float g_warmup_limit;
float g_warmup_allguns;
float g_warmup_allow_timeout;
+float g_ctf_win_mode;
float g_ctf_ignore_frags;
float g_ctf_reverse;
float g_race_qualifying;
float sv_maxidle_spectatorsareidle;
float sv_pogostick;
-float sv_doublejump;
float tracebox_hits_trigger_hurt(vector start, vector mi, vector ma, vector end);
float next_pingtime;
.float freezetag_frozen;
.float freezetag_beginrevive_time;
.float freezetag_revive_progress;
+
+.float selfkilltime; // when to allow another selfkill in CTS