]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/g_damage.qc
Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / g_damage.qc
index 222c623720c5544a30d308c81e37b9d819a0254b..633f9b1666a86d4e36ed3e0e5258fdee54429e3d 100644 (file)
@@ -147,7 +147,7 @@ void GiveFrags (entity attacker, entity targ, float f, float deathtype)
                }
 
                // after a frag, choose another random weapon set
-               if not(attacker.weapons & WepSet_FromWeapon(attacker.weapon))
+               if (!(attacker.weapons & WepSet_FromWeapon(attacker.weapon)))
                        W_SwitchWeapon_Force(attacker, w_getbestweapon(attacker));
        }
 
@@ -225,7 +225,7 @@ void Obituary_SpecialDeath(
        if(DEATH_ISSPECIAL(deathtype))
        {
                entity deathent = deathtypes[(deathtype - DT_FIRST)];
-               if not(deathent) { backtrace("Obituary_SpecialDeath: Could not find deathtype entity!\n"); return; }
+               if (!deathent) { backtrace("Obituary_SpecialDeath: Could not find deathtype entity!\n"); return; }
 
                if(murder)
                {
@@ -326,7 +326,7 @@ float Obituary_WeaponDeath(
 void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
 {
        // Sanity check
-       if not(IS_PLAYER(targ)) { backtrace("Obituary called on non-player?!\n"); return; }
+       if (!IS_PLAYER(targ)) { backtrace("Obituary called on non-player?!\n"); return; }
 
        // Declarations
        float notif_firstblood = FALSE;
@@ -379,7 +379,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                                }
                        }
                }
-               else if not(Obituary_WeaponDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0))
+               else if (!Obituary_WeaponDeath(targ, FALSE, deathtype, targ.netname, deathlocation, "", targ.killcount, 0))
                {
                        backtrace("SUICIDE: what the hell happened here?\n");
                        return;
@@ -493,7 +493,7 @@ void Obituary(entity attacker, entity inflictor, entity targ, float deathtype)
                                );
                        }
 
-                       if not(Obituary_WeaponDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker))
+                       if (!Obituary_WeaponDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker))
                                Obituary_SpecialDeath(targ, TRUE, deathtype, targ.netname, attacker.netname, deathlocation, targ.killcount, kill_count_to_attacker, 0);
                }
        }
@@ -740,7 +740,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                        }
                }
 
-               if not(DEATH_ISSPECIAL(deathtype))
+               if (!DEATH_ISSPECIAL(deathtype))
                {
                        damage *= g_weapondamagefactor;
                        mirrordamage *= g_weapondamagefactor;
@@ -767,7 +767,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                mirrordamage = frag_mirrordamage;
                force = frag_force;
                
-               if not(g_minstagib)
+               if (!g_minstagib)
                {
                        // apply strength multiplier
                        if (attacker.items & IT_STRENGTH)
@@ -826,7 +826,7 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float
                                                damage_goodhits += 1;
                                                damage_gooddamage += damage;
 
-                                               if not(DEATH_ISSPECIAL(deathtype))
+                                               if (!DEATH_ISSPECIAL(deathtype))
                                                {
                                                        if(IS_PLAYER(targ)) // don't do this for vehicles
                                                        if(IsFlying(victim))
@@ -1264,7 +1264,7 @@ void Fire_ApplyDamage(entity e)
        float t, d, hi, ty;
        entity o;
 
-       if not(Fire_IsBurning(e))
+       if (!Fire_IsBurning(e))
                return;
 
        for(t = 0, o = e.owner; o.owner && t < 16; o = o.owner, ++t);
@@ -1293,12 +1293,12 @@ void Fire_ApplyDamage(entity e)
        }
        e.fire_hitsound = TRUE;
 
-       if not(IS_INDEPENDENT_PLAYER(e))
+       if (!IS_INDEPENDENT_PLAYER(e))
        FOR_EACH_PLAYER(other) if(e != other)
        {
                if(IS_PLAYER(other))
                if(other.deadflag == DEAD_NO)
-               if not(IS_INDEPENDENT_PLAYER(other))
+               if (!IS_INDEPENDENT_PLAYER(other))
                if(boxesoverlap(e.absmin, e.absmax, other.absmin, other.absmax))
                {
                        t = autocvar_g_balance_firetransfer_time * (e.fire_endtime - time);