// warmup and nagger stuff
const float RESTART_COUNTDOWN = 10;
entity nagger;
-float readycount; // amount of players who are ready
-.float ready; // flag for if a player is ready
+int readycount; // amount of players who are ready
+.bool ready; // flag for if a player is ready
+.float last_ready; // last ready time for anti-spam
.int team_saved; // team number to restore upon map reset
-.void(entity this) reset; // if set, an entity is reset using this
+.void(entity this) reset; // if set, an entity is reset using this
.void(entity this) reset2; // if set, an entity is reset using this (after calling ALL the reset functions for other entities)
-void reset_map(float dorespawn);
+void reset_map(float dorespawn, bool is_fake_round_start);
void ReadyCount();
-void ReadyRestart_force();
+void ReadyRestart_force(bool is_fake_round_start);
void VoteCount(float first_count);
void Nagger_Init();