#pragma once
#include "utils.qh"
+#include <server/intermission.qh>
+#include <common/replicate.qh>
#include <common/sounds/all.qh>
-// replicated cvars TODO: needs better organisation!
-.float cvar_cl_handicap;
-.int cvar_cl_gunalign;
-.float cvar_cl_clippedspectating;
-.float cvar_cl_autoscreenshot;
-.float cvar_cl_jetpack_jump;
-.float cvar_cl_movement_track_canjump;
-.float cvar_cl_newusekeysupported;
-.float cvar_cl_cts_noautoswitch;
-.bool cvar_cl_weapon_switch_reload;
-.bool cvar_cl_weapon_switch_fallback_to_impulse;
-
-.string cvar_g_xonoticversion;
-.string cvar_cl_weaponpriority;
-.string cvar_cl_weaponpriorities[10];
-.float cvar_cl_noantilag;
-
// WEAPONTODO
-.float autoswitch;
.string weaponorder_byimpulse;
-.float cvar_cl_weaponimpulsemode;
-
-.float cvar_cl_allow_uid2name;
-.float cvar_cl_allow_uidtracking;
-.bool cvar_cl_allow_uidranking;
-
-.string cvar_cl_physics;
-
-// autotaunt system
-.float cvar_cl_autotaunt;
-.float cvar_cl_voice_directional;
-.float cvar_cl_voice_directional_taunt_attenuation;
.entity clientdata;
//flood fields
.float nickspamtime; // time of last nick change
.float nickspamcount;
-.float floodcontrol_chat;
-.float floodcontrol_chatteam;
-.float floodcontrol_chattell;
-.float floodcontrol_voice;
-.float floodcontrol_voiceteam;
// respawning
.int respawn_flags;
.float respawn_countdown; // next number to count
+const int RESPAWN_FORCE = BIT(0);
+const int RESPAWN_SILENT = BIT(1);
+const int RESPAWN_DENY = BIT(2);
+
float blockSpectators; // if set, new or existing spectators or observers will be removed unless they become a player within g_maxplayers_spectator_blocktime seconds
.float spectatortime; // point in time since the client is spectating or observing
.bool player_blocked;
+const int SVC_SETVIEW = 5; // TODO: move to dpdefs where this belongs!
+
// TODO: standardise resource regeneration
.float pauseregen_finished;
.float pauserothealth_finished;
.float pauserotarmor_finished;
.float pauserotfuel_finished;
-// idle kicking
-float sv_maxidle;
-float sv_maxidle_spectatorsareidle;
-int sv_maxidle_slots;
-bool sv_maxidle_slots_countbots;
-
// g_<gametype>_str:
// If 0, default is used.
// If <0, 0 is used.
int nJoinAllowed(entity this, entity ignore);
-void FixIntermissionClient(entity e);
-
void checkSpectatorBlock(entity this);
void PlayerUseKey(entity this);
IntrusiveList g_initforplayer;
STATIC_INIT(g_initforplayer) { g_initforplayer = IL_NEW(); }
-/// \brief Print the string to the client's chat.
-/// \param[in] client Client to print to.
-/// \param[in] text Text to print.
-void PrintToChat(entity client, string text);
-
-/// \brief Print the string to the client's chat if the server cvar "developer"
-/// is not 0.
-/// \param[in] client Client to print to.
-/// \param[in] text Text to print.
-void DebugPrintToChat(entity client, string text);
-
-/// \brief Prints the string to all clients' chat.
-/// \param[in] text Text to print.
-void PrintToChatAll(string text);
-
-/// \brief Prints the string to all clients' chat if the server cvar "developer"
-/// is not 0.
-/// \param[in] text Text to print.
-void DebugPrintToChatAll(string text);
-
-/// \brief Print the string to chat of all clients of the specified team.
-/// \param[in] team_num Team to print to. See NUM_TEAM constants.
-/// \param[in] text Text to print.
-void PrintToChatTeam(int team_num, string text);
-
-/// \brief Print the string to chat of all clients of the specified team if the
-/// server cvar "developer" is not 0.
-/// \param[in] team_num Team to print to. See NUM_TEAM constants.
-/// \param[in] text Text to print.
-void DebugPrintToChatTeam(int team_num, string text);
-
void play_countdown(entity this, float finished, Sound samp);
void RotRegen(entity this, float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit_mod);
#define SPECTATE_COPY() ACCUMULATE void SpectateCopy(entity this, entity spectatee)
#define SPECTATE_COPYFIELD(fld) SPECTATE_COPY() { this.(fld) = spectatee.(fld); }
-int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodcontrol);
+const int MAX_SPECTATORS = 7;