// WEAPONTODO
#define DMG_NOWEP (weaponentities[0])
+int autocvar_g_player_damageplayercenter;
+
// NOTE: the .weaponentity parameter can be set to DMG_NOWEP if the attack wasn't caused by a weapon or player
void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force);