]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/compat/quake3.qc
Experimental status effects system: general backend for buffs and debuffs networked...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / compat / quake3.qc
index ea951ddceb3e573b9b0137b4f9bc1fb45b8a1435..ae9dbd35760faf0e834f184d5f64d16fcac65d82 100644 (file)
@@ -5,6 +5,8 @@
 #include <common/mapobjects/trigger/counter.qh>
 #include <common/mapobjects/triggers.qh>
 #include <common/mutators/mutator/buffs/buffs.qh>
+#include <common/mutators/mutator/buffs/sv_buffs.qh>
+#include <common/mutators/mutator/status_effects/_mod.qh>
 #include <common/notifications/all.qh>
 #include <common/stats.qh>
 #include <common/weapons/_all.qh>
@@ -130,17 +132,17 @@ void target_init_use(entity this, entity actor, entity trigger)
 
        if (!(this.spawnflags & 8))
        {
-               STAT(STRENGTH_FINISHED, actor) = 0;
-               STAT(INVINCIBLE_FINISHED, actor) = 0;
-               if(STAT(BUFFS, actor)) // TODO: make a dropbuffs function to handle this
+               StatusEffects_remove(STATUSEFFECT_Strength, actor, STATUSEFFECT_REMOVE_NORMAL);
+               StatusEffects_remove(STATUSEFFECT_Shield, actor, STATUSEFFECT_REMOVE_NORMAL);
+               entity heldbuff = buff_FirstFromFlags(actor);
+               if(heldbuff) // TODO: make a dropbuffs function to handle this
                {
-                       int buffid = buff_FirstFromFlags(STAT(BUFFS, actor)).m_id;
+                       int buffid = heldbuff.m_id;
                        Send_Notification(NOTIF_ONE, actor, MSG_MULTI, ITEM_BUFF_DROP, buffid);
                        sound(actor, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
                        if(!IS_INDEPENDENT_PLAYER(actor))
                                Send_Notification(NOTIF_ALL_EXCEPT, actor, MSG_INFO, INFO_ITEM_BUFF_LOST, actor.netname, buffid);
-                       STAT(BUFFS, actor) = 0;
-                       STAT(BUFF_TIME, actor) = 0;
+                       buff_RemoveAll(actor, STATUSEFFECT_REMOVE_NORMAL);
                }
        }
 
@@ -196,9 +198,9 @@ void target_give_init(entity this)
                else if (it.classname == "item_health_mega")
                        SetResourceExplicit(this, RES_HEALTH, 200);
                else if (it.classname == "item_buff") {
-                       entity buff = buff_FirstFromFlags(STAT(BUFFS, it));
+                       entity buff = it.buffdef;
                        this.netname = cons(this.netname, buff.netname);
-                       STAT(BUFF_TIME, this) = it.count;
+                       this.buffs_finished = it.count;
                }
 
                //remove(it); // removing ents in init functions causes havoc, workaround: