e.csqcprojectile_type = type;
}
+// FIXME HACK
+float ItemSend(entity to, float sf);
+void ItemUpdate(entity item);
+// END HACK
void UpdateCSQCProjectile(entity e)
{
if(e.SendEntity == CSQCProjectile_SendEntity)
// send new origin data
e.SendFlags |= 0x01;
}
+// FIXME HACK
+ else if(e.SendEntity == ItemSend)
+ {
+ ItemUpdate(e);
+ }
+// END HACK
}
void UpdateCSQCProjectileAfterTeleport(entity e)