.vector death_origin;
-.float damage_dealt, typehitsound, killsound;
+.float hitsound_damage_dealt;
+.int typehitsound, killsound;
// used for custom deathtype
string deathmessage;
// WEAPONTODO
#define DMG_NOWEP (weaponentities[0])
+int autocvar_g_player_damageplayercenter;
+
// NOTE: the .weaponentity parameter can be set to DMG_NOWEP if the attack wasn't caused by a weapon or player
void Damage (entity targ, entity inflictor, entity attacker, float damage, int deathtype, .entity weaponentity, vector hitloc, vector force);
float RadiusDamage (entity inflictor, entity attacker, float coredamage, float edgedamage, float rad, entity cantbe, entity mustbe, float forceintensity, int deathtype, .entity weaponentity, entity directhitentity);
.float damageforcescale;
-const float MIN_DAMAGEEXTRARADIUS = 2;
+const float MIN_DAMAGEEXTRARADIUS = 0.1;
const float MAX_DAMAGEEXTRARADIUS = 16;
.float damageextraradius;
.float fire_deathtype;
.entity fire_owner;
.float fire_hitsound;
-.entity fire_burner;
float Fire_AddDamage(entity e, entity o, float d, float t, float dt);