+#pragma once
+
// ======================================================
// Declarations for reply messages, re-worked by Samual
// Last updated: December 30th, 2011
// ======================================================
// ladder bullshit todo
-#define LADDER_FIRSTPOINT 100
-#define LADDER_CNT 10 // position X still gives LADDER_FIRSTPOINT/X points
-#define LADDER_SIZE 30 // ladder shows the top X players
+const int LADDER_FIRSTPOINT = 100;
+#define LADDER_CNT 10 // position X still gives LADDER_FIRSTPOINT/X points
+const int LADDER_SIZE = 30; // ladder shows the top X players
string top_uids[LADDER_SIZE];
float top_scores[LADDER_SIZE];
-// allow functions to be used in other code like g_world.qc and race.qc
+// allow functions to be used in other code like world.qc and race.qc
string getrecords(float page);
-string getrankings(void);
-string getladder(void);
-string getmaplist(void);
-string getlsmaps(void);
-string getmonsterlist(void);
+string getrankings();
+string getladder();
+string getmaplist();
+string getlsmaps();
+string getmonsterlist();
+
+void GetCvars_handleFloat(entity this, entity store, string thisname, float f, .float field, string name);
+
+void GetCvars_handleString(entity this, entity store, string thisname, float f, .string field, string name);
+
+void GetCvars(entity this, entity store, int f);