float MOVETYPE_BOUNCE = 10;
float MOVETYPE_BOUNCEMISSILE = 11; // Like bounce but doesn't lose speed on bouncing
//float MOVETYPE_FOLLOW = 12; // 'Attaches' the entity to its aim_ent
-float MOVETYPE_SPECTATOR = 14;
+//float MOVETYPE_FLY_WORLDONLY = 33;
float SOLID_NOT = 0;
float SOLID_TRIGGER = 1;