const float RESTART_COUNTDOWN = 10;
entity nagger;
int readycount; // amount of players who are ready
-.float ready; // flag for if a player is ready
+.bool ready; // flag for if a player is ready
.float last_ready; // last ready time for anti-spam
.int team_saved; // team number to restore upon map reset
.void(entity this) reset; // if set, an entity is reset using this