-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
- #include "../../dpdefs/progsdefs.qh"
- #include "../../dpdefs/dpextensions.qh"
- #include "../../common/constants.qh"
- #include "../../common/util.qh"
- #include "../../common/command/shared_defs.qh"
- #include "../autocvars.qh"
- #include "../constants.qh"
- #include "../defs.qh"
- #include "../../common/notifications.qh"
- #include "../mutators/mutators_include.qh"
- #include "../../common/mapinfo.qh"
- #include "common.qh"
- #include "vote.qh"
- #include "../../common/playerstats.qh"
- #include "../scores.qh"
- #include "../race.qh"
- #include "../round_handler.qh"
-#endif
+#include "../../common/command/command.qh"
+#include "vote.qh"
+#include "../_all.qh"
+
+#include "common.qh"
+
+#include "../g_damage.qh"
+#include "../g_world.qh"
+#include "../race.qh"
+#include "../round_handler.qh"
+#include "../scores.qh"
+
+#include "../mutators/mutators_include.qh"
+
+#include "../../common/constants.qh"
+#include "../../common/mapinfo.qh"
+#include "../../common/notifications.qh"
+#include "../../common/playerstats.qh"
+#include "../../common/util.qh"
// =============================================
// Server side voting code, reworked by Samual
switch(tmp_player.vote_selection)
{
case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
- case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
+ case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(IS_PLAYER(tmp_player)) ++vote_real_accept_count; } break; }
case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break; }
default: break;
}
// disable the warmup global for the server
warmup_stage = 0; // once the game is restarted the game is in match stage
+ Item_ItemsTime_Reset();
+
// reset the .ready status of all players (also spectators)
FOR_EACH_REALCLIENT(tmp_player) { tmp_player.ready = 0; }
readycount = 0;