ClientKill_Now(this.owner);
return;
}
- else if(g_cts && this.health == 1) // health == 1 means that it's silent
+ else if(this.health == 1) // health == 1 means that it's silent
{
this.nextthink = time + 1;
this.cnt -= 1;
killtime = autocvar_g_balance_kill_delay;
- if(g_race_qualifying || g_cts)
- killtime = 0;
-
if(MUTATOR_CALLHOOK(ClientKill, this, killtime))
return;
+ killtime = M_ARGV(1, float);
this.killindicator_teamchange = targetteam;
if(autocvar_sv_gentle)
stuffcmd(e, "cl_cmd settemp cl_gentle 1\n");
+ stuffcmd(e, sprintf("\ncl_jumpspeedcap_min \"%s\"\n", autocvar_sv_jumpspeedcap_min));
+ stuffcmd(e, sprintf("\ncl_jumpspeedcap_max \"%s\"\n", autocvar_sv_jumpspeedcap_max));
+
MUTATOR_CALLHOOK(FixClientCvars, e);
}