this.health = start_health;
this.armorvalue = start_armorvalue;
this.weapons = start_weapons;
+ GiveRandomWeapons(this, random_start_weapons_count,
+ cvar_string("g_random_start_weapons"), random_start_shells,
+ random_start_bullets, random_start_rockets, random_start_cells,
+ random_start_plasma);
}
SetSpectatee_status(this, 0);