}
}
+void ClientCommand_mobedit(float request, float argc)
+{
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ makevectors(self.v_angle);
+ WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
+
+ if(!(trace_ent.flags & FL_MONSTER)) { sprint(self, "You need to aim at your monster to edit its properties.\n"); return; }
+ if(trace_ent.realowner != self) { sprint(self, "That monster does not belong to you.\n"); return; }
+
+ switch(argv(1))
+ {
+ case "skin": if(trace_ent.monsterid != MON_MAGE) { trace_ent.skin = stof(argv(2)); } return;
+ case "movetarget": trace_ent.monster_moveflags = stof(argv(2)); return;
+ }
+ }
+ default:
+ sprint(self, "Incorrect parameters for ^2mobedit^7\n");
+ case CMD_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd mobedit [argument]\n");
+ sprint(self, " Where 'argument' can be skin or movetarget.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_mobkill(float request)
+{
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ makevectors(self.v_angle);
+ WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 100, MOVE_NORMAL, self);
+
+ if(trace_ent.flags & FL_MONSTER)
+ {
+ if(trace_ent.realowner != self)
+ {
+ sprint(self, "That monster does not belong to you.\n");
+ return;
+ }
+ sprint(self, strcat("Your pet '", trace_ent.monster_name, "' has been brutally mutilated.\n"));
+ Damage (trace_ent, world, world, trace_ent.health + trace_ent.max_health + 200, DEATH_KILL, trace_ent.origin, '0 0 0');
+ return;
+ }
+ else
+ sprint(self, "You need to aim at your monster to kill it.\n");
+
+ return;
+ }
+
+ default:
+ sprint(self, "Incorrect parameters for ^2mobkill^7\n");
+ case CMD_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd mobkill\n");
+ sprint(self, " Aim at your monster to kill it.\n");
+ return;
+ }
+ }
+}
+
+void ClientCommand_mobspawn(float request, float argc)
+{
+ switch(request)
+ {
+ case CMD_REQUEST_COMMAND:
+ {
+ entity e;
+ string tospawn;
+ float moveflag, i;
+
+ moveflag = (argv(2) ? stof(argv(2)) : 1); // follow owner if not defined
+ tospawn = strtolower(argv(1));
+
+ if(tospawn == "list")
+ {
+ sprint(self, monsterlist_reply);
+ return;
+ }
+
+ if(tospawn == "random")
+ {
+ RandomSelection_Init();
+ for(i = MON_FIRST; i <= MON_LAST; ++i)
+ RandomSelection_Add(world, 0, (get_monsterinfo(i)).netname, 1, 1);
+
+ tospawn = RandomSelection_chosen_string;
+ }
+
+ if(autocvar_g_monsters_max <= 0 || autocvar_g_monsters_max_perplayer <= 0) { sprint(self, "Monster spawning is disabled.\n"); }
+ else if(!IS_PLAYER(self)) { sprint(self, "You can't spawn monsters while spectating.\n"); }
+ else if(g_invasion) { sprint(self, "You can't spawn monsters during an invasion!\n"); }
+ else if(!autocvar_g_monsters) { Send_Notification(NOTIF_ONE, self, MSG_INFO, INFO_MONSTERS_DISABLED); }
+ else if(self.vehicle) { sprint(self, "You can't spawn monsters while driving a vehicle.\n"); }
+ else if(autocvar_g_campaign) { sprint(self, "You can't spawn monsters in campaign mode.\n"); }
+ else if(self.deadflag != DEAD_NO) { sprint(self, "You can't spawn monsters while dead.\n"); }
+ else if(self.monstercount >= autocvar_g_monsters_max_perplayer) { sprint(self, "You have spawned too many monsters, kill some before trying to spawn any more.\n"); }
+ else if(totalspawned >= autocvar_g_monsters_max) { sprint(self, "The global maximum monster count has been reached, kill some before trying to spawn any more.\n"); }
+ else // all worked out, so continue
+ {
+ self.monstercount += 1;
+ totalspawned += 1;
+
+ makevectors(self.v_angle);
+ WarpZone_TraceBox (CENTER_OR_VIEWOFS(self), PL_MIN, PL_MAX, CENTER_OR_VIEWOFS(self) + v_forward * 150, TRUE, self);
+ //WarpZone_TraceLine(self.origin + self.view_ofs, self.origin + self.view_ofs + v_forward * 150, MOVE_NORMAL, self);
+
+ e = spawnmonster(tospawn, 0, self, self, trace_endpos, FALSE, moveflag);
+
+ sprint(self, strcat("Spawned ", e.monster_name, "\n"));
+ }
+
+ return;
+ }
+
+ default:
+ sprint(self, "Incorrect parameters for ^2mobspawn^7\n");
+ case CMD_REQUEST_USAGE:
+ {
+ sprint(self, "\nUsage:^3 cmd mobspawn monster\n");
+ sprint(self, " See 'cmd mobspawn list' for available arguments.\n");
+ sprint(self, " Argument 'random' spawns a randomly selected monster.\n");
+ return;
+ }
+ }
+}
+
void ClientCommand_ready(float request) // todo: anti-spam for toggling readyness
{
switch(request)
CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
CLIENT_COMMAND("mv_getpicture", ClientCommand_mv_getpicture(request, arguments), "Retrieve mapshot picture from the server") \
CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
+ CLIENT_COMMAND("mobedit", ClientCommand_mobedit(request, arguments), "Edit your monster's properties") \
+ CLIENT_COMMAND("mobkill", ClientCommand_mobkill(request), "Kills your monster") \
+ CLIENT_COMMAND("mobspawn", ClientCommand_mobspawn(request, arguments), "Spawn monsters infront of yourself") \
CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \