-// =======================================================
-// Server side client commands code, reworked by Samual
-// Last updated: August 4th, 2011
-// =======================================================
+// =========================================================
+// Server side networked commands code, reworked by Samual
+// Last updated: November 26th, 2011
+// =========================================================
-#define CC_REQUEST_HELP 1
-#define CC_REQUEST_COMMAND 2
-#define CC_REQUEST_USAGE 3
-
-entity nagger;
+#define CC_REQUEST_COMMAND 1
+#define CC_REQUEST_USAGE 2
.float cmd_floodtime;
.float cmd_floodcount;
.float checkfail;
.float lms_spectate_warning;
-float readyrestart_happened;
-float readycount;
-
string MapVote_Suggest(string m);
-void ReadyCount();
-
// ============================
// Misc. Supporting Functions
return TRUE; // continue, as we're not flooding yet
}
-float Nagger_SendEntity(entity to, float sendflags)
-{
- float nags, i, f, b;
- entity e;
- WriteByte(MSG_ENTITY, ENT_CLIENT_NAGGER);
-
- // bits:
- // 1 = ready
- // 2 = player needs to ready up
- // 4 = vote
- // 8 = player needs to vote
- // 16 = warmup
- // sendflags:
- // 64 = vote counts
- // 128 = vote string
-
- nags = 0;
- if(readycount)
- {
- nags |= 1;
- if(to.ready == 0)
- nags |= 2;
- }
- if(votecalled)
- {
- nags |= 4;
- if(to.vote_vote == 0)
- nags |= 8;
- }
- if(inWarmupStage)
- nags |= 16;
-
- if(sendflags & 64)
- nags |= 64;
-
- if(sendflags & 128)
- nags |= 128;
-
- if(!(nags & 4)) // no vote called? send no string
- nags &~= (64 | 128);
-
- WriteByte(MSG_ENTITY, nags);
-
- if(nags & 64)
- {
- WriteByte(MSG_ENTITY, vote_yescount);
- WriteByte(MSG_ENTITY, vote_nocount);
- WriteByte(MSG_ENTITY, vote_needed_absolute);
- WriteChar(MSG_ENTITY, to.vote_vote);
- }
-
- if(nags & 128)
- WriteString(MSG_ENTITY, votecalledvote_display);
-
- if(nags & 1)
- {
- for(i = 1; i <= maxclients; i += 8)
- {
- for(f = 0, e = edict_num(i), b = 1; b < 256; b *= 2, e = nextent(e))
- if(clienttype(e) != CLIENTTYPE_REAL || e.ready)
- f |= b;
- WriteByte(MSG_ENTITY, f);
- }
- }
-
- return TRUE;
-}
-void Nagger_Init()
-{
- Net_LinkEntity(nagger = spawn(), FALSE, 0, Nagger_SendEntity);
-}
-void Nagger_VoteChanged()
-{
- if(nagger)
- nagger.SendFlags |= 128;
-}
-void Nagger_VoteCountChanged()
-{
- if(nagger)
- nagger.SendFlags |= 64;
-}
-void Nagger_ReadyCounted()
-{
- if(nagger)
- nagger.SendFlags |= 1;
-}
-
-void ReadyRestartForce()
-{
- local entity e;
-
- bprint("^1Server is restarting...\n");
-
- VoteReset();
-
- // clear overtime
- if (checkrules_overtimesadded > 0 && g_race_qualifying != 2) {
- //we have to decrease timelimit to its original value again!!
- float newTL;
- newTL = autocvar_timelimit;
- newTL -= checkrules_overtimesadded * autocvar_timelimit_overtime;
- cvar_set("timelimit", ftos(newTL));
- }
-
- checkrules_suddendeathend = checkrules_overtimesadded = checkrules_suddendeathwarning = 0;
-
-
- readyrestart_happened = 1;
- game_starttime = time;
- if(!g_ca && !g_arena)
- game_starttime += RESTART_COUNTDOWN;
- restart_mapalreadyrestarted = 0; //reset this var, needed when cvar sv_ready_restart_repeatable is in use
-
- inWarmupStage = 0; //once the game is restarted the game is in match stage
-
- //reset the .ready status of all players (also spectators)
- FOR_EACH_CLIENTSLOT(e)
- e.ready = 0;
- readycount = 0;
- Nagger_ReadyCounted(); // NOTE: this causes a resend of that entity, and will also turn off warmup state on the client
-
- if(autocvar_teamplay_lockonrestart && teamplay) {
- lockteams = 1;
- bprint("^1The teams are now locked.\n");
- }
-
- //initiate the restart-countdown-announcer entity
- if(autocvar_sv_ready_restart_after_countdown && !g_ca && !g_arena)
- {
- restartTimer = spawn();
- restartTimer.think = restartTimer_Think;
- restartTimer.nextthink = game_starttime;
- }
-
- //after a restart every players number of allowed timeouts gets reset, too
- if(autocvar_sv_timeout)
- {
- FOR_EACH_REALPLAYER(e)
- e.allowedTimeouts = autocvar_sv_timeout_number;
- }
-
- //reset map immediately if this cvar is not set
- if (!autocvar_sv_ready_restart_after_countdown)
- reset_map(TRUE);
-
- if(autocvar_sv_eventlog)
- GameLogEcho(":restart");
-}
-
-void ReadyRestart()
-{
- // no arena, assault support yet...
- if(g_arena | g_assault | gameover | intermission_running | race_completing)
- localcmd("restart\n");
- else
- localcmd("\nsv_hook_gamerestart\n");
-
- ReadyRestartForce();
-
- // reset ALL scores, but only do that at the beginning
- //of the countdown if sv_ready_restart_after_countdown is off!
- //Otherwise scores could be manipulated during the countdown!
- if (!autocvar_sv_ready_restart_after_countdown)
- Score_ClearAll();
-}
-
-/**
- * Counts how many players are ready. If not enough players are ready, the function
- * does nothing. If all players are ready, the timelimit will be extended and the
- * restart_countdown variable is set to allow other functions like PlayerPostThink
- * to detect that the countdown is now active. If the cvar sv_ready_restart_after_countdown
- * is not set the map will be resetted.
- *
- * Function is called after the server receives a 'ready' sign from a player.
- */
-void ReadyCount()
-{
- local entity e;
- local float r, p;
-
- r = p = 0;
-
- FOR_EACH_REALPLAYER(e)
- {
- p += 1;
- if(e.ready)
- r += 1;
- }
-
- readycount = r;
-
- Nagger_ReadyCounted();
-
- if(r) // at least one is ready
- if(r == p) // and, everyone is ready
- ReadyRestart();
-}
-
-/**
- * Restarts the map after the countdown is over (and cvar sv_ready_restart_after_countdown
- * is set)
- */
-void restartTimer_Think() {
- restart_mapalreadyrestarted = 1;
- reset_map(TRUE);
- Score_ClearAll();
- remove(self);
- return;
-}
-
// =======================
// Command Sub-Functions
{
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2autoswitch^7: Whether or not to switch automatically when getting a better weapon\n");
- return;
-
case CC_REQUEST_COMMAND:
+ {
self.autoswitch = ("0" != argv(1));
sprint(self, strcat("^1autoswitch is currently turned ", (self.autoswitch ? "on" : "off"), ".\n"));
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
sprint(self, "\nUsage:^3 cmd autoswitch selection\n");
sprint(self, " Where 'selection' is 1 or 0 for on or off.\n");
return;
+ }
}
}
{
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2checkfail^7: Report if a client-side check failed\n");
- return;
-
case CC_REQUEST_COMMAND:
+ {
print(sprintf("CHECKFAIL: %s (%s) epically failed check %s\n", self.netname, self.netaddress, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1))));
self.checkfail = 1;
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
sprint(self, "\nUsage:^3 cmd checkfail message\n");
sprint(self, " Where 'message' is the message reported by client about the fail.\n");
return;
+ }
}
}
{
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2clientversion^7: Release version of the game\n");
- return;
-
case CC_REQUEST_COMMAND:
+ {
if(self.flags & FL_CLIENT)
{
self.version = ((argv(1) == "$gameversion") ? 1 : stof(argv(1)));
}
}
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
sprint(self, "\nUsage:^3 cmd clientversion version\n");
sprint(self, " Where 'version' is the game version reported by self.\n");
return;
+ }
}
}
{
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2cvar_changes^7: Prints a list of all changed server cvars\n");
- return;
-
case CC_REQUEST_COMMAND:
+ {
sprint(self, cvar_changes);
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
sprint(self, "\nUsage:^3 sv_cmd cvar_changes\n");
sprint(self, " No arguments required.\n");
//sprint(self, "See also: ^2cvar_purechanges^7\n");
return;
+ }
}
}
{
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2cvar_purechanges^7: Prints a list of all changed gameplay cvars\n");
- return;
-
case CC_REQUEST_COMMAND:
+ {
sprint(self, cvar_purechanges);
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
sprint(self, "\nUsage:^3 sv_cmd cvar_purechanges\n");
sprint(self, " No arguments required.\n");
//sprint(self, "See also: ^2cvar_changes^7\n");
return;
+ }
}
}
void ClientCommand_info(float request, float argc)
-{
- string command;
-
+{
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2info^7: Request for unique server information set up by admin\n");
- return;
-
case CC_REQUEST_COMMAND:
- command = cvar_string_builtin(strcat("sv_info_", argv(1)));
+ {
+ string command;
+
+ command = builtin_cvar_string(strcat("sv_info_", argv(1)));
if(command)
wordwrap_sprint(command, 1111); // why 1111?
else
sprint(self, "ERROR: unsupported info command\n");
+
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
sprint(self, "\nUsage:^3 cmd info request\n");
sprint(self, " Where 'request' is the suffixed string appended onto the request for cvar.\n");
return;
+ }
}
}
{
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2join^7: Become a player in the game\n");
- return;
-
case CC_REQUEST_COMMAND:
+ {
if(self.flags & FL_CLIENT)
{
if(self.classname != "player" && !lockteams && !g_arena)
}
}
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
sprint(self, "\nUsage:^3 cmd join\n");
sprint(self, " No arguments required.\n");
return;
+ }
}
}
{
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2ladder^7: Get information about top players if supported\n");
- return;
-
case CC_REQUEST_COMMAND:
+ {
sprint(self, ladder_reply);
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
sprint(self, "\nUsage:^3 cmd ladder\n");
sprint(self, " No arguments required.\n");
return;
+ }
}
}
{
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2lsmaps^7: List maps which can be used with the current game mode\n");
- return;
-
case CC_REQUEST_COMMAND:
+ {
sprint(self, lsmaps_reply);
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
sprint(self, "\nUsage:^3 cmd lsmaps\n");
sprint(self, " No arguments required.\n");
return;
+ }
}
}
{
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2lsnewmaps^7: List maps which TODO\n");
- return;
-
case CC_REQUEST_COMMAND:
+ {
sprint(self, lsnewmaps_reply);
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
sprint(self, "\nUsage:^3 cmd lsnewmaps\n");
sprint(self, " No arguments required.\n");
return;
+ }
}
}
{
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2maplist^7: Full server maplist reply\n");
- return;
-
case CC_REQUEST_COMMAND:
+ {
sprint(self, maplist_reply);
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
sprint(self, "\nUsage:^3 cmd maplist\n");
sprint(self, " No arguments required.\n");
return;
+ }
}
}
{
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2rankings^7: Print information about rankings\n");
- return;
-
case CC_REQUEST_COMMAND:
+ {
sprint(self, rankings_reply);
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
sprint(self, "\nUsage:^3 cmd rankings\n");
sprint(self, " No arguments required.\n");
return;
+ }
}
}
{
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2ready^7: Qualify as ready to end warmup stage (or restart server if allowed)\n");
- return;
-
case CC_REQUEST_COMMAND:
+ {
if(self.flags & FL_CLIENT)
{
if(inWarmupStage || autocvar_sv_ready_restart || g_race_qualifying == 2)
}
}
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
sprint(self, "\nUsage:^3 cmd ready\n");
sprint(self, " No arguments required.\n");
return;
+ }
}
}
void ClientCommand_records(float request) // TODO: Isn't this flooding with the sprint messages? Old code, but perhaps bad?
-{
- float i;
-
+{
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2records^7: List top 10 records for the current map\n");
- return;
-
case CC_REQUEST_COMMAND:
+ {
+ float i;
+
for(i = 0; i < 10; ++i)
sprint(self, records_reply[i]);
+
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
sprint(self, "\nUsage:^3 cmd records\n");
sprint(self, " No arguments required.\n");
return;
+ }
}
}
void ClientCommand_reportcvar(float request, float argc, string command) // TODO: confirm this works
-{
- float tokens;
- string s;
-
+{
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2reportcvar^7: Old system for sending a client cvar to the server\n");
- return;
-
case CC_REQUEST_COMMAND:
+ {
+ float tokens;
+ string s;
+
if(substring(argv(2), 0, 1) == "$") // undefined cvar: use the default value on the server then
{
s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
}
GetCvars(1);
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
sprint(self, "\nUsage:^3 cmd reportcvar <cvar>\n");
sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
return;
+ }
}
}
{
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2say^7: Print a message to chat to all players\n");
- return;
-
case CC_REQUEST_COMMAND:
- if(argc >= 2)
- Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
+ {
+ if(argc >= 2) { Say(self, FALSE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
sprint(self, "\nUsage:^3 cmd say <message>\n");
sprint(self, " Where 'message' is the string of text to say.\n");
return;
+ }
}
}
{
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2say_team^7: Print a message to chat to all team mates\n");
- return;
-
case CC_REQUEST_COMMAND:
- if(argc >= 2)
- Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1);
+ {
+ if(argc >= 2) { Say(self, TRUE, world, substring(command, argv_start_index(1), argv_end_index(-1) - argv_start_index(1)), 1); }
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
sprint(self, "\nUsage:^3 cmd say_team <message>\n");
sprint(self, " Where 'message' is the string of text to say.\n");
return;
+ }
}
}
void ClientCommand_selectteam(float request, float argc) // TODO: Update the messages for this command
{
- float selection;
-
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2selectteam^7: Attempt to choose a team to join into\n");
- return;
-
case CC_REQUEST_COMMAND:
+ {
+ float selection;
+
if (self.flags & FL_CLIENT)
{
if(teamplay)
sprint(self, "^7selectteam can only be used in teamgames\n");
}
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
//sprint(self, strcat( "selectteam none/red/blue/yellow/pink/auto - \"", argv(1), "\" not recognised\n" ) );
sprint(self, "\nUsage:^3 cmd selectteam team\n");
sprint(self, " Where 'team' is the prefered team to try and join.\n");
sprint(self, " Full list of options here: \"red, blue, yellow, pink, auto\"\n");
return;
+ }
}
}
void ClientCommand_sentcvar(float request, float argc, string command)
{
- float tokens;
- string s;
-
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2sentcvar^7: New system for sending a client cvar to the server\n");
- return;
-
case CC_REQUEST_COMMAND:
+ {
+ float tokens;
+ string s;
+
if(argc == 2) // undefined cvar: use the default value on the server then
{
s = strcat(substring(command, argv_start_index(0), argv_end_index(1) - argv_start_index(0)), " \"", cvar_defstring(argv(1)), "\"");
}
GetCvars(1);
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
sprint(self, "\nUsage:^3 cmd sentcvar <cvar>\n");
sprint(self, " Where 'cvar' is the cvar plus arguments to send to the server.\n");
return;
+ }
}
}
{
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2spectate^7: Become an observer\n");
- return;
-
case CC_REQUEST_COMMAND:
+ {
if(self.flags & FL_CLIENT)
{
if(g_arena) { return; }
}
}
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
sprint(self, "\nUsage:^3 cmd spectate\n");
sprint(self, " No arguments required.\n");
return;
+ }
}
}
{
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2suggestmap^7: Suggest a map to the mapvote at match end\n");
- return;
-
case CC_REQUEST_COMMAND:
+ {
sprint(self, strcat(MapVote_Suggest(argv(1)), "\n"));
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
sprint(self, "\nUsage:^3 cmd suggestmap map\n");
sprint(self, " Where 'map' is the name of the map to suggest.\n");
return;
+ }
}
}
{
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2teamstatus^7: Print detailed score information for all players\n");
- return;
-
case CC_REQUEST_COMMAND:
+ {
Score_NicePrint(self);
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
sprint(self, "\nUsage:^3 cmd teamstatus\n");
sprint(self, " No arguments required.\n");
return;
+ }
}
}
void ClientCommand_tell(float request, float argc, string command)
{
- entity e;
-
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2tell^7: Send a message directly to a player\n");
- return;
-
case CC_REQUEST_COMMAND:
- e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1);
+ {
+ entity e = GetCommandPlayerSlotTargetFromTokenizedCommand(argc, 1);
+
if(e && argc > ParseCommandPlayerSlotTarget_firsttoken)
{
Say(self, FALSE, e, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)), TRUE);
trigger_magicear_processmessage_forallears(self, -1, world, substring(command, argv_start_index(ParseCommandPlayerSlotTarget_firsttoken), argv_end_index(-1) - argv_start_index(ParseCommandPlayerSlotTarget_firsttoken)));
}
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
sprint(self, "\nUsage:^3 cmd tell playerid <message>\n");
sprint(self, " Where 'playerid' is the entity number of the player to send the 'message' to.\n");
return;
+ }
}
}
{
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2timein^7: Resume the game from being paused with a timeout\n");
- return;
-
case CC_REQUEST_COMMAND:
+ {
if(self.flags & FL_CLIENT)
{
if(autocvar_sv_timeout)
}
}
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
sprint(self, "\nUsage:^3 cmd timein\n");
sprint(self, " No arguments required.\n");
return;
+ }
}
}
{
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2timeout^7: Call a timeout which pauses the game for certain amount of time unless unpaused\n");
- return;
-
case CC_REQUEST_COMMAND:
+ {
if(self.flags & FL_CLIENT)
{
if(autocvar_sv_timeout)
}
}
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
sprint(self, "\nUsage:^3 cmd timeout\n");
sprint(self, " No arguments required.\n");
return;
+ }
}
}
{
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2voice^7: Send voice message via sound\n");
- return;
-
case CC_REQUEST_COMMAND:
+ {
if(argc >= 3)
VoiceMessage(argv(1), substring(command, argv_start_index(2), argv_end_index(-1) - argv_start_index(2)));
else
VoiceMessage(argv(1), "");
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
sprint(self, "\nUsage:^3 cmd voice\n");
sprint(self, " FIXME ARGUMENTS UNKNOWN.\n");
return;
+ }
}
}
-/*
+/* use this when creating a new command, making sure to place it in alphabetical order.
void ClientCommand_(float request)
{
switch(request)
{
- case CC_REQUEST_HELP:
- sprint(self, " ^2blah^7: foobar\n");
- return;
-
case CC_REQUEST_COMMAND:
+ {
return; // never fall through to usage
+ }
default:
case CC_REQUEST_USAGE:
+ {
sprint(self, "\nUsage:^3 cmd \n");
sprint(self, " No arguments required.\n");
return;
+ }
}
}
*/
+// =====================================
+// Macro system for networked commands
+// =====================================
+
+// Do not hard code aliases for these, instead create them in commands.cfg... also: keep in alphabetical order, please ;)
+#define CLIENT_COMMANDS(request,arguments,command) \
+ CLIENT_COMMAND("autoswitch", ClientCommand_autoswitch(request, arguments), "Whether or not to switch automatically when getting a better weapon") \
+ CLIENT_COMMAND("checkfail", ClientCommand_checkfail(request, command), "Report if a client-side check failed") \
+ CLIENT_COMMAND("clientversion", ClientCommand_clientversion(request, arguments), "Release version of the game") \
+ CLIENT_COMMAND("cvar_changes", ClientCommand_cvar_changes(request), "Prints a list of all changed server cvars") \
+ CLIENT_COMMAND("cvar_purechanges", ClientCommand_cvar_purechanges(request), "Prints a list of all changed gameplay cvars") \
+ CLIENT_COMMAND("info", ClientCommand_info(request, arguments), "Request for unique server information set up by admin") \
+ CLIENT_COMMAND("join", ClientCommand_join(request), "Become a player in the game") \
+ CLIENT_COMMAND("ladder", ClientCommand_ladder(request), "Get information about top players if supported") \
+ CLIENT_COMMAND("lsmaps", ClientCommand_lsmaps(request), "List maps which can be used with the current game mode") \
+ CLIENT_COMMAND("lsnewmaps", ClientCommand_lsnewmaps(request), "List maps which TODO") \
+ CLIENT_COMMAND("maplist", ClientCommand_maplist(request), "Full server maplist reply") \
+ CLIENT_COMMAND("rankings", ClientCommand_rankings(request), "Print information about rankings") \
+ CLIENT_COMMAND("ready", ClientCommand_ready(request), "Qualify as ready to end warmup stage (or restart server if allowed)") \
+ CLIENT_COMMAND("records", ClientCommand_records(request), "List top 10 records for the current map") \
+ CLIENT_COMMAND("reportcvar", ClientCommand_reportcvar(request, arguments, command), "Old system for sending a client cvar to the server") \
+ CLIENT_COMMAND("say", ClientCommand_say(request, arguments, command), "Print a message to chat to all players") \
+ CLIENT_COMMAND("say_team", ClientCommand_say_team(request, arguments, command), "Print a message to chat to all team mates") \
+ CLIENT_COMMAND("selectteam", ClientCommand_selectteam(request, arguments), "Attempt to choose a team to join into") \
+ CLIENT_COMMAND("sentcvar", ClientCommand_sentcvar(request, arguments, command), "New system for sending a client cvar to the server") \
+ CLIENT_COMMAND("spectate", ClientCommand_spectate(request), "Become an observer") \
+ CLIENT_COMMAND("suggestmap", ClientCommand_suggestmap(request, arguments), "Suggest a map to the mapvote at match end") \
+ CLIENT_COMMAND("teamstatus", ClientCommand_teamstatus(request), "Print detailed score information for all players") \
+ CLIENT_COMMAND("tell", ClientCommand_tell(request, arguments, command), "Send a message directly to a player") \
+ CLIENT_COMMAND("timein", ClientCommand_timein(request), "Resume the game from being paused with a timeout") \
+ CLIENT_COMMAND("timeout", ClientCommand_timeout(request), "Call a timeout which pauses the game for certain amount of time unless unpaused") \
+ CLIENT_COMMAND("voice", ClientCommand_voice(request, arguments, command), "Send voice message via sound") \
+ /* nothing */
+
+void ClientCommand_macro_help()
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { print(" ^2", name, "^7: ", description, "\n"); }
+
+ CLIENT_COMMANDS(0, 0, "")
+ #undef CLIENT_COMMAND
+
+ return;
+}
+
+float ClientCommand_macro_command(float argc, string command)
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(0))) { function; return TRUE; } }
+
+ CLIENT_COMMANDS(CC_REQUEST_COMMAND, argc, command)
+ #undef CLIENT_COMMAND
+
+ return FALSE;
+}
+
+float ClientCommand_macro_usage(float argc, string command)
+{
+ #define CLIENT_COMMAND(name,function,description) \
+ { if(name == strtolower(argv(1))) { function; return TRUE; } }
+
+ CLIENT_COMMANDS(CC_REQUEST_USAGE, argc, command)
+ #undef CLIENT_COMMAND
+
+ return FALSE;
+}
+
+
// ======================================
// Main Function Called By Engine (cmd)
// ======================================
void SV_ParseClientCommand(string command)
{
- float search_request_type;
float argc = tokenize_console(command);
// for floodcheck
if(argc == 1)
{
sprint(self, "\nUsage:^3 cmd COMMAND...^7, where possible commands are:\n");
- ClientCommand_autoswitch(CC_REQUEST_HELP, 0);
- ClientCommand_checkfail(CC_REQUEST_HELP, "");
- ClientCommand_clientversion(CC_REQUEST_HELP, 0);
- ClientCommand_cvar_changes(CC_REQUEST_HELP);
- ClientCommand_cvar_purechanges(CC_REQUEST_HELP);
- ClientCommand_info(CC_REQUEST_HELP, 0);
- ClientCommand_join(CC_REQUEST_HELP);
- ClientCommand_ladder(CC_REQUEST_HELP);
- ClientCommand_lsmaps(CC_REQUEST_HELP);
- ClientCommand_lsnewmaps(CC_REQUEST_HELP);
- ClientCommand_maplist(CC_REQUEST_HELP);
- ClientCommand_rankings(CC_REQUEST_HELP);
- ClientCommand_ready(CC_REQUEST_HELP);
- ClientCommand_records(CC_REQUEST_HELP);
- ClientCommand_reportcvar(CC_REQUEST_HELP, 0, "");
- ClientCommand_say(CC_REQUEST_HELP, 0, "");
- ClientCommand_say_team(CC_REQUEST_HELP, 0, "");
- ClientCommand_selectteam(CC_REQUEST_HELP, 0);
- ClientCommand_sentcvar(CC_REQUEST_HELP, 0, "");
- ClientCommand_spectate(CC_REQUEST_HELP);
- ClientCommand_suggestmap(CC_REQUEST_HELP, 0);
- ClientCommand_teamstatus(CC_REQUEST_HELP);
- ClientCommand_tell(CC_REQUEST_HELP, 0, "");
- ClientCommand_timein(CC_REQUEST_HELP);
- ClientCommand_timeout(CC_REQUEST_HELP);
- ClientCommand_voice(CC_REQUEST_HELP, 0, "");
+ ClientCommand_macro_help;
sprint(self, "For help about specific commands, type cmd help COMMAND\n");
return;
}
- else
- search_request_type = CC_REQUEST_USAGE; // Instead of trying to call a command, we're going to see detailed information about it
+ else if(ClientCommand_macro_usage(argc, command)) // Instead of trying to call a command, we're going to see detailed information about it
+ {
+ return;
+ }
}
- else*/ if(GameCommand_Vote(command, self))
+ else*/ if(MUTATOR_CALLHOOK(SV_ParseClientCommand))
+ {
+ return; // handled by a mutator
+ }
+ else if(GameCommand_Vote(command, self))
{
return; // handled by server/vote.qc
}
{
return; // handled by server/cheats.qc
}
- else
- search_request_type = CC_REQUEST_COMMAND; // continue as usual and scan for normal commands
-
- switch(strtolower((search_request_type == CC_REQUEST_USAGE) ? argv(1) : argv(0)))
+ else if(ClientCommand_macro_command(argc, command)) // continue as usual and scan for normal commands
{
- // Do not hard code aliases for these, instead create them in defaultXonotic.cfg
- // also: keep in alphabetical order, please ;)
-
- case "autoswitch": ClientCommand_autoswitch(search_request_type, argc); break;
- case "checkfail": ClientCommand_checkfail(search_request_type, command); break;
- case "clientversion": ClientCommand_clientversion(search_request_type, argc); break;
- case "cvar_changes": ClientCommand_cvar_changes(search_request_type); break;
- case "cvar_purechanges": ClientCommand_cvar_purechanges(search_request_type); break;
- case "info": ClientCommand_info(search_request_type, argc); break;
- case "join": ClientCommand_join(search_request_type); break;
- case "ladder": ClientCommand_ladder(search_request_type); break;
- case "lsmaps": ClientCommand_lsmaps(search_request_type); break;
- case "lsnewmaps": ClientCommand_lsnewmaps(search_request_type); break;
- case "maplist": ClientCommand_maplist(search_request_type); break;
- case "rankings": ClientCommand_rankings(search_request_type); break;
- case "ready": ClientCommand_ready(search_request_type); break;
- case "records": ClientCommand_records(search_request_type); break;
- case "reportcvar": ClientCommand_reportcvar(search_request_type, argc, command); break;
- case "say": ClientCommand_say(search_request_type, argc, command); break;
- case "say_team": ClientCommand_say_team(search_request_type, argc, command); break;
- case "selectteam": ClientCommand_selectteam(search_request_type, argc); break;
- case "sentcvar": ClientCommand_sentcvar(search_request_type, argc, command); break;
- case "spectate": ClientCommand_spectate(search_request_type); break;
- case "suggestmap": ClientCommand_suggestmap(search_request_type, argc); break;
- case "teamstatus": ClientCommand_teamstatus(search_request_type); break;
- case "tell": ClientCommand_tell(search_request_type, argc, command); break;
- case "timein": ClientCommand_timein(search_request_type); break;
- case "timeout": ClientCommand_timeout(search_request_type); break;
- case "voice": ClientCommand_voice(search_request_type, argc, command); break;
-
- default:
- clientcommand(self, command); //print("Invalid command. For a list of supported commands, try cmd help.\n");
+ return; // handled by one of the above GameCommand_* functions
}
+ else
+ clientcommand(self, command);
}
\ No newline at end of file