-#include "../../common/command/command.qh"
-#include "sv_cmd.qh"
-#include "../_all.qh"
+#include "all.qh"
#include "banning.qh"
#include "cmd.qh"
#include "../bot/navigation.qh"
#include "../bot/scripting.qh"
-#include "../mutators/mutators_include.qh"
+#include "../mutators/all.qh"
-#include "../../common/constants.qh"
-#include "../../common/mapinfo.qh"
-#include "../../common/notifications.qh"
-#include "../../common/teams.qh"
-#include "../../common/util.qh"
+#include <common/constants.qh>
+#include <common/mapinfo.qh>
+#include <common/notifications/all.qh>
+#include <common/teams.qh>
+#include <common/util.qh>
-#include "../../common/monsters/sv_monsters.qh"
+#include <common/monsters/sv_monsters.qh>
-void PutObserverInServer (void);
+void PutObserverInServer();
// =====================================================
// Server side game commands code, reworked by Samual
// used by GameCommand_make_mapinfo()
void make_mapinfo_Think()
-{SELFPARAM();
- if(MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
+{
+ SELFPARAM();
+ if (MapInfo_FilterGametype(MAPINFO_TYPE_ALL, 0, 0, 0, 1))
{
LOG_INFO("Done rebuiling mapinfos.\n");
MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
float update;
float lim;
- if(delta == 0)
- return;
- if(autocvar_timelimit < 0)
- return;
+ if (delta == 0) return;
+ if (autocvar_timelimit < 0) return;
- if(mi <= 10)
- mi = 10; // at least ten sec in the future
+ if (mi <= 10) mi = 10; // at least ten sec in the future
cur = time - game_starttime;
- if(cur > 0)
- mi += cur; // from current time!
+ if (cur > 0) mi += cur; // from current time!
lim = autocvar_timelimit * 60;
- if(delta > 0)
+ if (delta > 0)
{
- if(lim == 0)
- return; // cannot increase any further
- else if(lim < ma)
- update = min(ma, lim + delta);
- else // already above maximum: FAIL
+ if (lim == 0) return; // cannot increase any further
+ else if (lim < ma) update = min(ma, lim + delta);
+ else // already above maximum: FAIL
return;
}
else
{
- if(lim == 0) // infinite: try reducing to max, if we are allowed to
+ if (lim == 0) // infinite: try reducing to max, if we are allowed to
update = max(mi, ma);
- else if(lim > mi) // above minimum: decrease
+ else if (lim > mi) // above minimum: decrease
update = max(mi, lim + delta);
- else // already below minimum: FAIL
+ else // already below minimum: FAIL
return;
}
void GameCommand_adminmsg(float request, float argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
string successful, t;
successful = string_null;
- if((targets) && (admin_message))
+ if ((targets) && (admin_message))
{
- for (;targets;)
+ for ( ; targets; )
{
- t = car(targets); targets = cdr(targets);
+ t = car(targets);
+ targets = cdr(targets);
// Check to see if the player is a valid target
client = GetFilteredEntity(t);
accepted = VerifyClientEntity(client, true, false);
- if(accepted <= 0)
+ if (accepted <= 0)
{
LOG_INFO("adminmsg: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
continue;
}
// send the centerprint/console print or infomessage
- if(infobartime)
+ if (infobartime)
{
stuffcmd(client, sprintf("\ninfobar %f \"%s\"\n", infobartime, MakeConsoleSafe(admin_message)));
}
continue;
}
- if(successful)
- bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
- else
- LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
+ if (successful) bprint("Successfully sent message '", admin_message, "' to ", successful, ".\n");
+ else LOG_INFO("No players given (", original_targets, ") could receive the message.\n");
return;
}
void GameCommand_allready(float request)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
}
void GameCommand_allspec(float request, float argc)
-{SELFPARAM();
- switch(request)
+{
+ SELFPARAM();
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- entity client;
string reason = argv(1);
- float i = 0;
-
- FOR_EACH_REALPLAYER(client)
- {
- if (client.caplayer)
- client.caplayer = 0;
- WITH(entity, self, client, PutObserverInServer());
- ++i;
- }
- if(i) { bprint(strcat("Successfully forced all (", ftos(i), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n")); }
- else { LOG_INFO("No players found to spectate.\n"); }
+ int n = 0;
+ FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), LAMBDA(
+ if (it.caplayer) it.caplayer = 0;
+ WITH(entity, self, it, PutObserverInServer());
+ ++n;
+ ));
+ if (n) bprint(strcat("Successfully forced all (", ftos(n), ") players to spectate", (reason ? strcat(" for reason: '", reason, "'") : ""), ".\n"));
+ else LOG_INFO("No players found to spectate.\n");
return;
}
}
void GameCommand_anticheat(float request, float argc)
-{SELFPARAM();
- switch(request)
+{
+ SELFPARAM();
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
entity client = GetIndexedEntity(argc, 1);
float accepted = VerifyClientEntity(client, false, false);
- if(accepted > 0)
+ if (accepted > 0)
{
WITH(entity, self, client, anticheat_report());
return;
void GameCommand_bbox(float request)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
LOG_INFO("Solid bounding box size:");
tracebox('1 0 0' * world.absmin.x,
- '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
- '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
- '1 0 0' * world.absmax.x,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- LOG_INFO(" ", ftos(world.absmin.x));
- else
- LOG_INFO(" ", ftos(trace_endpos.x));
+ '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
+ '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
+ '1 0 0' * world.absmax.x,
+ MOVE_WORLDONLY,
+ world);
+ if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.x));
+ else LOG_INFO(" ", ftos(trace_endpos.x));
tracebox('0 1 0' * world.absmin.y,
- '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
- '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
- '0 1 0' * world.absmax.y,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- LOG_INFO(" ", ftos(world.absmin.y));
- else
- LOG_INFO(" ", ftos(trace_endpos.y));
+ '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
+ '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
+ '0 1 0' * world.absmax.y,
+ MOVE_WORLDONLY,
+ world);
+ if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.y));
+ else LOG_INFO(" ", ftos(trace_endpos.y));
tracebox('0 0 1' * world.absmin.z,
- '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
- '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
- '0 0 1' * world.absmax.z,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- LOG_INFO(" ", ftos(world.absmin.z));
- else
- LOG_INFO(" ", ftos(trace_endpos.z));
+ '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
+ '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
+ '0 0 1' * world.absmax.z,
+ MOVE_WORLDONLY,
+ world);
+ if (trace_startsolid) LOG_INFO(" ", ftos(world.absmin.z));
+ else LOG_INFO(" ", ftos(trace_endpos.z));
tracebox('1 0 0' * world.absmax.x,
- '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
- '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
- '1 0 0' * world.absmin.x,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- LOG_INFO(" ", ftos(world.absmax.x));
- else
- LOG_INFO(" ", ftos(trace_endpos.x));
+ '0 1 0' * world.absmin.y + '0 0 1' * world.absmin.z,
+ '0 1 0' * world.absmax.y + '0 0 1' * world.absmax.z,
+ '1 0 0' * world.absmin.x,
+ MOVE_WORLDONLY,
+ world);
+ if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.x));
+ else LOG_INFO(" ", ftos(trace_endpos.x));
tracebox('0 1 0' * world.absmax.y,
- '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
- '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
- '0 1 0' * world.absmin.y,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- LOG_INFO(" ", ftos(world.absmax.y));
- else
- LOG_INFO(" ", ftos(trace_endpos.y));
+ '1 0 0' * world.absmin.x + '0 0 1' * world.absmin.z,
+ '1 0 0' * world.absmax.x + '0 0 1' * world.absmax.z,
+ '0 1 0' * world.absmin.y,
+ MOVE_WORLDONLY,
+ world);
+ if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.y));
+ else LOG_INFO(" ", ftos(trace_endpos.y));
tracebox('0 0 1' * world.absmax.z,
- '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
- '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
- '0 0 1' * world.absmin.z,
- MOVE_WORLDONLY,
- world);
- if(trace_startsolid)
- LOG_INFO(" ", ftos(world.absmax.z));
- else
- LOG_INFO(" ", ftos(trace_endpos.z));
+ '1 0 0' * world.absmin.x + '0 1 0' * world.absmin.y,
+ '1 0 0' * world.absmax.x + '0 1 0' * world.absmax.y,
+ '0 0 1' * world.absmin.z,
+ MOVE_WORLDONLY,
+ world);
+ if (trace_startsolid) LOG_INFO(" ", ftos(world.absmax.z));
+ else LOG_INFO(" ", ftos(trace_endpos.z));
LOG_INFO("\n");
return;
void GameCommand_bot_cmd(float request, float argc, string command)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
entity bot;
- if(argv(1) == "reset")
+ if (argv(1) == "reset")
{
bot_resetqueues();
return;
}
- else if(argv(1) == "setbots")
+ else if (argv(1) == "setbots")
{
cvar_settemp("bot_vs_human", "0");
cvar_settemp("minplayers", "0");
cvar_settemp("bot_number", "0");
bot_fixcount();
cvar_settemp("bot_number", argv(2));
- if(!bot_fixcount())
- LOG_INFO("Sorry, could not set requested bot count\n");
+ if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
return;
}
- else if(argv(1) == "load" && argc == 3)
+ else if (argv(1) == "load" && argc == 3)
{
float fh, i;
string s;
fh = fopen(argv(2), FILE_READ);
- if(fh < 0)
+ if (fh < 0)
{
LOG_INFO("cannot open the file\n");
return;
}
i = 0;
- while((s = fgets(fh)))
+ while ((s = fgets(fh)))
{
argc = tokenize_console(s);
- if(argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
+ if (argc >= 3 && argv(0) == "sv_cmd" && argv(1) == "bot_cmd")
{
- if(argv(2) == "reset")
+ if (argv(2) == "reset")
{
bot_resetqueues();
}
- else if(argv(2) == "setbots")
+ else if (argv(2) == "setbots")
{
cvar_settemp("bot_vs_human", "0");
cvar_settemp("minplayers", "0");
cvar_settemp("bot_number", "0");
bot_fixcount();
cvar_settemp("bot_number", argv(3));
- if(!bot_fixcount())
- LOG_INFO("Sorry, could not set requested bot count\n");
+ if (!bot_fixcount()) LOG_INFO("Sorry, could not set requested bot count\n");
}
else
{
// let's start at token 2 so we can skip sv_cmd bot_cmd
bot = find_bot_by_number(stof(argv(2)));
- if(bot == world)
- bot = find_bot_by_name(argv(2));
- if(bot)
- bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
+ if (bot == world) bot = find_bot_by_name(argv(2));
+ if (bot) bot_queuecommand(bot, substring(s, argv_start_index(3), -1));
}
}
else
+ {
localcmd(strcat(s, "\n"));
+ }
++i;
}
fclose(fh);
return;
}
- else if(argv(1) == "help")
+ else if (argv(1) == "help")
{
- if(argv(2))
- bot_cmdhelp(argv(2));
- else
- bot_list_commands();
+ if (argv(2)) bot_cmdhelp(argv(2));
+ else bot_list_commands();
return;
}
- else if(argc >= 3) // this comes last
+ else if (argc >= 3) // this comes last
{
bot = find_bot_by_number(stof(argv(1)));
- if(bot == world)
- bot = find_bot_by_name(argv(1));
- if(bot)
+ if (bot == world) bot = find_bot_by_name(argv(1));
+ if (bot)
{
LOG_INFO(strcat("Command '", substring(command, argv_start_index(2), -1), "' sent to bot ", bot.netname, "\n"));
bot_queuecommand(bot, substring(command, argv_start_index(2), -1));
return;
}
else
- LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1),"' - Did you mistype the command?\n")); // don't return so that usage is shown
+ {
+ LOG_INFO(strcat("Error: Can't find bot with the name or id '", argv(1), "' - Did you mistype the command?\n")); // don't return so that usage is shown
+ }
}
}
void GameCommand_cointoss(float request, float argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
void GameCommand_database(float request, float argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(argc == 3)
+ if (argc == 3)
{
- if(argv(1) == "save")
+ if (argv(1) == "save")
{
db_save(ServerProgsDB, argv(2));
LOG_INFO(strcat("Copied serverprogs database to '", argv(2), "' in the data directory.\n"));
return;
}
- else if(argv(1) == "dump")
+ else if (argv(1) == "dump")
{
db_dump(ServerProgsDB, argv(2));
- LOG_INFO("DB dumped.\n"); // wtf does this do?
+ LOG_INFO("DB dumped.\n"); // wtf does this do?
return;
}
- else if(argv(1) == "load")
+ else if (argv(1) == "load")
{
db_close(ServerProgsDB);
ServerProgsDB = db_load(argv(2));
void GameCommand_defer_clear(float request, float argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
entity client;
float accepted;
- if(argc >= 2)
+ if (argc >= 2)
{
client = GetIndexedEntity(argc, 1);
accepted = VerifyClientEntity(client, true, false);
- if(accepted > 0)
+ if (accepted > 0)
{
stuffcmd(client, "defer clear\n");
LOG_INFO("defer clear stuffed to ", client.netname, "\n");
void GameCommand_defer_clear_all(float request)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- entity client;
- float i = 0;
+ int n = 0;
float argc;
- FOR_EACH_CLIENT(client)
- {
- argc = tokenize_console(strcat("defer_clear ", ftos(num_for_edict(client))));
+ FOREACH_CLIENT(true, LAMBDA(
+ argc = tokenize_console(strcat("defer_clear ", ftos(etof(it))));
GameCommand_defer_clear(CMD_REQUEST_COMMAND, argc);
- ++i;
- }
- if(i) { LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(i), ")\n")); } // should a message be added if no players were found?
+ ++n;
+ ));
+ if (n) LOG_INFO(strcat("Successfully stuffed defer clear to all clients (", ftos(n), ")\n")); // should a message be added if no players were found?
return;
}
void GameCommand_delrec(float request, float argc) // perhaps merge later with records and printstats and such?
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(argv(1))
+ if (argv(1))
{
- if(argv(2))
- race_deleteTime(argv(2), stof(argv(1)));
- else
- race_deleteTime(GetMapname(), stof(argv(1)));
+ if (argv(2)) race_deleteTime(argv(2), stof(argv(1)));
+ else race_deleteTime(GetMapname(), stof(argv(1)));
return;
}
}
void GameCommand_effectindexdump(float request)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
d = db_create();
LOG_INFO("begin of effects list\n");
- db_put(d, "TE_GUNSHOT", "1"); LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
- db_put(d, "TE_GUNSHOTQUAD", "1"); LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
- db_put(d, "TE_SPIKE", "1"); LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
- db_put(d, "TE_SPIKEQUAD", "1"); LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
- db_put(d, "TE_SUPERSPIKE", "1"); LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
- db_put(d, "TE_SUPERSPIKEQUAD", "1"); LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
- db_put(d, "TE_WIZSPIKE", "1"); LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
- db_put(d, "TE_KNIGHTSPIKE", "1"); LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
- db_put(d, "TE_EXPLOSION", "1"); LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
- db_put(d, "TE_EXPLOSIONQUAD", "1"); LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
- db_put(d, "TE_TAREXPLOSION", "1"); LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
- db_put(d, "TE_TELEPORT", "1"); LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
- db_put(d, "TE_LAVASPLASH", "1"); LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
- db_put(d, "TE_SMALLFLASH", "1"); LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
- db_put(d, "TE_FLAMEJET", "1"); LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
- db_put(d, "EF_FLAME", "1"); LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
- db_put(d, "TE_BLOOD", "1"); LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
- db_put(d, "TE_SPARK", "1"); LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
- db_put(d, "TE_PLASMABURN", "1"); LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
- db_put(d, "TE_TEI_G3", "1"); LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
- db_put(d, "TE_TEI_SMOKE", "1"); LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
- db_put(d, "TE_TEI_BIGEXPLOSION", "1"); LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
- db_put(d, "TE_TEI_PLASMAHIT", "1"); LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
- db_put(d, "EF_STARDUST", "1"); LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
- db_put(d, "TR_ROCKET", "1"); LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
- db_put(d, "TR_GRENADE", "1"); LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
- db_put(d, "TR_BLOOD", "1"); LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
- db_put(d, "TR_WIZSPIKE", "1"); LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
- db_put(d, "TR_SLIGHTBLOOD", "1"); LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
- db_put(d, "TR_KNIGHTSPIKE", "1"); LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
- db_put(d, "TR_VORESPIKE", "1"); LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
- db_put(d, "TR_NEHAHRASMOKE", "1"); LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
- db_put(d, "TR_NEXUIZPLASMA", "1"); LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
- db_put(d, "TR_GLOWTRAIL", "1"); LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
- db_put(d, "TR_SEEKER", "1"); LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
- db_put(d, "SVC_PARTICLE", "1"); LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
+ db_put(d, "TE_GUNSHOT", "1");
+ LOG_INFO("effect TE_GUNSHOT is ", ftos(_particleeffectnum("TE_GUNSHOT")), "\n");
+ db_put(d, "TE_GUNSHOTQUAD", "1");
+ LOG_INFO("effect TE_GUNSHOTQUAD is ", ftos(_particleeffectnum("TE_GUNSHOTQUAD")), "\n");
+ db_put(d, "TE_SPIKE", "1");
+ LOG_INFO("effect TE_SPIKE is ", ftos(_particleeffectnum("TE_SPIKE")), "\n");
+ db_put(d, "TE_SPIKEQUAD", "1");
+ LOG_INFO("effect TE_SPIKEQUAD is ", ftos(_particleeffectnum("TE_SPIKEQUAD")), "\n");
+ db_put(d, "TE_SUPERSPIKE", "1");
+ LOG_INFO("effect TE_SUPERSPIKE is ", ftos(_particleeffectnum("TE_SUPERSPIKE")), "\n");
+ db_put(d, "TE_SUPERSPIKEQUAD", "1");
+ LOG_INFO("effect TE_SUPERSPIKEQUAD is ", ftos(_particleeffectnum("TE_SUPERSPIKEQUAD")), "\n");
+ db_put(d, "TE_WIZSPIKE", "1");
+ LOG_INFO("effect TE_WIZSPIKE is ", ftos(_particleeffectnum("TE_WIZSPIKE")), "\n");
+ db_put(d, "TE_KNIGHTSPIKE", "1");
+ LOG_INFO("effect TE_KNIGHTSPIKE is ", ftos(_particleeffectnum("TE_KNIGHTSPIKE")), "\n");
+ db_put(d, "TE_EXPLOSION", "1");
+ LOG_INFO("effect TE_EXPLOSION is ", ftos(_particleeffectnum("TE_EXPLOSION")), "\n");
+ db_put(d, "TE_EXPLOSIONQUAD", "1");
+ LOG_INFO("effect TE_EXPLOSIONQUAD is ", ftos(_particleeffectnum("TE_EXPLOSIONQUAD")), "\n");
+ db_put(d, "TE_TAREXPLOSION", "1");
+ LOG_INFO("effect TE_TAREXPLOSION is ", ftos(_particleeffectnum("TE_TAREXPLOSION")), "\n");
+ db_put(d, "TE_TELEPORT", "1");
+ LOG_INFO("effect TE_TELEPORT is ", ftos(_particleeffectnum("TE_TELEPORT")), "\n");
+ db_put(d, "TE_LAVASPLASH", "1");
+ LOG_INFO("effect TE_LAVASPLASH is ", ftos(_particleeffectnum("TE_LAVASPLASH")), "\n");
+ db_put(d, "TE_SMALLFLASH", "1");
+ LOG_INFO("effect TE_SMALLFLASH is ", ftos(_particleeffectnum("TE_SMALLFLASH")), "\n");
+ db_put(d, "TE_FLAMEJET", "1");
+ LOG_INFO("effect TE_FLAMEJET is ", ftos(_particleeffectnum("TE_FLAMEJET")), "\n");
+ db_put(d, "EF_FLAME", "1");
+ LOG_INFO("effect EF_FLAME is ", ftos(_particleeffectnum("EF_FLAME")), "\n");
+ db_put(d, "TE_BLOOD", "1");
+ LOG_INFO("effect TE_BLOOD is ", ftos(_particleeffectnum("TE_BLOOD")), "\n");
+ db_put(d, "TE_SPARK", "1");
+ LOG_INFO("effect TE_SPARK is ", ftos(_particleeffectnum("TE_SPARK")), "\n");
+ db_put(d, "TE_PLASMABURN", "1");
+ LOG_INFO("effect TE_PLASMABURN is ", ftos(_particleeffectnum("TE_PLASMABURN")), "\n");
+ db_put(d, "TE_TEI_G3", "1");
+ LOG_INFO("effect TE_TEI_G3 is ", ftos(_particleeffectnum("TE_TEI_G3")), "\n");
+ db_put(d, "TE_TEI_SMOKE", "1");
+ LOG_INFO("effect TE_TEI_SMOKE is ", ftos(_particleeffectnum("TE_TEI_SMOKE")), "\n");
+ db_put(d, "TE_TEI_BIGEXPLOSION", "1");
+ LOG_INFO("effect TE_TEI_BIGEXPLOSION is ", ftos(_particleeffectnum("TE_TEI_BIGEXPLOSION")), "\n");
+ db_put(d, "TE_TEI_PLASMAHIT", "1");
+ LOG_INFO("effect TE_TEI_PLASMAHIT is ", ftos(_particleeffectnum("TE_TEI_PLASMAHIT")), "\n");
+ db_put(d, "EF_STARDUST", "1");
+ LOG_INFO("effect EF_STARDUST is ", ftos(_particleeffectnum("EF_STARDUST")), "\n");
+ db_put(d, "TR_ROCKET", "1");
+ LOG_INFO("effect TR_ROCKET is ", ftos(_particleeffectnum("TR_ROCKET")), "\n");
+ db_put(d, "TR_GRENADE", "1");
+ LOG_INFO("effect TR_GRENADE is ", ftos(_particleeffectnum("TR_GRENADE")), "\n");
+ db_put(d, "TR_BLOOD", "1");
+ LOG_INFO("effect TR_BLOOD is ", ftos(_particleeffectnum("TR_BLOOD")), "\n");
+ db_put(d, "TR_WIZSPIKE", "1");
+ LOG_INFO("effect TR_WIZSPIKE is ", ftos(_particleeffectnum("TR_WIZSPIKE")), "\n");
+ db_put(d, "TR_SLIGHTBLOOD", "1");
+ LOG_INFO("effect TR_SLIGHTBLOOD is ", ftos(_particleeffectnum("TR_SLIGHTBLOOD")), "\n");
+ db_put(d, "TR_KNIGHTSPIKE", "1");
+ LOG_INFO("effect TR_KNIGHTSPIKE is ", ftos(_particleeffectnum("TR_KNIGHTSPIKE")), "\n");
+ db_put(d, "TR_VORESPIKE", "1");
+ LOG_INFO("effect TR_VORESPIKE is ", ftos(_particleeffectnum("TR_VORESPIKE")), "\n");
+ db_put(d, "TR_NEHAHRASMOKE", "1");
+ LOG_INFO("effect TR_NEHAHRASMOKE is ", ftos(_particleeffectnum("TR_NEHAHRASMOKE")), "\n");
+ db_put(d, "TR_NEXUIZPLASMA", "1");
+ LOG_INFO("effect TR_NEXUIZPLASMA is ", ftos(_particleeffectnum("TR_NEXUIZPLASMA")), "\n");
+ db_put(d, "TR_GLOWTRAIL", "1");
+ LOG_INFO("effect TR_GLOWTRAIL is ", ftos(_particleeffectnum("TR_GLOWTRAIL")), "\n");
+ db_put(d, "TR_SEEKER", "1");
+ LOG_INFO("effect TR_SEEKER is ", ftos(_particleeffectnum("TR_SEEKER")), "\n");
+ db_put(d, "SVC_PARTICLE", "1");
+ LOG_INFO("effect SVC_PARTICLE is ", ftos(_particleeffectnum("SVC_PARTICLE")), "\n");
fh = fopen("effectinfo.txt", FILE_READ);
- while((s = fgets(fh)))
+ while ((s = fgets(fh)))
{
tokenize_console(s);
- if(argv(0) == "effect")
+ if (argv(0) == "effect")
{
- if(db_get(d, argv(1)) != "1")
+ if (db_get(d, argv(1)) != "1")
{
int i = _particleeffectnum(argv(1));
- if(i >= 0)
- LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
+ if (i >= 0) LOG_INFO("effect ", argv(1), " is ", ftos(i), "\n");
db_put(d, argv(1), "1");
}
}
void GameCommand_extendmatchtime(float request)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
}
}
-void GameCommand_find(float request, float argc) // is this even needed? We have prvm_edicts command and such ANYWAY
-{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
- entity client;
-
- for(client = world; (client = find(client, classname, argv(1))); )
- LOG_INFO(etos(client), "\n");
-
- return;
- }
-
- default:
- LOG_INFO("Incorrect parameters for ^2find^7\n");
- case CMD_REQUEST_USAGE:
- {
- LOG_INFO("\nUsage:^3 sv_cmd find classname\n");
- LOG_INFO(" Where 'classname' is the classname to search for.\n");
- return;
- }
- }
-}
-
void GameCommand_gametype(float request, float argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(argv(1) != "")
+ if (argv(1) != "")
{
string s = argv(1);
float t = MapInfo_Type_FromString(s), tsave = MapInfo_CurrentGametype();
- if(t)
+ if (t)
{
MapInfo_SwitchGameType(t);
MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 0);
- if(MapInfo_count > 0)
+ if (MapInfo_count > 0)
{
// update lsmaps in case the gametype changed, this way people can easily list maps for it
- if(lsmaps_reply != "") { strunzone(lsmaps_reply); }
+ if (lsmaps_reply != "") strunzone(lsmaps_reply);
lsmaps_reply = strzone(getlsmaps());
bprint("Game type successfully switched to ", s, "\n");
}
}
}
else
+ {
bprint("Game type switch to ", s, " failed: this type does not exist!\n");
+ }
return;
}
void GameCommand_gettaginfo(float request, float argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
float i;
vector v;
- if(argc >= 4)
+ if (argc >= 4)
{
tmp_entity = spawn();
- if(argv(1) == "w")
- setmodel(tmp_entity, (nextent(world)).weaponentity.model);
+ if (argv(1) == "w")
+ {
+ .entity weaponentity = weaponentities[0];
+ _setmodel(tmp_entity, (nextent(world)).(weaponentity).model);
+ }
else
{
precache_model(argv(1));
- setmodel(tmp_entity, argv(1));
+ _setmodel(tmp_entity, argv(1));
}
tmp_entity.frame = stof(argv(2));
- if(substring(argv(3), 0, 1) == "#")
- i = stof(substring(argv(3), 1, -1));
- else
- i = gettagindex(tmp_entity, argv(3));
- if(i)
+ if (substring(argv(3), 0, 1) == "#") i = stof(substring(argv(3), 1, -1));
+ else i = gettagindex(tmp_entity, argv(3));
+ if (i)
{
v = gettaginfo(tmp_entity, i);
LOG_INFO("model ", tmp_entity.model, " frame ", ftos(tmp_entity.frame), " tag ", gettaginfo_name);
LOG_INFO(" forward = ", ftos(gettaginfo_forward.x), " ", ftos(gettaginfo_forward.y), " ", ftos(gettaginfo_forward.z), "\n");
LOG_INFO(" right = ", ftos(gettaginfo_right.x), " ", ftos(gettaginfo_right.y), " ", ftos(gettaginfo_right.z), "\n");
LOG_INFO(" up = ", ftos(gettaginfo_up.x), " ", ftos(gettaginfo_up.y), " ", ftos(gettaginfo_up.z), "\n");
- if(argc >= 6)
+ if (argc >= 6)
{
v.y = -v.y;
localcmd(strcat(argv(4), vtos(v), argv(5), "\n"));
}
}
else
+ {
LOG_INFO("bone not found\n");
+ }
remove(tmp_entity);
return;
void GameCommand_animbench(float request, float argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
entity tmp_entity;
- if(argc >= 4)
+ if (argc >= 4)
{
tmp_entity = spawn();
- if(argv(1) == "w")
- setmodel(tmp_entity, (nextent(world)).weaponentity.model);
+ if (argv(1) == "w")
+ {
+ .entity weaponentity = weaponentities[0];
+ _setmodel(tmp_entity, (nextent(world)).(weaponentity).model);
+ }
else
{
precache_model(argv(1));
- setmodel(tmp_entity, argv(1));
+ _setmodel(tmp_entity, argv(1));
}
float f1 = stof(argv(2));
float f2 = stof(argv(3));
float t2 = 0;
float n = 0;
- while(t1 + t2 < 1)
+ while (t1 + t2 < 1)
{
tmp_entity.frame = f1;
t0 = gettime(GETTIME_HIRES);
void GameCommand_gotomap(float request, float argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(argv(1))
+ if (argv(1))
{
LOG_INFO(GotoMap(argv(1)), "\n");
return;
void GameCommand_lockteams(float request)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(teamplay)
+ if (teamplay)
{
lockteams = 1;
bprint("^1The teams are now locked.\n");
void GameCommand_make_mapinfo(float request)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
entity tmp_entity;
- tmp_entity = spawn();
- tmp_entity.classname = "make_mapinfo";
+ tmp_entity = new(make_mapinfo);
tmp_entity.think = make_mapinfo_Think;
tmp_entity.nextthink = time;
MapInfo_Enumerate();
}
void GameCommand_moveplayer(float request, float argc)
-{SELFPARAM();
- switch(request)
+{
+ SELFPARAM();
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
successful = string_null;
// lets see if the target(s) even actually exist.
- if((targets) && (destination))
+ if ((targets) && (destination))
{
- for (;targets;)
+ for ( ; targets; )
{
- t = car(targets); targets = cdr(targets);
+ t = car(targets);
+ targets = cdr(targets);
// Check to see if the player is a valid target
client = GetFilteredEntity(t);
accepted = VerifyClientEntity(client, false, false);
- if(accepted <= 0)
+ if (accepted <= 0)
{
LOG_INFO("moveplayer: ", GetClientErrorString(accepted, t), (targets ? ", skipping to next player.\n" : ".\n"));
continue;
}
// Where are we putting this player?
- if(destination == "spec" || destination == "spectator")
+ if (destination == "spec" || destination == "spectator")
{
- if(!IS_SPEC(client) && !IS_OBSERVER(client))
+ if (!IS_SPEC(client) && !IS_OBSERVER(client))
{
- if (client.caplayer)
- client.caplayer = 0;
+ if (client.caplayer) client.caplayer = 0;
WITH(entity, self, client, PutObserverInServer());
successful = strcat(successful, (successful ? ", " : ""), client.netname);
}
else
{
- if(!IS_SPEC(client) && !IS_OBSERVER(client))
+ if (!IS_SPEC(client) && !IS_OBSERVER(client))
{
- if(teamplay)
+ if (teamplay)
{
// set up
float team_id;
// find the team to move the player to
team_id = Team_ColorToTeam(destination);
- if(team_id == client.team) // already on the destination team
+ if (team_id == client.team) // already on the destination team
{
// keep the forcing undone
LOG_INFO("Player ", ftos(GetFilteredNumber(t)), " (", client.netname, ") is already on the ", Team_ColoredFullName(client.team), (targets ? "^7, skipping to next player.\n" : "^7.\n"));
continue;
}
- else if(team_id == 0) // auto team
+ else if (team_id == 0) // auto team
{
CheckAllowedTeams(client);
team_id = Team_NumberToTeam(FindSmallestTeam(client, false));
client.team_forced = save;
// Check to see if the destination team is even available
- switch(team_id)
+ switch (team_id)
{
- case NUM_TEAM_1: if(c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
- case NUM_TEAM_2: if(c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
- case NUM_TEAM_3: if(c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
- case NUM_TEAM_4: if(c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
+ case NUM_TEAM_1: if (c1 == -1) { LOG_INFO("Sorry, can't move player to red team if it doesn't exist.\n"); return; } break;
+ case NUM_TEAM_2: if (c2 == -1) { LOG_INFO("Sorry, can't move player to blue team if it doesn't exist.\n"); return; } break;
+ case NUM_TEAM_3: if (c3 == -1) { LOG_INFO("Sorry, can't move player to yellow team if it doesn't exist.\n"); return; } break;
+ case NUM_TEAM_4: if (c4 == -1) { LOG_INFO("Sorry, can't move player to pink team if it doesn't exist.\n"); return; } break;
- default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n"); return;
+ default: LOG_INFO("Sorry, can't move player here if team ", destination, " doesn't exist.\n");
+ return;
}
// If so, lets continue and finally move the player
}
else
{
- LOG_INFO("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
+ LOG_INFO("Can't change teams if the player isn't in the game.\n"); // well technically we could, but should we allow that? :P
return;
}
}
}
- if(successful)
- bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
- else
- LOG_INFO("No players given (", original_targets, ") are able to move.\n");
+ if (successful) bprint("Successfully moved players ", successful, " to destination ", destination, ".\n");
+ else LOG_INFO("No players given (", original_targets, ") are able to move.\n");
- return; // still correct parameters so return to avoid usage print
+ return; // still correct parameters so return to avoid usage print
}
}
void GameCommand_nospectators(float request)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
blockSpectators = 1;
- entity plr;
- FOR_EACH_REALCLIENT(plr) //give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
- {
- if(IS_SPEC(plr) || IS_OBSERVER(plr))
- if(!plr.caplayer)
+ // give every spectator <g_maxplayers_spectator_blocktime> seconds time to become a player
+ FOREACH_CLIENT(IS_REAL_CLIENT(it) && (IS_SPEC(it) || IS_OBSERVER(it)) && !it.caplayer, LAMBDA(
+ if(!it.caplayer)
{
- plr.spectatortime = time;
- Send_Notification(NOTIF_ONE_ONLY, plr, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
+ it.spectatortime = time;
+ Send_Notification(NOTIF_ONE_ONLY, it, MSG_INFO, INFO_SPECTATE_WARNING, autocvar_g_maxplayers_spectator_blocktime);
}
- }
+ ));
bprint(strcat("^7All spectators will be automatically kicked when not joining the game after ", ftos(autocvar_g_maxplayers_spectator_blocktime), " seconds!\n"));
return;
}
}
void GameCommand_playerdemo(float request, float argc)
-{SELFPARAM();
- switch(request)
+{
+ SELFPARAM();
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(argv(2) && argv(3))
+ if (argv(2) && argv(3))
{
entity client;
float i, n, accepted;
- switch(argv(1))
+ switch (argv(1))
{
case "read":
{
client = GetIndexedEntity(argc, 2);
accepted = VerifyClientEntity(client, false, true);
- if(accepted <= 0)
+ if (accepted <= 0)
{
LOG_INFO("playerdemo: read: ", GetClientErrorString(accepted, argv(2)), ".\n");
return;
client = GetIndexedEntity(argc, 2);
accepted = VerifyClientEntity(client, false, false);
- if(accepted <= 0)
+ if (accepted <= 0)
{
LOG_INFO("playerdemo: write: ", GetClientErrorString(accepted, argv(2)), ".\n");
return;
cvar_set("bot_number", ftos(n));
localcmd("wait; wait; wait\n");
- for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
-
- localcmd("sv_cmd playerdemo write 1 ", ftos(n+1), "\n");
+ for (i = 0; i < n; ++i)
+ localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
+ localcmd("sv_cmd playerdemo write 1 ", ftos(n + 1), "\n");
return;
}
cvar_set("bot_number", ftos(n));
localcmd("wait; wait; wait\n");
- for(i = 0; i < n; ++i) { localcmd("sv_cmd playerdemo read ", ftos(i+2), " ", argv(2), ftos(i+1), "\n"); }
+ for (i = 0; i < n; ++i)
+ localcmd("sv_cmd playerdemo read ", ftos(i + 2), " ", argv(2), ftos(i + 1), "\n");
return;
}
}
void GameCommand_printstats(float request)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
void GameCommand_radarmap(float request, float argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(RadarMap_Make(argc))
- return;
+ if (RadarMap_Make(argc)) return;
}
default:
void GameCommand_reducematchtime(float request)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- changematchtime(autocvar_timelimit_decrement *-60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
+ changematchtime(autocvar_timelimit_decrement * -60, autocvar_timelimit_min * 60, autocvar_timelimit_max * 60);
return;
}
void GameCommand_setbots(float request, float argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(argc >= 2)
+ if (argc >= 2)
{
cvar_settemp("minplayers", "0");
cvar_settemp("bot_number", argv(1));
}
void GameCommand_shuffleteams(float request)
-{SELFPARAM();
- switch(request)
+{
+ SELFPARAM();
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(teamplay)
+ if (teamplay)
{
- entity tmp_player;
- int i;
float x, t_teams, t_players, team_color;
// count the total amount of players and total amount of teams
t_players = 0;
t_teams = 0;
- FOR_EACH_CLIENT(tmp_player)
- if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
- {
- CheckAllowedTeams(tmp_player);
+ FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
+ CheckAllowedTeams(it);
- if(c1 >= 0) t_teams = max(1, t_teams);
- if(c2 >= 0) t_teams = max(2, t_teams);
- if(c3 >= 0) t_teams = max(3, t_teams);
- if(c4 >= 0) t_teams = max(4, t_teams);
+ if (c1 >= 0) t_teams = max(1, t_teams);
+ if (c2 >= 0) t_teams = max(2, t_teams);
+ if (c3 >= 0) t_teams = max(3, t_teams);
+ if (c4 >= 0) t_teams = max(4, t_teams);
++t_players;
- }
+ ));
// build a list of the players in a random order
- FOR_EACH_CLIENT(tmp_player)
- if(IS_PLAYER(tmp_player) || tmp_player.caplayer)
- {
- for (;;)
+ FOREACH_CLIENT(IS_PLAYER(it) || it.caplayer, LAMBDA(
+ for ( ; ; )
{
- i = bound(1, floor(random() * maxclients) + 1, maxclients);
+ int idx = bound(1, floor(random() * maxclients) + 1, maxclients);
- if(shuffleteams_players[i])
+ if (shuffleteams_players[idx])
{
- continue; // a player is already assigned to this slot
+ continue; // a player is already assigned to this slot
}
else
{
- shuffleteams_players[i] = num_for_edict(tmp_player);
+ shuffleteams_players[idx] = etof(it);
break;
}
}
- }
+ ));
// finally, from the list made earlier, re-join the players in different order.
for (int i = 1; i <= t_teams; ++i)
{
if (!(shuffleteams_teams[i] >= x))
{
- if (!(shuffleteams_players[z]))
- continue; // not a player, move on to next random slot
+ if (!(shuffleteams_players[z])) continue; // not a player, move on to next random slot
- if(VerifyClientNumber(shuffleteams_players[z]))
- setself(edict_num(shuffleteams_players[z]));
+ if (VerifyClientNumber(shuffleteams_players[z])) setself(edict_num(shuffleteams_players[z]));
- if(self.team != team_color)
- MoveToTeam(self, team_color, 6);
+ if (self.team != team_color) MoveToTeam(self, team_color, 6);
shuffleteams_players[z] = 0;
shuffleteams_teams[i] = shuffleteams_teams[i] + 1;
}
else
{
- break; // move on to next team
+ break; // move on to next team
}
}
}
bprint("Successfully shuffled the players around randomly.\n");
// clear the buffers now
- for (i=0; i<SHUFFLETEAMS_MAX_PLAYERS; ++i)
+ for (int i = 0; i < SHUFFLETEAMS_MAX_PLAYERS; ++i)
shuffleteams_players[i] = 0;
- for (i=0; i<SHUFFLETEAMS_MAX_TEAMS; ++i)
+ for (int i = 0; i < SHUFFLETEAMS_MAX_TEAMS; ++i)
shuffleteams_teams[i] = 0;
}
else
// Because of this, it is disabled by default and must be enabled by the server owner when doing compilation. That way,
// we can be certain they understand the risks of it... So to enable, compile server with -DSTUFFTO_ENABLED argument.
- #ifdef STUFFTO_ENABLED
- #message "stuffto command enabled"
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
+#ifdef STUFFTO_ENABLED
+ switch (request)
{
- if(argv(2))
+ case CMD_REQUEST_COMMAND:
{
- entity client = GetIndexedEntity(argc, 1);
- float accepted = VerifyClientEntity(client, true, false);
-
- if(accepted > 0)
+ if (argv(2))
{
- stuffcmd(client, strcat("\n", argv(next_token), "\n"));
- LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1) ,").\n"));
+ entity client = GetIndexedEntity(argc, 1);
+ float accepted = VerifyClientEntity(client, true, false);
+
+ if (accepted > 0)
+ {
+ stuffcmd(client, strcat("\n", argv(next_token), "\n"));
+ LOG_INFO(strcat("Command: \"", argv(next_token), "\" sent to ", GetCallerName(client), " (", argv(1), ").\n"));
+ }
+ else
+ {
+ LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
+ }
+
+ return;
}
- else
- LOG_INFO("stuffto: ", GetClientErrorString(accepted, argv(1)), ".\n");
+ }
+ default:
+ LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
+ case CMD_REQUEST_USAGE:
+ {
+ LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
+ LOG_INFO(" 'client' is the entity number or name of the player,\n");
+ LOG_INFO(" and 'command' is the command to be sent to that player.\n");
return;
}
}
-
- default:
- LOG_INFO("Incorrect parameters for ^2stuffto^7\n");
- case CMD_REQUEST_USAGE:
+#else
+ if (request)
{
- LOG_INFO("\nUsage:^3 sv_cmd stuffto client \"command\"\n");
- LOG_INFO(" 'client' is the entity number or name of the player,\n");
- LOG_INFO(" and 'command' is the command to be sent to that player.\n");
+ LOG_INFO("stuffto command is not enabled on this server.\n");
return;
}
- }
- #else
- if(request)
- {
- LOG_INFO("stuffto command is not enabled on this server.\n");
- return;
- }
- #endif
+#endif
}
void GameCommand_trace(float request, float argc)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
vector org, delta, start, end, p, q, q0, pos, vv, dv;
float i, f, safe, unsafe, dq, dqf;
- switch(argv(1))
+ switch (argv(1))
{
case "debug":
{
float hitcount = 0;
LOG_INFO("TEST CASE. If this returns the runaway loop counter error, possibly everything is oaky.\n");
float worst_endpos_bug = 0;
- for (;;)
+ for ( ; ; )
{
org = world.mins;
delta = world.maxs - world.mins;
start = stov(vtos(start));
end = stov(vtos(end));
- tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
- if(!trace_startsolid && trace_fraction < 1)
+ tracebox(start, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), end, MOVE_NOMONSTERS, world);
+ if (!trace_startsolid && trace_fraction < 1)
{
p = trace_endpos;
- tracebox(p, PL_MIN, PL_MAX, p, MOVE_NOMONSTERS, world);
- if(trace_startsolid)
+ tracebox(p, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), p, MOVE_NOMONSTERS, world);
+ if (trace_startsolid)
{
- rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
- tracebox(start, PL_MIN, PL_MAX, end, MOVE_NOMONSTERS, world);
+ rint(42); // do an engine breakpoint on VM_rint so you can get the trace that errnoeously returns startsolid
+ tracebox(start, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), end, MOVE_NOMONSTERS, world);
// how much do we need to back off?
safe = 1;
unsafe = 0;
- for (;;)
+ for ( ; ; )
{
pos = p * (1 - (safe + unsafe) * 0.5) + start * ((safe + unsafe) * 0.5);
- tracebox(pos, PL_MIN, PL_MAX, pos, MOVE_NOMONSTERS, world);
- if(trace_startsolid)
+ tracebox(pos, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), pos, MOVE_NOMONSTERS, world);
+ if (trace_startsolid)
{
- if((safe + unsafe) * 0.5 == unsafe)
- break;
+ if ((safe + unsafe) * 0.5 == unsafe) break;
unsafe = (safe + unsafe) * 0.5;
}
else
{
- if((safe + unsafe) * 0.5 == safe)
- break;
+ if ((safe + unsafe) * 0.5 == safe) break;
safe = (safe + unsafe) * 0.5;
}
}
LOG_INFO("safe distance to back off: ", ftos(safe * vlen(p - start)), "qu\n");
LOG_INFO("unsafe distance to back off: ", ftos(unsafe * vlen(p - start)), "qu\n");
- tracebox(p, PL_MIN + '0.1 0.1 0.1', PL_MAX - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
- if(trace_startsolid)
- LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
- else
- LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
- if (++hitcount >= 10)
- break;
+ tracebox(p, STAT(PL_MIN, NULL) + '0.1 0.1 0.1', STAT(PL_MAX, NULL) - '0.1 0.1 0.1', p, MOVE_NOMONSTERS, world);
+ if (trace_startsolid) LOG_INFO("trace_endpos much in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+ else LOG_INFO("trace_endpos just in solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
+ if (++hitcount >= 10) break;
}
else
{
q0 = p;
dq = 0;
dqf = 1;
- for (;;)
+ for ( ; ; )
{
q = p + normalize(end - p) * (dq + dqf);
- if(q == q0)
- break;
- tracebox(p, PL_MIN, PL_MAX, q, MOVE_NOMONSTERS, world);
- if(trace_startsolid)
- error("THIS ONE cannot happen");
- if(trace_fraction > 0)
- dq += dqf * trace_fraction;
+ if (q == q0) break;
+ tracebox(p, STAT(PL_MIN, NULL), STAT(PL_MAX, NULL), q, MOVE_NOMONSTERS, world);
+ if (trace_startsolid) error("THIS ONE cannot happen");
+ if (trace_fraction > 0) dq += dqf * trace_fraction;
dqf *= 0.5;
q0 = q;
}
- if(dq > worst_endpos_bug)
+ if (dq > worst_endpos_bug)
{
worst_endpos_bug = dq;
LOG_INFO("trace_endpos still before solid when tracing from ", vtos(start), " to ", vtos(end), " endpos ", vtos(p), "\n");
LOG_INFO("could go ", ftos(dq), " units further to ", vtos(q), "\n");
- if (++hitcount >= 10)
- break;
+ if (++hitcount >= 10) break;
}
}
}
e = nextent(world);
tracebox(e.origin + '0 0 32', e.mins, e.maxs, e.origin + '0 0 -1024', MOVE_NORMAL, e);
vv = trace_endpos;
- if(trace_fraction == 1)
+ if (trace_fraction == 1)
{
LOG_INFO("not above ground, aborting\n");
return;
}
f = 0;
- for(i = 0; i < 100000; ++i)
+ for (i = 0; i < 100000; ++i)
{
dv = randomvec();
- if(dv.z > 0)
- dv = -1 * dv;
+ if (dv.z > 0) dv = -1 * dv;
tracebox(vv, e.mins, e.maxs, vv + dv, MOVE_NORMAL, e);
- if(trace_startsolid)
- LOG_INFO("bug 1\n");
- if(trace_fraction == 1)
- if(dv.z < f)
+ if (trace_startsolid) LOG_INFO("bug 1\n");
+ if (trace_fraction == 1)
{
- LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
- LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
- f = dv.z;
+ if (dv.z < f)
+ {
+ LOG_INFO("bug 2: ", ftos(dv.x), " ", ftos(dv.y), " ", ftos(dv.z));
+ LOG_INFO(" (", ftos(asin(dv.z / vlen(dv)) * 180 / M_PI), " degrees)\n");
+ f = dv.z;
+ }
}
}
LOG_INFO("highest possible dist: ", ftos(f), "\n");
case "walk":
{
- if(argc == 4)
+ if (argc == 4)
{
e = nextent(world);
- if(tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL))
- LOG_INFO("can walk\n");
- else
- LOG_INFO("cannot walk\n");
+ if (tracewalk(e, stov(argv(2)), e.mins, e.maxs, stov(argv(3)), MOVE_NORMAL)) LOG_INFO("can walk\n");
+ else LOG_INFO("cannot walk\n");
return;
}
}
case "showline":
{
- if(argc == 4)
+ if (argc == 4)
{
vv = stov(argv(2));
dv = stov(argv(3));
traceline(vv, dv, MOVE_NORMAL, world);
- trailparticles(world, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
- trailparticles(world, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
+ __trailparticles(world, particleeffectnum(EFFECT_TR_NEXUIZPLASMA), vv, trace_endpos);
+ __trailparticles(world, particleeffectnum(EFFECT_TR_CRYLINKPLASMA), trace_endpos, dv);
return;
}
}
- // no default case, just go straight to invalid
+ // no default case, just go straight to invalid
}
}
void GameCommand_unlockteams(float request)
{
- switch(request)
+ switch (request)
{
case CMD_REQUEST_COMMAND:
{
- if(teamplay)
+ if (teamplay)
{
lockteams = 0;
bprint("^1The teams are now unlocked.\n");
{
case CMD_REQUEST_COMMAND:
{
- if(autocvar_g_campaign)
+ if (autocvar_g_campaign)
{
- if(argc >= 2)
+ if (argc >= 2)
{
CampaignLevelWarp(stof(argv(1)));
- LOG_INFO("Successfully warped to campaign level ", stof(argv(1)), ".\n");
+ LOG_INFO("Successfully warped to campaign level ", argv(1), ".\n");
}
else
{
}
}
else
+ {
LOG_INFO("Not in campaign, can't level warp\n");
+ }
return;
}
** ADD ALL NEW COMMANDS TO commands.cfg WITH PROPER ALIASES IN THE SAME FASHION!
void GameCommand_(float request)
{
- switch(request)
- {
- case CMD_REQUEST_COMMAND:
- {
-
- return;
- }
-
- default:
- case CMD_REQUEST_USAGE:
- {
- print("\nUsage:^3 sv_cmd \n");
- print(" No arguments required.\n");
- return;
- }
- }
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+
+ return;
+ }
+
+ default:
+ case CMD_REQUEST_USAGE:
+ {
+ print("\nUsage:^3 sv_cmd \n");
+ print(" No arguments required.\n");
+ return;
+ }
+ }
}
*/
// ==================================
// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
-#define SERVER_COMMANDS(request,arguments,command) \
- SERVER_COMMAND("adminmsg", GameCommand_adminmsg(request, arguments), "Send an admin message to a client directly") \
- SERVER_COMMAND("allready", GameCommand_allready(request), "Restart the server and reset the players") \
- SERVER_COMMAND("allspec", GameCommand_allspec(request, arguments), "Force all players to spectate") \
- SERVER_COMMAND("anticheat", GameCommand_anticheat(request, arguments), "Create an anticheat report for a client") \
- SERVER_COMMAND("animbench", GameCommand_animbench(request, arguments), "Benchmark model animation (LAGS)") \
- SERVER_COMMAND("bbox", GameCommand_bbox(request), "Print detailed information about world size") \
- SERVER_COMMAND("bot_cmd", GameCommand_bot_cmd(request, arguments, command), "Control and send commands to bots") \
- SERVER_COMMAND("cointoss", GameCommand_cointoss(request, arguments), "Flip a virtual coin and give random result") \
- SERVER_COMMAND("database", GameCommand_database(request, arguments), "Extra controls of the serverprogs database") \
- SERVER_COMMAND("defer_clear", GameCommand_defer_clear(request, arguments), "Clear all queued defer commands for a specific client") \
- SERVER_COMMAND("defer_clear_all", GameCommand_defer_clear_all(request), "Clear all queued defer commands for all clients") \
- SERVER_COMMAND("delrec", GameCommand_delrec(request, arguments), "Delete race time record for a map") \
- SERVER_COMMAND("effectindexdump", GameCommand_effectindexdump(request), "Dump list of effects from code and effectinfo.txt") \
- SERVER_COMMAND("extendmatchtime", GameCommand_extendmatchtime(request), "Increase the timelimit value incrementally") \
- SERVER_COMMAND("find", GameCommand_find(request, arguments), "Search through entities for matching classname") \
- SERVER_COMMAND("gametype", GameCommand_gametype(request, arguments), "Simple command to change the active gametype") \
- SERVER_COMMAND("gettaginfo", GameCommand_gettaginfo(request, arguments), "Get specific information about a weapon model") \
- SERVER_COMMAND("gotomap", GameCommand_gotomap(request, arguments), "Simple command to switch to another map") \
- SERVER_COMMAND("lockteams", GameCommand_lockteams(request), "Disable the ability for players to switch or enter teams") \
- SERVER_COMMAND("make_mapinfo", GameCommand_make_mapinfo(request), "Automatically rebuild mapinfo files") \
- SERVER_COMMAND("moveplayer", GameCommand_moveplayer(request, arguments), "Change the team/status of a player") \
- SERVER_COMMAND("nospectators", GameCommand_nospectators(request), "Automatically remove spectators from a match") \
- SERVER_COMMAND("playerdemo", GameCommand_playerdemo(request, arguments), "Control the ability to save demos of players") \
- SERVER_COMMAND("printstats", GameCommand_printstats(request), "Dump eventlog player stats and other score information") \
- SERVER_COMMAND("radarmap", GameCommand_radarmap(request, arguments), "Generate a radar image of the map") \
- SERVER_COMMAND("reducematchtime", GameCommand_reducematchtime(request), "Decrease the timelimit value incrementally") \
- SERVER_COMMAND("setbots", GameCommand_setbots(request, arguments), "Adjust how many bots are in the match") \
- SERVER_COMMAND("shuffleteams", GameCommand_shuffleteams(request), "Randomly move players to different teams") \
- SERVER_COMMAND("stuffto", GameCommand_stuffto(request, arguments), "Send a command to be executed on a client") \
- SERVER_COMMAND("trace", GameCommand_trace(request, arguments), "Various debugging tools with tracing") \
- SERVER_COMMAND("unlockteams", GameCommand_unlockteams(request), "Enable the ability for players to switch or enter teams") \
- SERVER_COMMAND("warp", GameCommand_warp(request, arguments), "Choose different level in campaign") \
- /* nothing */
+SERVER_COMMAND(adminmsg, "Send an admin message to a client directly") { GameCommand_adminmsg(request, arguments); }
+SERVER_COMMAND(allready, "Restart the server and reset the players") { GameCommand_allready(request); }
+SERVER_COMMAND(allspec, "Force all players to spectate") { GameCommand_allspec(request, arguments); }
+SERVER_COMMAND(anticheat, "Create an anticheat report for a client") { GameCommand_anticheat(request, arguments); }
+SERVER_COMMAND(animbench, "Benchmark model animation (LAGS)") { GameCommand_animbench(request, arguments); }
+SERVER_COMMAND(bbox, "Print detailed information about world size") { GameCommand_bbox(request); }
+SERVER_COMMAND(bot_cmd, "Control and send commands to bots") { GameCommand_bot_cmd(request, arguments, command); }
+SERVER_COMMAND(cointoss, "Flip a virtual coin and give random result") { GameCommand_cointoss(request, arguments); }
+SERVER_COMMAND(database, "Extra controls of the serverprogs database") { GameCommand_database(request, arguments); }
+SERVER_COMMAND(defer_clear, "Clear all queued defer commands for a specific client") { GameCommand_defer_clear(request, arguments); }
+SERVER_COMMAND(defer_clear_all, "Clear all queued defer commands for all clients") { GameCommand_defer_clear_all(request); }
+SERVER_COMMAND(delrec, "Delete race time record for a map") { GameCommand_delrec(request, arguments); }
+SERVER_COMMAND(effectindexdump, "Dump list of effects from code and effectinfo.txt") { GameCommand_effectindexdump(request); }
+SERVER_COMMAND(extendmatchtime, "Increase the timelimit value incrementally") { GameCommand_extendmatchtime(request); }
+SERVER_COMMAND(gametype, "Simple command to change the active gametype") { GameCommand_gametype(request, arguments); }
+SERVER_COMMAND(gettaginfo, "Get specific information about a weapon model") { GameCommand_gettaginfo(request, arguments); }
+SERVER_COMMAND(gotomap, "Simple command to switch to another map") { GameCommand_gotomap(request, arguments); }
+SERVER_COMMAND(lockteams, "Disable the ability for players to switch or enter teams") { GameCommand_lockteams(request); }
+SERVER_COMMAND(make_mapinfo, "Automatically rebuild mapinfo files") { GameCommand_make_mapinfo(request); }
+SERVER_COMMAND(moveplayer, "Change the team/status of a player") { GameCommand_moveplayer(request, arguments); }
+SERVER_COMMAND(nospectators, "Automatically remove spectators from a match") { GameCommand_nospectators(request); }
+SERVER_COMMAND(playerdemo, "Control the ability to save demos of players") { GameCommand_playerdemo(request, arguments); }
+SERVER_COMMAND(printstats, "Dump eventlog player stats and other score information") { GameCommand_printstats(request); }
+SERVER_COMMAND(radarmap, "Generate a radar image of the map") { GameCommand_radarmap(request, arguments); }
+SERVER_COMMAND(reducematchtime, "Decrease the timelimit value incrementally") { GameCommand_reducematchtime(request); }
+SERVER_COMMAND(setbots, "Adjust how many bots are in the match") { GameCommand_setbots(request, arguments); }
+SERVER_COMMAND(shuffleteams, "Randomly move players to different teams") { GameCommand_shuffleteams(request); }
+SERVER_COMMAND(stuffto, "Send a command to be executed on a client") { GameCommand_stuffto(request, arguments); }
+SERVER_COMMAND(trace, "Various debugging tools with tracing") { GameCommand_trace(request, arguments); }
+SERVER_COMMAND(unlockteams, "Enable the ability for players to switch or enter teams") { GameCommand_unlockteams(request); }
+SERVER_COMMAND(warp, "Choose different level in campaign") { GameCommand_warp(request, arguments); }
void GameCommand_macro_help()
{
- #define SERVER_COMMAND(name,function,description) \
- { LOG_INFO(" ^2", name, "^7: ", description, "\n"); }
-
- SERVER_COMMANDS(0, 0, "");
- #undef SERVER_COMMAND
-
- return;
+ FOREACH(SERVER_COMMANDS, true, LAMBDA(LOG_INFOF(" ^2%s^7: %s\n", it.m_name, it.m_description)));
}
float GameCommand_macro_command(float argc, string command)
{
- #define SERVER_COMMAND(name,function,description) \
- { if(name == strtolower(argv(0))) { function; return true; } }
-
- SERVER_COMMANDS(CMD_REQUEST_COMMAND, argc, command);
- #undef SERVER_COMMAND
-
+ string c = strtolower(argv(0));
+ FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
+ it.m_invokecmd(CMD_REQUEST_COMMAND, NULL, argc, command);
+ return true;
+ ));
return false;
}
float GameCommand_macro_usage(float argc)
{
- #define SERVER_COMMAND(name,function,description) \
- { if(name == strtolower(argv(1))) { function; return true; } }
-
- SERVER_COMMANDS(CMD_REQUEST_USAGE, argc, "");
- #undef SERVER_COMMAND
-
+ string c = strtolower(argv(1));
+ FOREACH(SERVER_COMMANDS, it.m_name == c, LAMBDA(
+ it.m_invokecmd(CMD_REQUEST_USAGE, NULL, argc, "");
+ return true;
+ ));
return false;
}
void GameCommand_macro_write_aliases(float fh)
{
- #define SERVER_COMMAND(name,function,description) \
- { CMD_Write_Alias("qc_cmd_sv", name, description); }
-
- SERVER_COMMANDS(0, 0, "");
- #undef SERVER_COMMAND
-
- return;
+ FOREACH(SERVER_COMMANDS, true, LAMBDA(CMD_Write_Alias("qc_cmd_sv", it.m_name, it.m_description)));
}
// argv: 0 - 1 - 2 - 3
// cmd vote - master - login - password
- if(strtolower(argv(0)) == "help")
+ if (strtolower(argv(0)) == "help")
{
- if(argc == 1)
+ if (argc == 1)
{
LOG_INFO("\nServer console commands:\n");
GameCommand_macro_help();
return;
}
- else if(BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
+ else if (BanCommand_macro_usage(argc)) // Instead of trying to call a command, we're going to see detailed information about it
{
return;
}
- else if(CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
+ else if (CommonCommand_macro_usage(argc, world)) // same here, but for common commands instead
{
return;
}
- else if(GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
+ else if (GenericCommand_macro_usage(argc)) // same here, but for generic commands instead
{
return;
}
- else if(GameCommand_macro_usage(argc)) // finally try for normal commands too
+ else if (GameCommand_macro_usage(argc)) // finally try for normal commands too
{
return;
}
}
- else if(MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
+ else if (MUTATOR_CALLHOOK(SV_ParseServerCommand, strtolower(argv(0)), argc, command))
{
- return; // handled by a mutator
+ return; // handled by a mutator
}
- else if(BanCommand(command))
+ else if (BanCommand(command))
{
- return; // handled by server/command/ipban.qc
+ return; // handled by server/command/ipban.qc
}
- else if(CommonCommand_macro_command(argc, world, command))
+ else if (CommonCommand_macro_command(argc, world, command))
{
- return; // handled by server/command/common.qc
+ return; // handled by server/command/common.qc
}
- else if(GenericCommand(command))
+ else if (GenericCommand(command))
{
- return; // handled by common/command/generic.qc
+ return; // handled by common/command/generic.qc
}
- else if(GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
+ else if (GameCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
{
- return; // handled by one of the above GameCommand_* functions
+ return; // handled by one of the above GameCommand_* functions
}
// nothing above caught the command, must be invalid
LOG_INFO(((command != "") ? strcat("Unknown server command \"", command, "\"") : "No command provided"), ". For a list of supported commands, try sv_cmd help.\n");
-
- return;
}