-#include "../../common/command/command.qh"
-#include "sv_cmd.qh"
+#include "all.qh"
#include "banning.qh"
#include "cmd.qh"
#include "../mutators/all.qh"
-#include "../../common/constants.qh"
-#include "../../common/mapinfo.qh"
-#include "../../common/notifications.qh"
-#include "../../common/teams.qh"
-#include "../../common/util.qh"
+#include <common/constants.qh>
+#include <common/mapinfo.qh>
+#include <common/notifications/all.qh>
+#include <common/teams.qh>
+#include <common/util.qh>
-#include "../../common/monsters/sv_monsters.qh"
+#include <common/monsters/sv_monsters.qh>
-void PutObserverInServer(void);
+void PutObserverInServer();
// =====================================================
// Server side game commands code, reworked by Samual
{
case CMD_REQUEST_COMMAND:
{
- entity client;
string reason = argv(1);
- float i = 0;
-
- FOR_EACH_REALPLAYER(client)
- {
- if (client.caplayer) client.caplayer = 0;
- WITH(entity, self, client, PutObserverInServer());
- ++i;
- }
- if (i) bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
+ int n = 0;
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
+ if (it.caplayer) it.caplayer = 0;
+ WITH(entity, self, it, PutObserverInServer());
+ ++n;
+ ));
+ if (n) bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
else LOG_INFO("No players found to spectate.\n");
return;
}
{
case CMD_REQUEST_COMMAND:
{
- entity client;
- float i = 0;
+ int n = 0;
float argc;
- FOR_EACH_CLIENT(client)
- {
- argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
+ FOREACH_CLIENT(true, LAMBDA(
+ argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
- ++i;
- }
- if (i) LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); // should a message be added if no players were found?
+ ++n;
+ ));
+ if (n) LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(n), ")\n")); // should a message be added if no players were found?
return;
}
}
}
-void GameCommand_find(float request, float argc) // is this even needed? We have prvm_edicts command and such ANYWAY
-{
- switch (request)
- {
- case CMD_REQUEST_COMMAND:
- {
- entity client;
-
- for (client = world; (client = find(client, classname, argv(1))); )
- LOG_INFO(etos(client), "\n");
-
- return;
- }
-
- default:
- LOG_INFO("Incorrect parameters for ^2find^7\n");
- case CMD_REQUEST_USAGE:
- {
- LOG_INFO("\nUsage:^3 sv_cmd find classname\n");
- LOG_INFO(" Where 'classname' is the classname to search for.\n");
- return;
- }
- }
-}
-
void GameCommand_gametype(float request, float argc)
{
switch (request)
tmp_entity = spawn();
if (argv(1) == "w")
{
- int slot = 0;
- _setmodel(tmp_entity, (nextent(world)).weaponentity[slot].model);
+ .entity weaponentity = weaponentities[0];
+ _setmodel(tmp_entity, (nextent(world)).(weaponentity).model);
}
else
{
tmp_entity = spawn();
if (argv(1) == "w")
{
- int slot = 0;
- _setmodel(tmp_entity, (nextent(world)).weaponentity[slot].model);
+ .entity weaponentity = weaponentities[0];
+ _setmodel(tmp_entity, (nextent(world)).(weaponentity).model);
}
else
{
{
entity tmp_entity;
- tmp_entity = spawn();
- tmp_entity.classname = "make_mapinfo";
+ tmp_entity = new(make_mapinfo);
tmp_entity.think = make_mapinfo_Think;
tmp_entity.nextthink = time;
MapInfo_Enumerate();
case CMD_REQUEST_COMMAND:
{
blockSpectators = 1;
- entity plr;
- FOR_EACH_REALCLIENT(plr) // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
- {
- if (IS_SPEC(plr) || IS_OBSERVER(plr))
+ // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
+ FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, LAMBDA(
+ if(!it.caplayer)
{
- if (!plr.caplayer)
- {
- plr.spectatortime = time;
- Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
- }
+ it.spectatortime = time;
+ Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
}
- }
+ ));
bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
return;
}
{
if (teamplay)
{
- entity tmp_player;
- int i;
float x, t_teams, t_players, team_color;
// count the total amount of players and total amount of teams
t_players = 0;
t_teams = 0;
- FOR_EACH_CLIENT(tmp_player)
- if (IS_PLAYER(tmp_player) || tmp_player.caplayer)
- {
- CheckAllowedTeams(tmp_player);
+ FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
+ CheckAllowedTeams(it);
if (c1 >= 0) t_teams = max(1, t_teams);
if (c2 >= 0) t_teams = max(2, t_teams);
if (c4 >= 0) t_teams = max(4, t_teams);
++t_players;
- }
+ ));
// build a list of the players in a random order
- FOR_EACH_CLIENT(tmp_player)
- if (IS_PLAYER(tmp_player) || tmp_player.caplayer)
- {
+ FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
for ( ; ; )
{
- i = bound(1, floor(random() * maxclients) + 1, maxclients);
+ int idx = bound(1, floor(random() * maxclients) + 1, maxclients);
- if (shuffleteams_players[i])
+ if (shuffleteams_players[idx])
{
continue; // a player is already assigned to this slot
}
else
{
- shuffleteams_players[i] = num_for_edict(tmp_player);
+ shuffleteams_players[idx] = etof(it);
break;
}
}
- }
+ ));
// finally, from the list made earlier, re-join the players in different order.
for (int i = 1; i <= t_teams; ++i)
bprint("Successfully shuffled the players around randomly.\n");
// clear the buffers now
- for (i = 0; i < SHUFFLETEAMS_MAX_PLAYERS; ++i)
+ for (int i = 0; i < SHUFFLETEAMS_MAX_PLAYERS; ++i)
shuffleteams_players[i] = 0;
- for (i = 0; i < SHUFFLETEAMS_MAX_TEAMS; ++i)
+ for (int i = 0; i < SHUFFLETEAMS_MAX_TEAMS; ++i)
shuffleteams_teams[i] = 0;
}
else
// we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
#ifdef STUFFTO_ENABLED
- #message "stuffto command enabled"
switch (request)
{
case CMD_REQUEST_COMMAND:
start = stov(vtos(start));
end = stov(vtos(end));
- tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
+ tracebox(start, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), end, MOVE_NOMONSTERS, world);
if (!trace_startsolid && trace_fraction < 1)
{
p = trace_endpos;
- tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
+ tracebox(p, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), p, MOVE_NOMONSTERS, world);
if (trace_startsolid)
{
rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
- tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
+ tracebox(start, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), end, MOVE_NOMONSTERS, world);
// how much do we need to back off?
safe = 1;
for ( ; ; )
{
pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
- tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
+ tracebox(pos, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), pos, MOVE_NOMONSTERS, world);
if (trace_startsolid)
{
if ((safe + unsafe) * 0.5 == unsafe) break;
LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
- tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
+ tracebox(p, STAT(PL_MIN, NULL) + '0.1 0.1 0.1', STAT(PL_MAX, NULL) - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
if (++hitcount >= 10) break;
{
q = p + normalize(end - p) * (dq + dqf);
if (q == q0) break;
- tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
+ tracebox(p, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), q, MOVE_NOMONSTERS, world);
if (trace_startsolid) error("THIS ONE cannot happen");
if (trace_fraction > 0) dq += dqf * trace_fraction;
dqf *= 0.5;
vv = stov(argv(2));
dv = stov(argv(3));
traceline(vv, dv, MOVE_NORMAL, world);
- trailparticles(world, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
- trailparticles(world, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
+ __trailparticles(world, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
+ __trailparticles(world, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
return;
}
}
if (argc >= 2)
{
CampaignLevelWarp(stof(argv(1)));
- LOG_INFO("Successfully warped to campaign level ", stof(argv(1)), ".\n");
+ LOG_INFO("Successfully warped to campaign level ", argv(1), ".\n");
}
else
{
// ==================================
// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
-#define SERVER_COMMANDS(request, arguments, command) \
- SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
- SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
- SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
- SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
- SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
- SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
- SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
- SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
- SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
- SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
- SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
- SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
- SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
- SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
- SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
- SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
- SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
- SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
- SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
- SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
- SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
- SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
- SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
- SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
- SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
- SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
- SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
- SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
- SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
- SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
- SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
- SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
- /* nothing */
+SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
+SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
+SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
+SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
+SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
+SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
+SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
+SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
+SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
+SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
+SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
+SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
+SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
+SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
+SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
+SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
+SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
+SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
+SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
+SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
+SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
+SERVER_COMMAND(playerdemo, "Control the ability to save demos of players") { GameCommand_playerdemo(request, arguments); }
+SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
+SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
+SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
+SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
+SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
+SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
+SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
+SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
+SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
void GameCommand_macro_help()
{
- #define SERVER_COMMAND(name, function, description) \
- { LOG_INFO(" ^2", name, "^7: ", description, "\n"); }
-
- SERVER_COMMANDS(0, 0, "");
-#undef SERVER_COMMAND
+ FOREACH(SERVER_COMMANDS, true, LAMBDA(LOG_INFOF(" ^2%s^7: %s\n", it.m_name, it.m_description)));
}
float GameCommand_macro_command(float argc, string command)
{
- #define SERVER_COMMAND(name, function, description) \
- { if (name == strtolower(argv(0))) { function; return true; } }
-
- SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
-#undef SERVER_COMMAND
-
+ string c = strtolower(argv(0));
+ FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
+ it.m_invokecmd(CMD_REQUEST_COMMAND, NULL, argc, command);
+ return true;
+ ));
return false;
}
float GameCommand_macro_usage(float argc)
{
- #define SERVER_COMMAND(name, function, description) \
- { if (name == strtolower(argv(1))) { function; return true; } }
-
- SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "");
-#undef SERVER_COMMAND
-
+ string c = strtolower(argv(1));
+ FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
+ it.m_invokecmd(CMD_REQUEST_USAGE, NULL, argc, "");
+ return true;
+ ));
return false;
}
void GameCommand_macro_write_aliases(float fh)
{
- #define SERVER_COMMAND(name, function, description) \
- { CMD_Write_Alias("qc_cmd_sv", name, description); }
-
- SERVER_COMMANDS(0, 0, "");
-#undef SERVER_COMMAND
+ FOREACH(SERVER_COMMANDS, true, LAMBDA(CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description)));
}