]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/ctf.qc
fix a bunch of compile errors
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / ctf.qc
index 21b062958d8adf62338d46523aaa15979122f2ab..d88ae5d375ca8258224b187fd06f428aeaf0bc9f 100644 (file)
@@ -493,7 +493,7 @@ void FlagTouch()
                        }
                }
 
-               sound (other, CH_ITEMS, self.noise2, VOL_BASE, ATTN_NONE);
+               sound (other, CH_TRIGGER, self.noise2, VOL_BASE, ATTN_NONE);
                WaypointSprite_DetachCarrier(other);
                if(self.speedrunning)
                        FakeTimeLimit(other, -1);
@@ -531,7 +531,7 @@ void FlagTouch()
                self.dropperid = other.playerid;
                PlayerScore_Add(other, SP_CTF_PICKUPS, 1);
                LogCTF("steal", self.team, other);
-               sound (other, CH_ITEMS, self.noise, VOL_BASE, ATTN_NONE);
+               sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NONE);
 
                FOR_EACH_PLAYER(player)
                        if(player.team == self.team)
@@ -586,7 +586,7 @@ void FlagTouch()
                        }
                        PlayerScore_Add(other, SP_CTF_RETURNS, 1);
                        LogCTF("return", self.team, other);
-                       sound (other, CH_ITEMS, self.noise1, VOL_BASE, ATTN_NONE);
+                       sound (other, CH_TRIGGER, self.noise1, VOL_BASE, ATTN_NONE);
                        ReturnFlag(self);
                }
                else if (!other.flagcarried && (other.playerid != self.dropperid || time > self.ctf_droptime + autocvar_g_balance_ctf_delay_collect))
@@ -618,7 +618,7 @@ void FlagTouch()
                        UpdateFrags(other, f);
                        PlayerScore_Add(other, SP_CTF_PICKUPS, 1);
                        LogCTF("pickup", self.team, other);
-                       sound (other, CH_ITEMS, self.noise, VOL_BASE, ATTN_NONE);
+                       sound (other, CH_TRIGGER, self.noise, VOL_BASE, ATTN_NONE);
 
                        FOR_EACH_PLAYER(player)
                                if(player.team == self.team)