]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/command/sv_cmd.qc
Soft reset: Fix warmup limit and repeatable restart
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / command / sv_cmd.qc
index 6ada1045168019e8589326922f29138afd823cba..3e4195e509491e8cf41b9fcfb8850d63acab9228 100644 (file)
@@ -161,7 +161,13 @@ void GameCommand_allready(int request)
        {
                case CMD_REQUEST_COMMAND:
                {
-                       ReadyRestart();
+                       if(warmup_stage)
+                       {
+                               ReadyRestart(true);
+                       }
+                       else
+                               LOG_INFO("Not in warmup.");
+
                        return;
                }
 
@@ -184,8 +190,7 @@ void GameCommand_allspec(int request, int argc)
                        string reason = argv(1);
                        int n = 0;
                        FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
-                               if (it.caplayer) it.caplayer = 0;
-                               PutObserverInServer(it);
+                               PutObserverInServer(it, true);
                                ++n;
                        });
                        if (n)   bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
@@ -745,7 +750,7 @@ void GameCommand_gametype(int request, int argc)
                                }
                                else
                                {
-                                       bprint("Game type switch to ", s, " failed: this type does not exist!\n");
+                                       bprint("Failed to switch to ", s, ": this game type does not exist!\n");
                                }
 
                                return;
@@ -1009,8 +1014,7 @@ void GameCommand_moveplayer(int request, int argc)
                                                string pl_name = playername(client.netname, client.team, false);
                                                if (!IS_SPEC(client) && !IS_OBSERVER(client))
                                                {
-                                                       if (client.caplayer) client.caplayer = 0;
-                                                       PutObserverInServer(client);
+                                                       PutObserverInServer(client, true);
 
                                                        successful = strcat(successful, (successful ? ", " : ""), pl_name);
                                                }
@@ -1302,6 +1306,26 @@ void GameCommand_shuffleteams(int request)
        }
 }
 
+void GameCommand_reset(int request)
+{
+       switch (request)
+       {
+               case CMD_REQUEST_COMMAND:
+               {
+                       ReadyRestart(false);
+                       return;
+               }
+
+               default:
+               case CMD_REQUEST_USAGE:
+               {
+                       LOG_HELP("Usage:^3 sv_cmd reset");
+                       LOG_HELP("  No arguments required.");
+                       return;
+               }
+       }
+}
+
 void GameCommand_stuffto(int request, int argc)
 {
        // This... is a fairly dangerous and powerful command... - It allows any arguments to be sent to a client via rcon.
@@ -1623,7 +1647,7 @@ void GameCommand_(int request)
 
 // Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
 SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
-SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
+SERVER_COMMAND(allready, "Ends warmup and starts the match") { GameCommand_allready(request); }
 SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
 SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
 SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
@@ -1646,6 +1670,7 @@ SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { G
 SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
 SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
 SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
+SERVER_COMMAND(reset, "Soft restart the server and reset the players") { GameCommand_reset(request); }
 SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
 SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
 SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }