               print(sprintf(" steps=%f", total));
+                                                               printf(" steps=%f", total);
 
                                                        if (IS_PLAYER(targ))
                                                                total = ceil(bound(autocvar_g_throughfloor_min_steps_player, total, autocvar_g_throughfloor_max_steps_player));
@@ -1014,7 +937,7 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
                                                                total = ceil(bound(autocvar_g_throughfloor_min_steps_other, total, autocvar_g_throughfloor_max_steps_other));
 
                                                        if(autocvar_g_throughfloor_debug)
-                                                               print(sprintf(" steps=%f dD=%f dF=%f", total, finaldmg * (1-tfloordmg) / (2 * sqrt(total)), vlen(force) * (1-tfloorforce) / (2 * sqrt(total))));
+                                                               printf(" steps=%f dD=%f dF=%f", total, finaldmg * (1-tfloordmg) / (2 * sqrt(total)), vlen(force) * (1-tfloorforce) / (2 * sqrt(total)));
 
                                                        for(c = 0; c < total; ++c)
                                                        {
@@ -1041,7 +964,7 @@ float RadiusDamage (entity inflictor, entity attacker, float coredamage, float e
                                                        force = force * a;
 
                                                        if(autocvar_g_throughfloor_debug)
-                                                               print(sprintf(" D=%f F=%f\n", finaldmg, vlen(force)));
+                                                               printf(" D=%f F=%f\n", finaldmg, vlen(force));
                                                }
 
                                                // laser force adjustments :P
@@ -1277,7 +1200,7 @@ void Fire_ApplyDamage(entity e)
                e.fire_endtime = 0;
 
        // ice stops fire
-       if(e.frozen)
+       if(e.freezetag_frozen)
                e.fire_endtime = 0;
 
        t = min(frametime, e.fire_endtime - time);