void weapon_defaultspawnfunc(entity this, Weapon e);
-float gameover;
float intermission_running;
float intermission_exittime;
float alreadychangedlevel;
////
-.string playernick;
-
.string cvar_cl_physics;
.void(entity this, entity player) init_for_player;
IntrusiveList g_bot_dodge;
STATIC_INIT(g_bot_dodge) { g_bot_dodge = IL_NEW(); }
+
+IntrusiveList g_damagedbycontents;
+STATIC_INIT(g_damagedbycontents) { g_damagedbycontents = IL_NEW(); }