-#include "../../common/command/command.qh"
+#include "vote.qh"
+#include <common/command/command.qh>
#include "vote.qh"
#include "common.qh"
#include "../round_handler.qh"
#include "../scores.qh"
-#include "../mutators/mutators_include.qh"
+#include "../mutators/all.qh"
-#include "../../common/constants.qh"
-#include "../../common/mapinfo.qh"
-#include "../../common/notifications.qh"
-#include "../../common/playerstats.qh"
-#include "../../common/util.qh"
+#include <common/constants.qh>
+#include <common/mapinfo.qh>
+#include <common/notifications/all.qh>
+#include <common/playerstats.qh>
+#include <common/util.qh>
// =============================================
// Server side voting code, reworked by Samual
{
int nags, i, f, b;
entity e;
- WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
+ WriteHeader(MSG_ENTITY, ENT_CLIENT_NAGGER);
// bits:
// 1 = ready
// 128 = vote string
nags = 0;
- if(readycount)
+ if (readycount)
{
- nags |= 1;
- if(to.ready == 0)
- nags |= 2;
+ nags |= BIT(0);
+ if (to.ready == 0) nags |= BIT(1);
}
- if(vote_called)
+ if (vote_called)
{
- nags |= 4;
- if(to.vote_selection == 0)
- nags |= 8;
+ nags |= BIT(2);
+ if (to.vote_selection == 0) nags |= BIT(3);
}
- if(warmup_stage)
- nags |= 16;
+ if (warmup_stage) nags |= BIT(4);
- if(sendflags & 64)
- nags |= 64;
+ if (sendflags & BIT(6)) nags |= BIT(6);
- if(sendflags & 128)
- nags |= 128;
+ if (sendflags & BIT(7)) nags |= BIT(7);
- if(!(nags & 4)) // no vote called? send no string
- nags &= ~(64 | 128);
+ if (!(nags & 4)) // no vote called? send no string
+ nags &= ~(BIT(6) | BIT(7));
WriteByte(MSG_ENTITY, nags);
- if(nags & 64)
+ if (nags & BIT(6))
{
WriteByte(MSG_ENTITY, vote_accept_count);
WriteByte(MSG_ENTITY, vote_reject_count);
WriteChar(MSG_ENTITY, to.vote_selection);
}
- if(nags & 128)
- WriteString(MSG_ENTITY, vote_called_display);
+ if (nags & BIT(7)) WriteString(MSG_ENTITY, vote_called_display);
- if(nags & 1)
+ if (nags & 1)
{
- for(i = 1; i <= maxclients; i += 8)
+ for (i = 1; i <= maxclients; i += 8)
{
- for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
- if(!IS_REAL_CLIENT(e) || e.ready)
- f |= b;
+ for (f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
+ if (!IS_REAL_CLIENT(e) || e.ready) f |= b;
WriteByte(MSG_ENTITY, f);
}
}
void Nagger_Init()
{
- Net_LinkEntity(nagger = spawn(), false, 0, Nagger_SendEntity);
+ Net_LinkEntity(nagger = new_pure(nagger), false, 0, Nagger_SendEntity);
}
void Nagger_VoteChanged()
{
- if(nagger)
- nagger.SendFlags |= 128;
+ if (nagger) nagger.SendFlags |= BIT(7);
}
void Nagger_VoteCountChanged()
{
- if(nagger)
- nagger.SendFlags |= 64;
+ if (nagger) nagger.SendFlags |= BIT(6);
}
void Nagger_ReadyCounted()
{
- if(nagger)
- nagger.SendFlags |= 1;
+ if (nagger) nagger.SendFlags |= BIT(0);
}
// If the vote_caller is still here, return their name, otherwise vote_caller_name
string OriginalCallerName()
{
- if (IS_REAL_CLIENT(vote_caller))
- return vote_caller.netname;
+ if (IS_REAL_CLIENT(vote_caller)) return vote_caller.netname;
return vote_caller_name;
}
void VoteReset()
{
- entity tmp_player;
-
- FOR_EACH_CLIENT(tmp_player) { tmp_player.vote_selection = 0; }
+ FOREACH_CLIENT(true, LAMBDA(it.vote_selection = 0));
- if(vote_called)
+ if (vote_called)
{
strunzone(vote_called_command);
strunzone(vote_called_display);
void VoteStop(entity stopper)
{
bprint("\{1}^2* ^3", GetCallerName(stopper), "^2 stopped ^3", OriginalCallerName(), "^2's vote\n");
- if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid))); }
-
+ if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vstop:", ftos(stopper.playerid)));
// Don't force them to wait for next vote, this way they can e.g. correct their vote.
- if((vote_caller) && (stopper == vote_caller)) { vote_caller.vote_waittime = time + autocvar_sv_vote_stop; }
-
+ if ((vote_caller) && (stopper == vote_caller)) vote_caller.vote_waittime = time + autocvar_sv_vote_stop;
VoteReset();
}
{
bprint("\{1}^2* ^3", OriginalCallerName(), "^2's vote for ^1", vote_called_display, "^2 was accepted\n");
- if((vote_called == VOTE_MASTER) && vote_caller)
- vote_caller.vote_master = 1;
- else
- localcmd(strcat(vote_called_command, "\n"));
+ if ((vote_called == VOTE_MASTER) && vote_caller) vote_caller.vote_master = 1;
+ else localcmd(strcat(vote_called_command, "\n"));
- if(vote_caller) { vote_caller.vote_waittime = 0; } // people like your votes, you don't need to wait to vote again
+ if (vote_caller) vote_caller.vote_waittime = 0; // people like your votes, you don't need to wait to vote again
VoteReset();
Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_ACCEPT);
strcat(", ^1", ftos(vote_abstain_count), "^2 didn't care"),
strcat(", ^1", ftos(notvoters), strcat("^2 didn't ", ((mincount >= 0) ? "" : "have to "), "vote\n"))));
- if(autocvar_sv_eventlog)
+ if (autocvar_sv_eventlog)
{
GameLogEcho(strcat(
strcat(":vote:v", result, ":", ftos(vote_accept_count)),
// declarations
vote_accept_count = vote_reject_count = vote_abstain_count = 0;
- float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
- || ((autocvar_sv_vote_nospectators == 1) && (warmup_stage || gameover))
- || (autocvar_sv_vote_nospectators == 0));
+ bool spectators_allowed = (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || gameover)));
float vote_player_count = 0, notvoters = 0;
float vote_real_player_count = 0, vote_real_accept_count = 0;
float vote_needed_of_voted, final_needed_votes;
float vote_factor_overall, vote_factor_of_voted;
- entity tmp_player;
-
Nagger_VoteCountChanged();
// add up all the votes from each connected client
- FOR_EACH_REALCLIENT(tmp_player)
- {
+ FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_CLIENT(it), LAMBDA(
++vote_player_count;
- if(IS_PLAYER(tmp_player)) { ++vote_real_player_count; }
-
- switch(tmp_player.vote_selection)
+ if (IS_PLAYER(it)) ++vote_real_player_count;
+ switch (it.vote_selection)
{
- case VOTE_SELECT_REJECT: { ++vote_reject_count; { if(IS_PLAYER(tmp_player)) ++vote_real_reject_count; } break; }
- case VOTE_SELECT_ACCEPT: { ++vote_accept_count; { if(IS_PLAYER(tmp_player)) ++vote_real_accept_count; } break; }
- case VOTE_SELECT_ABSTAIN: { ++vote_abstain_count; { if(IS_PLAYER(tmp_player)) ++vote_real_abstain_count; } break; }
+ case VOTE_SELECT_REJECT:
+ { ++vote_reject_count;
+ { if (IS_PLAYER(it)) ++vote_real_reject_count; } break;
+ }
+ case VOTE_SELECT_ACCEPT:
+ { ++vote_accept_count;
+ { if (IS_PLAYER(it)) ++vote_real_accept_count; } break;
+ }
+ case VOTE_SELECT_ABSTAIN:
+ { ++vote_abstain_count;
+ { if (IS_PLAYER(it)) ++vote_real_abstain_count; } break;
+ }
default: break;
}
- }
+ ));
// Check to see if there are enough players on the server to allow master voting... otherwise, vote master could be used for evil.
- if((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
+ if ((vote_called == VOTE_MASTER) && autocvar_sv_vote_master_playerlimit > vote_player_count)
{
- if(vote_caller) { vote_caller.vote_waittime = 0; }
+ if (vote_caller) vote_caller.vote_waittime = 0;
print_to(vote_caller, "^1There are not enough players on this server to allow you to become vote master.");
VoteReset();
return;
}
// if spectators aren't allowed to vote and there are players in a match, then only count the players in the vote and ignore spectators.
- if(!spectators_allowed && (vote_real_player_count > 0))
+ if (!spectators_allowed && (vote_real_player_count > 0))
{
vote_accept_count = vote_real_accept_count;
vote_reject_count = vote_real_reject_count;
vote_needed_of_voted = floor((vote_accept_count + vote_reject_count) * vote_factor_of_voted) + 1;
// are there any players at all on the server? it could be an admin vote
- if(vote_player_count == 0 && first_count)
+ if (vote_player_count == 0 && first_count)
{
- VoteSpam(0, -1, "yes"); // no players at all, just accept it
+ VoteSpam(0, -1, "yes"); // no players at all, just accept it
VoteAccept();
return;
}
// since there ARE players, finally calculate the result of the vote
- if(vote_accept_count >= vote_needed_overall)
+ if (vote_accept_count >= vote_needed_overall)
{
- VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
+ VoteSpam(notvoters, -1, "yes"); // there is enough acceptions to pass the vote
VoteAccept();
return;
}
- if(vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
+ if (vote_reject_count > vote_player_count - vote_abstain_count - vote_needed_overall)
{
- VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
+ VoteSpam(notvoters, -1, "no"); // there is enough rejections to deny the vote
VoteReject();
return;
}
// there is not enough votes in either direction, now lets just calculate what the voters have said
- if(time > vote_endtime)
+ if (time > vote_endtime)
{
final_needed_votes = vote_needed_overall;
- if(autocvar_sv_vote_majority_factor_of_voted)
+ if (autocvar_sv_vote_majority_factor_of_voted)
{
- if(vote_accept_count >= vote_needed_of_voted)
+ if (vote_accept_count >= vote_needed_of_voted)
{
VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "yes");
VoteAccept();
return;
}
- if(vote_accept_count + vote_reject_count > 0)
+ if (vote_accept_count + vote_reject_count > 0)
{
VoteSpam(notvoters, min(vote_needed_overall, vote_needed_of_voted), "no");
VoteReject();
void VoteThink()
{
- if(vote_endtime > 0) // a vote was called
- if(time > vote_endtime) // time is up
+ if (vote_endtime > 0) // a vote was called
{
- VoteCount(false);
+ if (time > vote_endtime) // time is up
+ VoteCount(false);
}
-
- return;
}
// =======================
// Resets the state of all clients, items, weapons, waypoints, ... of the map.
-void reset_map(float dorespawn)
-{SELFPARAM();
+void reset_map(bool dorespawn)
+{
+ SELFPARAM();
- if(time <= game_starttime && round_handler_IsActive())
- round_handler_Reset(game_starttime);
+ if (time <= game_starttime && round_handler_IsActive()) round_handler_Reset(game_starttime);
MUTATOR_CALLHOOK(reset_map_global);
- for(entity e = world; (e = nextent(e)); )
- {
- setself(e);
- if(IS_NOT_A_CLIENT(self))
+ FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
+ if (it.reset)
{
- if(self.reset)
- {
- self.reset();
- continue;
- }
-
- if(self.team_saved)
- self.team = self.team_saved;
-
- if(self.flags & FL_PROJECTILE) // remove any projectiles left
- remove(self);
+ WITHSELF(it, it.reset(it));
+ continue;
}
- }
+ if (it.team_saved) it.team = it.team_saved;
+ if (it.flags & FL_PROJECTILE) remove(it); // remove any projectiles left
+ });
// Waypoints and assault start come LAST
- for(entity e = world; (e = nextent(e)); )
- {
- setself(e);
- if(IS_NOT_A_CLIENT(self))
- {
- if(self.reset2)
- {
- self.reset2();
- continue;
- }
- }
- }
+ FOREACH_ENTITY_ORDERED(IS_NOT_A_CLIENT(it), {
+ if (it.reset2) WITHSELF(it, it.reset2());
+ });
- entity e;
- FOR_EACH_PLAYER(e)
- if(e.frozen)
- {
- WITH(entity, self, e, Unfreeze(self));
- }
+ FOREACH_CLIENT(IS_PLAYER(it) && STAT(FROZEN, it), LAMBDA(WITHSELF(it, Unfreeze(it))));
// Moving the player reset code here since the player-reset depends
// on spawnpoint entities which have to be reset first --blub
- if(dorespawn)
- if(!MUTATOR_CALLHOOK(reset_map_players))
- FOR_EACH_CLIENT(e) // reset all players
+ if (dorespawn)
{
- setself(e);
- /*
- only reset players if a restart countdown is active
- this can either be due to cvar sv_ready_restart_after_countdown having set
- restart_mapalreadyrestarted to 1 after the countdown ended or when
- sv_ready_restart_after_countdown is not used and countdown is still running
- */
- if (restart_mapalreadyrestarted || (time < game_starttime))
+ if (!MUTATOR_CALLHOOK(reset_map_players))
{
- //NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
- if (IS_PLAYER(self)) {
- //PlayerScore_Clear(self);
- self.killcount = 0;
- //stop the player from moving so that he stands still once he gets respawned
- self.velocity = '0 0 0';
- self.avelocity = '0 0 0';
- self.movement = '0 0 0';
- PutClientInServer();
- }
+ FOREACH_CLIENT(true, LAMBDA(
+ setself(it);
+ /*
+ only reset players if a restart countdown is active
+ this can either be due to cvar sv_ready_restart_after_countdown having set
+ restart_mapalreadyrestarted to 1 after the countdown ended or when
+ sv_ready_restart_after_countdown is not used and countdown is still running
+ */
+ if (restart_mapalreadyrestarted || (time < game_starttime))
+ {
+ // NEW: changed behaviour so that it prevents that previous spectators/observers suddenly spawn as players
+ if (IS_PLAYER(self))
+ {
+ // PlayerScore_Clear(self);
+ self.killcount = 0;
+ // stop the player from moving so that he stands still once he gets respawned
+ self.velocity = '0 0 0';
+ self.avelocity = '0 0 0';
+ self.movement = '0 0 0';
+ PutClientInServer();
+ }
+ }
+ ));
+
+ setself(this);
}
}
-
- if(g_keyhunt)
- kh_Controller_SetThink(autocvar_g_balance_keyhunt_delay_round + (game_starttime - time), kh_StartRound);
-
- setself(this);
}
// Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown is set)
void ReadyRestart_think()
-{SELFPARAM();
- restart_mapalreadyrestarted = 1;
+{
+ SELFPARAM();
+ restart_mapalreadyrestarted = true;
reset_map(true);
Score_ClearAll();
- remove(self);
-
- return;
+ remove(this);
}
// Forces a restart of the game without actually reloading the map // this is a mess...
void ReadyRestart_force()
{
- entity tmp_player, restart_timer;
-
bprint("^1Server is restarting...\n");
VoteReset();
// clear overtime, we have to decrease timelimit to its original value again.
- if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) { cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime))); }
-
+ if (checkrules_overtimesadded > 0 && g_race_qualifying != 2)
+ cvar_set("timelimit", ftos(autocvar_timelimit - (checkrules_overtimesadded * autocvar_timelimit_overtime)));
checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
- readyrestart_happened = 1;
+ readyrestart_happened = true;
game_starttime = time + RESTART_COUNTDOWN;
// clear player attributes
- FOR_EACH_CLIENT(tmp_player)
- {
- tmp_player.alivetime = 0;
- tmp_player.killcount = 0;
- PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(tmp_player, PLAYERSTATS_ALIVETIME, 0));
- }
+ FOREACH_CLIENT(true, LAMBDA(
+ it.alivetime = 0;
+ it.killcount = 0;
+ PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, -PS_GR_P_ADDVAL(it, PLAYERSTATS_ALIVETIME, 0));
+ ));
- restart_mapalreadyrestarted = 0; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
+ restart_mapalreadyrestarted = false; // reset this var, needed when cvar sv_ready_restart_repeatable is in use
// disable the warmup global for the server
- warmup_stage = 0; // once the game is restarted the game is in match stage
+ warmup_stage = 0; // once the game is restarted the game is in match stage
// reset the .ready status of all players (also spectators)
- FOR_EACH_REALCLIENT(tmp_player) { tmp_player.ready = 0; }
+ FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(it.ready = false));
readycount = 0;
- Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
+ Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
// lock teams with lockonrestart
- if(autocvar_teamplay_lockonrestart && teamplay)
+ if (autocvar_teamplay_lockonrestart && teamplay)
{
- lockteams = 1;
+ lockteams = true;
bprint("^1The teams are now locked.\n");
}
- //initiate the restart-countdown-announcer entity
- if(autocvar_sv_ready_restart_after_countdown)
+ // initiate the restart-countdown-announcer entity
+ if (autocvar_sv_ready_restart_after_countdown)
{
- restart_timer = spawn();
+ entity restart_timer = new_pure(restart_timer);
restart_timer.think = ReadyRestart_think;
restart_timer.nextthink = game_starttime;
}
// after a restart every players number of allowed timeouts gets reset, too
- if(autocvar_sv_timeout) { FOR_EACH_REALPLAYER(tmp_player) { tmp_player.allowed_timeouts = autocvar_sv_timeout_number; } }
-
- //reset map immediately if this cvar is not set
- if (!autocvar_sv_ready_restart_after_countdown) { reset_map(true); }
-
- if(autocvar_sv_eventlog) { GameLogEcho(":restart"); }
+ if (autocvar_sv_timeout)
+ {
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(it.allowed_timeouts = autocvar_sv_timeout_number));
+ }
+ // reset map immediately if this cvar is not set
+ if (!autocvar_sv_ready_restart_after_countdown) reset_map(true);
+ if (autocvar_sv_eventlog) GameLogEcho(":restart");
}
void ReadyRestart()
{
- // no arena, assault support yet...
- if(g_assault | gameover | intermission_running | race_completing)
- localcmd("restart\n");
- else
- localcmd("\nsv_hook_gamerestart\n");
+ // no assault support yet...
+ if (g_assault | gameover | intermission_running | race_completing) localcmd("restart\n");
+ else localcmd("\nsv_hook_gamerestart\n");
// Reset ALL scores, but only do that at the beginning of the countdown if sv_ready_restart_after_countdown is off!
// Otherwise scores could be manipulated during the countdown.
- if (!autocvar_sv_ready_restart_after_countdown) { Score_ClearAll(); }
-
+ if (!autocvar_sv_ready_restart_after_countdown) Score_ClearAll();
ReadyRestart_force();
-
- return;
}
// Count the players who are ready and determine whether or not to restart the match
void ReadyCount()
{
- entity tmp_player;
float ready_needed_factor, ready_needed_count;
float t_ready = 0, t_players = 0;
- FOR_EACH_REALCLIENT(tmp_player)
- {
- if(IS_PLAYER(tmp_player) || tmp_player.caplayer == 1)
- {
- ++t_players;
- if(tmp_player.ready) { ++t_ready; }
- }
- }
+ FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_PLAYER(it) || it.caplayer == 1), LAMBDA(
+ ++t_players;
+ if (it.ready) ++t_ready;
+ ));
readycount = t_ready;
ready_needed_factor = bound(0.5, cvar("g_warmup_majority_factor"), 0.999);
ready_needed_count = floor(t_players * ready_needed_factor) + 1;
- if(readycount >= ready_needed_count)
- {
- ReadyRestart();
- }
-
- return;
+ if (readycount >= ready_needed_count) ReadyRestart();
}
{
float from_server = (!caller);
- if((assignment == VC_ASGNMNT_BOTH)
- || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
- || (from_server && assignment == VC_ASGNMNT_SERVERONLY)))
- {
- return true;
- }
+ if ((assignment == VC_ASGNMNT_BOTH)
+ || ((!from_server && assignment == VC_ASGNMNT_CLIENTONLY)
+ || (from_server && assignment == VC_ASGNMNT_SERVERONLY))) return true;
return false;
}
{
string output;
- if((argc - 1) < startpos)
- output = "";
- else
- output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
+ if ((argc - 1) < startpos) output = "";
+ else output = substring(input, argv_start_index(startpos), argv_end_index(-1) - argv_start_index(startpos));
return output;
}
float VoteCommand_checknasty(string vote_command)
{
- if((strstrofs(vote_command, ";", 0) >= 0)
- || (strstrofs(vote_command, "\n", 0) >= 0)
- || (strstrofs(vote_command, "\r", 0) >= 0)
- || (strstrofs(vote_command, "$", 0) >= 0))
- return false;
+ if ((strstrofs(vote_command, ";", 0) >= 0)
+ || (strstrofs(vote_command, "\n", 0) >= 0)
+ || (strstrofs(vote_command, "\r", 0) >= 0)
+ || (strstrofs(vote_command, "$", 0) >= 0)) return false;
return true;
}
{
string l = strcat(" ", list, " ");
- if(strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0)
- return true;
+ if (strstrofs(l, strcat(" ", vote_command, " "), 0) >= 0) return true;
return false;
}
return string_null;
}
- if(!autocvar_sv_vote_override_mostrecent && caller)
+ if (!autocvar_sv_vote_override_mostrecent && caller)
{
- if(Map_IsRecent(validated_map))
+ if (Map_IsRecent(validated_map))
{
print_to(caller, "This server does not allow for recent maps to be played again. Please be patient for some rounds.");
return string_null;
}
}
- if(!MapInfo_CheckMap(validated_map))
+ if (!MapInfo_CheckMap(validated_map))
{
print_to(caller, strcat("^1Invalid mapname, \"^3", validated_map, "^1\" does not support the current game mode."));
return string_null;
{
float p, q, check, minargs;
string cvarname = strcat("sv_vote_command_restriction_", argv(startpos));
- string cmdrestriction = cvar_string(cvarname); // note: this warns on undefined cvar. We want that.
+ string cmdrestriction = ""; // No we don't.
string charlist, arg;
float checkmate;
- if(cmdrestriction == "")
- return true;
+ if(cvar_type(cvarname) & CVAR_TYPEFLAG_EXISTS)
+ cmdrestriction = cvar_string(cvarname);
+ else
+ LOG_INFO("NOTE: ", cvarname, " does not exist, no restrictions will be applied.\n");
+
+ if (cmdrestriction == "") return true;
- ++startpos; // skip command name
+ ++startpos; // skip command name
// check minimum arg count
// ...
minargs = stof(cmdrestriction);
- if(argc - startpos < minargs)
- return false;
+ if (argc - startpos < minargs) return false;
- p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
+ p = strstrofs(cmdrestriction, ";", 0); // find first semicolon
- for (;;)
+ for ( ; ; )
{
// we know that at any time, startpos <= argc - minargs
// so this means: argc-minargs >= startpos >= argc, thus
// argc-minargs >= argc, thus minargs <= 0, thus all minargs
// have been seen already
- if(startpos >= argc) // all args checked? GOOD
+ if (startpos >= argc) // all args checked? GOOD
break;
- if(p < 0) // no more args? FAIL
+ if (p < 0) // no more args? FAIL
{
// exception: exactly minargs left, this one included
- if(argc - startpos == minargs)
- break;
+ if (argc - startpos == minargs) break;
// otherwise fail
return false;
}
// cut to next semicolon
- q = strstrofs(cmdrestriction, ";", p+1); // find next semicolon
- if(q < 0)
- charlist = substring(cmdrestriction, p+1, -1);
- else
- charlist = substring(cmdrestriction, p+1, q - (p+1));
+ q = strstrofs(cmdrestriction, ";", p + 1); // find next semicolon
+ if (q < 0) charlist = substring(cmdrestriction, p + 1, -1);
+ else charlist = substring(cmdrestriction, p + 1, q - (p + 1));
// in case we ever want to allow semicolons in VoteCommand_checknasty
// charlist = strreplace("^^", ";", charlist);
- if(charlist != "")
+ if (charlist != "")
{
// verify the arg only contains allowed chars
arg = argv(startpos);
checkmate = strlen(arg);
- for(check = 0; check < checkmate; ++check)
- if(strstrofs(charlist, substring(arg, check, 1), 0) < 0)
- return false; // not allowed character
+ for (check = 0; check < checkmate; ++check)
+ if (strstrofs(charlist, substring(arg, check, 1), 0) < 0) return false;
+ // not allowed character
// all characters are allowed. FINE.
}
first_command = argv(startpos);
/*printf("VoteCommand_parse(): Command: '%s', Length: %f.\n",
- substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
- strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
+ substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)),
+ strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos)))
);*/
- if(
- (autocvar_sv_vote_limit > 0)
- &&
- (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
- )
- return false;
+ if (
+ (autocvar_sv_vote_limit > 0)
+ &&
+ (strlen(substring(vote_command, argv_start_index(startpos), strlen(vote_command) - argv_start_index(startpos))) > autocvar_sv_vote_limit)
+ ) return false;
- if (!VoteCommand_checkinlist(first_command, vote_list))
- return false;
+ if (!VoteCommand_checkinlist(first_command, vote_list)) return false;
- if (!VoteCommand_checkargs(startpos, argc))
- return false;
+ if (!VoteCommand_checkargs(startpos, argc)) return false;
- switch(first_command) // now go through and parse the proper commands to adjust as needed.
+ switch (first_command) // now go through and parse the proper commands to adjust as needed.
{
case "kick":
- case "kickban": // catch all kick/kickban commands
+ case "kickban": // catch all kick/kickban commands
{
entity victim = GetIndexedEntity(argc, (startpos + 1));
float accepted = VerifyClientEntity(victim, true, false);
- if(accepted > 0)
+ if (accepted > 0)
{
string reason = ((argc > next_token) ? substring(vote_command, argv_start_index(next_token), strlen(vote_command) - argv_start_index(next_token)) : "No reason provided");
string command_arguments;
- if(first_command == "kickban")
- command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
- else
- command_arguments = reason;
+ if (first_command == "kickban") command_arguments = strcat(ftos(autocvar_g_ban_default_bantime), " ", ftos(autocvar_g_ban_default_masksize), " ~");
+ else command_arguments = reason;
- vote_parsed_command = strcat(first_command, " # ", ftos(num_for_edict(victim)), " ", command_arguments);
+ vote_parsed_command = strcat(first_command, " # ", ftos(etof(victim)), " ", command_arguments);
vote_parsed_display = strcat("^1", vote_command, " (^7", victim.netname, "^1): ", reason);
}
else { print_to(caller, strcat("vcall: ", GetClientErrorString(accepted, argv(startpos + 1)), ".\n")); return false; }
case "map":
case "chmap":
- case "gotomap": // re-direct all map selection commands to gotomap
+ case "gotomap": // re-direct all map selection commands to gotomap
{
vote_command = ValidateMap(argv(startpos + 1), caller);
- if (!vote_command) { return false; }
+ if (!vote_command) return false;
vote_parsed_command = strcat("gotomap ", vote_command);
vote_parsed_display = strzone(strcat("^1", vote_parsed_command));
// Command Sub-Functions
// =======================
-void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
+void VoteCommand_abstain(float request, entity caller) // CLIENT ONLY
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
if (!vote_called) { print_to(caller, "^1No vote called."); }
- else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
+ else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
+ {
+ print_to(caller, "^1You have already voted.");
+ }
- else // everything went okay, continue changing vote
+ else // everything went okay, continue changing vote
{
print_to(caller, "^1You abstained from your vote.");
caller.vote_selection = VOTE_SELECT_ABSTAIN;
msg_entity = caller;
- if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
- }
+ if (!autocvar_sv_vote_singlecount) VoteCount(false); }
return;
}
}
}
-void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
+void VoteCommand_call(float request, entity caller, float argc, string vote_command) // BOTH
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
- || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
- || (autocvar_sv_vote_nospectators == 0));
+ bool spectators_allowed = (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || gameover)));
float tmp_playercount = 0;
- entity tmp_player;
vote_command = VoteCommand_extractcommand(vote_command, 2, argc);
- if(!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
- else if(!autocvar_sv_vote_gamestart && time < game_starttime) { print_to(caller, "^1Vote calling is not allowed before the match has started."); }
- else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
- else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
- else if(caller && !IS_CLIENT(caller)) { print_to(caller, "^1Only connected clients can vote."); }
- else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
- else if(caller && (time < caller.vote_waittime)) { print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote.")); }
- else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
- else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
-
- else // everything went okay, continue with calling the vote
+ if (!autocvar_sv_vote_call && caller) { print_to(caller, "^1Vote calling is not allowed."); }
+ else if (!autocvar_sv_vote_gamestart && time < game_starttime)
+ {
+ print_to(caller, "^1Vote calling is not allowed before the match has started.");
+ }
+ else if (vote_called)
+ {
+ print_to(caller, "^1There is already a vote called.");
+ }
+ else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
+ {
+ print_to(caller, "^1Only players can call a vote.");
+ }
+ else if (caller && !IS_CLIENT(caller))
+ {
+ print_to(caller, "^1Only connected clients can vote.");
+ }
+ else if (timeout_status)
+ {
+ print_to(caller, "^1You can not call a vote while a timeout is active.");
+ }
+ else if (caller && (time < caller.vote_waittime))
+ {
+ print_to(caller, strcat("^1You have to wait ^2", ftos(ceil(caller.vote_waittime - time)), "^1 seconds before you can again call a vote."));
+ }
+ else if (!VoteCommand_checknasty(vote_command))
{
- vote_caller = caller; // remember who called the vote
+ print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
+ }
+ else if (!VoteCommand_parse(caller, vote_command, autocvar_sv_vote_commands, 2, argc))
+ {
+ print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
+ }
+
+ else // everything went okay, continue with calling the vote
+ {
+ vote_caller = caller; // remember who called the vote
vote_caller_name = strzone(GetCallerName(vote_caller));
vote_called = VOTE_NORMAL;
vote_called_command = strzone(vote_parsed_command);
vote_called_display = strzone(vote_parsed_display);
vote_endtime = time + autocvar_sv_vote_timeout;
- if(caller)
+ if (caller)
{
caller.vote_selection = VOTE_SELECT_ACCEPT;
caller.vote_waittime = time + autocvar_sv_vote_wait;
msg_entity = caller;
}
- FOR_EACH_REALCLIENT(tmp_player) { ++tmp_playercount; }
- if(tmp_playercount > 1) { Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); } // don't announce a "vote now" sound if player is alone
+ FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(++tmp_playercount));
+ if (tmp_playercount > 1) Send_Notification(NOTIF_ALL, world, MSG_ANNCE, ANNCE_VOTE_CALL); // don't announce a "vote now" sound if player is alone
bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote for ", vote_called_display, "\n");
- if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
+ if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
Nagger_VoteChanged();
- VoteCount(true); // needed if you are the only one
+ VoteCount(true); // needed if you are the only one
}
return;
}
}
-void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
+void VoteCommand_master(float request, entity caller, float argc, string vote_command) // CLIENT ONLY
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(autocvar_sv_vote_master)
+ if (autocvar_sv_vote_master)
{
- switch(strtolower(argv(2)))
+ switch (strtolower(argv(2)))
{
case "do":
{
vote_command = VoteCommand_extractcommand(vote_command, 3, argc);
if (!caller.vote_master) { print_to(caller, "^1You do not have vote master privelages."); }
- else if (!VoteCommand_checknasty(vote_command)) { print_to(caller, "^1Syntax error in command, see 'vhelp' for more info."); }
- else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc)) { print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info."); }
+ else if (!VoteCommand_checknasty(vote_command))
+ {
+ print_to(caller, "^1Syntax error in command, see 'vhelp' for more info.");
+ }
+ else if (!VoteCommand_parse(caller, vote_command, strcat(autocvar_sv_vote_commands, " ", autocvar_sv_vote_master_commands), 3, argc))
+ {
+ print_to(caller, "^1This command is not acceptable, see 'vhelp' for more info.");
+ }
- else // everything went okay, proceed with command
+ else // everything went okay, proceed with command
{
localcmd(strcat(vote_parsed_command, "\n"));
print_to(caller, strcat("Executing command '", vote_parsed_display, "' on server."));
bprint("\{1}^2* ^3", GetCallerName(caller), "^2 used their ^3master^2 status to do \"^2", vote_parsed_display, "^2\".\n");
- if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
- }
+ if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vdo:", ftos(caller.playerid), ":", vote_parsed_display)); }
return;
}
case "login":
{
- if(autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
- else if(caller.vote_master) { print_to(caller, "^1You are already logged in as vote master."); }
- else if(autocvar_sv_vote_master_password != argv(3)) { print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller))); }
+ if (autocvar_sv_vote_master_password == "") { print_to(caller, "^1Login to vote master is not allowed."); }
+ else if (caller.vote_master)
+ {
+ print_to(caller, "^1You are already logged in as vote master.");
+ }
+ else if (autocvar_sv_vote_master_password != argv(3))
+ {
+ print_to(caller, strcat("Rejected vote master login from ", GetCallerName(caller)));
+ }
- else // everything went okay, proceed with giving this player master privilages
+ else // everything went okay, proceed with giving this player master privilages
{
caller.vote_master = true;
print_to(caller, strcat("Accepted vote master login from ", GetCallerName(caller)));
bprint("\{1}^2* ^3", GetCallerName(caller), "^2 logged in as ^3master^2\n");
- if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
- }
+ if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vlogin:", ftos(caller.playerid))); }
return;
}
- default: // calling a vote for master
+ default: // calling a vote for master
{
- float spectators_allowed = ((autocvar_sv_vote_nospectators != 2)
- || ((autocvar_sv_vote_nospectators == 1) && warmup_stage)
- || (autocvar_sv_vote_nospectators == 0));
+ bool spectators_allowed = (!autocvar_sv_vote_nospectators || (autocvar_sv_vote_nospectators == 1 && (warmup_stage || gameover)));
if (!autocvar_sv_vote_master_callable) { print_to(caller, "^1Vote to become vote master is not allowed."); }
- else if(vote_called) { print_to(caller, "^1There is already a vote called."); }
- else if(!spectators_allowed && (caller && !IS_PLAYER(caller))) { print_to(caller, "^1Only players can call a vote."); }
- else if(timeout_status) { print_to(caller, "^1You can not call a vote while a timeout is active."); }
+ else if (vote_called)
+ {
+ print_to(caller, "^1There is already a vote called.");
+ }
+ else if (!spectators_allowed && (caller && !IS_PLAYER(caller)))
+ {
+ print_to(caller, "^1Only players can call a vote.");
+ }
+ else if (timeout_status)
+ {
+ print_to(caller, "^1You can not call a vote while a timeout is active.");
+ }
- else // everything went okay, continue with creating vote
+ else // everything went okay, continue with creating vote
{
vote_caller = caller;
vote_caller_name = strzone(GetCallerName(vote_caller));
caller.vote_waittime = time + autocvar_sv_vote_wait;
bprint("\{1}^2* ^3", OriginalCallerName(), "^2 calls a vote to become ^3master^2.\n");
- if(autocvar_sv_eventlog) { GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display)); }
+ if (autocvar_sv_eventlog) GameLogEcho(strcat(":vote:vcall:", ftos(vote_caller.playerid), ":", vote_called_display));
Nagger_VoteChanged();
- VoteCount(true); // needed if you are the only one
+ VoteCount(true); // needed if you are the only one
}
return;
}
}
-void VoteCommand_no(float request, entity caller) // CLIENT ONLY
+void VoteCommand_no(float request, entity caller) // CLIENT ONLY
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
if (!vote_called) { print_to(caller, "^1No vote called."); }
- else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
- else if(((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote) { VoteStop(caller); }
+ else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
+ {
+ print_to(caller, "^1You have already voted.");
+ }
+ else if (((caller == vote_caller) || caller.vote_master) && autocvar_sv_vote_no_stops_vote)
+ {
+ VoteStop(caller);
+ }
- else // everything went okay, continue changing vote
+ else // everything went okay, continue changing vote
{
print_to(caller, "^1You rejected the vote.");
caller.vote_selection = VOTE_SELECT_REJECT;
msg_entity = caller;
- if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
- }
+ if (!autocvar_sv_vote_singlecount) VoteCount(false); }
return;
}
}
}
-void VoteCommand_status(float request, entity caller) // BOTH
+void VoteCommand_status(float request, entity caller) // BOTH
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(vote_called)
- print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
- else
- print_to(caller, "^1No vote called.");
+ if (vote_called) print_to(caller, strcat("^7Vote for ", vote_called_display, "^7 called by ^7", OriginalCallerName(), "^7."));
+ else print_to(caller, "^1No vote called.");
return;
}
}
}
-void VoteCommand_stop(float request, entity caller) // BOTH
+void VoteCommand_stop(float request, entity caller) // BOTH
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if (!vote_called) { print_to(caller, "^1No vote called."); }
- else if((caller == vote_caller) || !caller || caller.vote_master) { VoteStop(caller); }
- else { print_to(caller, "^1You are not allowed to stop that vote."); }
-
+ if (!vote_called) print_to(caller, "^1No vote called.");
+ else if ((caller == vote_caller) || !caller || caller.vote_master) VoteStop(caller);
+ else print_to(caller, "^1You are not allowed to stop that vote.");
return;
}
}
}
-void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
+void VoteCommand_yes(float request, entity caller) // CLIENT ONLY
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
if (!vote_called) { print_to(caller, "^1No vote called."); }
- else if(caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change) { print_to(caller, "^1You have already voted."); }
+ else if (caller.vote_selection != VOTE_SELECT_NULL && !autocvar_sv_vote_change)
+ {
+ print_to(caller, "^1You have already voted.");
+ }
- else // everything went okay, continue changing vote
+ else // everything went okay, continue changing vote
{
print_to(caller, "^1You accepted the vote.");
caller.vote_selection = VOTE_SELECT_ACCEPT;
msg_entity = caller;
- if(!autocvar_sv_vote_singlecount) { VoteCount(false); }
- }
+ if (!autocvar_sv_vote_singlecount) VoteCount(false); }
return;
}
** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
void VoteCommand_(float request)
{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
-
- return;
- }
-
- default:
- case CMD_REQUEST_USAGE:
- {
- print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
- print_to(caller, " No arguments required.");
- return;
- }
- }
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+
+ return;
+ }
+
+ default:
+ case CMD_REQUEST_USAGE:
+ {
+ print_to(caller, strcat("\nUsage:^3 ", GetCommandPrefix(caller), " vote ");
+ print_to(caller, " No arguments required.");
+ return;
+ }
+ }
}
*/
// ================================
// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
-#define VOTE_COMMANDS(request,caller,arguments,command) \
+#define VOTE_COMMANDS(request, caller, arguments, command) \
VOTE_COMMAND("abstain", VoteCommand_abstain(request, caller), "Abstain your vote in current vote", VC_ASGNMNT_CLIENTONLY) \
VOTE_COMMAND("call", VoteCommand_call(request, caller, arguments, command), "Create a new vote for players to decide on", VC_ASGNMNT_BOTH) \
VOTE_COMMAND("help", VoteCommand_macro_help(caller, arguments), "Shows this information", VC_ASGNMNT_BOTH) \
{
string command_origin = GetCommandPrefix(caller);
- if(argc == 2 || argv(2) == "help") // help display listing all commands
+ if (argc == 2 || argv(2) == "help") // help display listing all commands
{
print_to(caller, "\nVoting commands:\n");
- #define VOTE_COMMAND(name,function,description,assignment) \
- { if(Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat(" ^2", name, "^7: ", description)); } }
+ #define VOTE_COMMAND(name, function, description, assignment) \
+ { if (Votecommand_check_assignment(caller, assignment)) { print_to(caller, strcat(" ^2", name, "^7: ", description)); } }
VOTE_COMMANDS(0, caller, 0, "");
- #undef VOTE_COMMAND
+#undef VOTE_COMMAND
print_to(caller, strcat("\nUsage:^3 ", command_origin, " vote COMMAND...^7, where possible commands are listed above.\n"));
print_to(caller, strcat("For help about a specific command, type ", command_origin, " vote help COMMAND"));
print_to(caller, strcat("\n^7You can call a vote for or execute these commands: ^3", autocvar_sv_vote_commands, "^7 and maybe further ^3arguments^7"));
}
- else // usage for individual command
+ else // usage for individual command
{
- #define VOTE_COMMAND(name,function,description,assignment) \
- { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(2))) { function; return; } } }
+ #define VOTE_COMMAND(name, function, description, assignment) \
+ { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(2))) { function; return; } } }
VOTE_COMMANDS(CMD_REQUEST_USAGE, caller, argc, "");
- #undef VOTE_COMMAND
+#undef VOTE_COMMAND
}
-
- return;
}
float VoteCommand_macro_command(entity caller, float argc, string vote_command)
{
- #define VOTE_COMMAND(name,function,description,assignment) \
- { if(Votecommand_check_assignment(caller, assignment)) { if(name == strtolower(argv(1))) { function; return true; } } }
+ #define VOTE_COMMAND(name, function, description, assignment) \
+ { if (Votecommand_check_assignment(caller, assignment)) { if (name == strtolower(argv(1))) { function; return true; } } }
VOTE_COMMANDS(CMD_REQUEST_COMMAND, caller, argc, vote_command);
- #undef VOTE_COMMAND
+#undef VOTE_COMMAND
return false;
}
// argv: 0 - 1 - 2 - 3
// cmd vote - master - login - password
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(VoteCommand_macro_command(caller, argc, vote_command))
- return;
+ if (VoteCommand_macro_command(caller, argc, vote_command)) return;
}
default: