.float jointime; // time of joining
.float alivetime; // time of being alive
-float nJoinAllowed(float includeMe);
+float nJoinAllowed(entity ignore);
#define PREVENT_JOIN_TEXT "^1You may not join the game at this time.\n\nThe player limit reached maximum capacity."
.float spawnshieldtime;
void ClientData_Touch(entity e);
-vector debug_shotorg; // if non-zero, overrides the shot origin of all weapons
+//vector debug_shotorg; // if non-zero, overrides the shot origin of all weapons
.float wasplayer;
.spawn_evalfunc_t spawn_evalfunc;
.entity conveyor;
+
+string modname;