#include <common/sounds/all.qh>
bool autocvar__notarget;
+bool autocvar_sv_show_entnum;
int autocvar_g_balance_armor_start;
float autocvar_g_balance_pause_armor_rot_spawn;
float autocvar_g_balance_pause_fuel_rot_spawn;
bool PlayerInList(entity player, string list);
+bool PlayerInIDList(entity p, string idlist);
+
+bool PlayerInIPList(entity p, string iplist);
+
void ClientData_Touch(entity e);
int nJoinAllowed(entity this, entity ignore);