return;
}
-void Item_ItemsTime_ResetTimes();
-
// Forces a restart of the game without actually reloading the map // this is a mess...
void ReadyRestart_force()
{
// disable the warmup global for the server
warmup_stage = 0; // once the game is restarted the game is in match stage
- Item_ItemsTime_ResetTimes();
-
// reset the .ready status of all players (also spectators)
FOR_EACH_REALCLIENT(tmp_player) { tmp_player.ready = 0; }
readycount = 0;