]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/client.qc
Merge branch 'master' into bones_was_here/q3compat
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / client.qc
index d3cc3d3fed2f5928276d272167d5e68c3b03682d..9454d5e36c779d5935e722f00a32cd0f79b9dfdb 100644 (file)
@@ -1,6 +1,7 @@
 #include "client.qh"
 
-#include <server/defs.qh>
+#include <common/weapons/_all.qh>
+#include <common/stats.qh>
 #include <server/miscfunctions.qh>
 #include <common/effects/all.qh>
 #include "anticheat.qh"
 #include "teamplay.qh"
 #include "spawnpoints.qh"
 #include "resources.qh"
-#include "g_damage.qh"
+#include "damage.qh"
 #include "handicap.qh"
-#include "g_hook.qh"
+#include "hook.qh"
 #include "command/common.qh"
 #include "command/vote.qh"
 #include "clientkill.qh"
 #include "cheats.qh"
-#include "g_world.qh"
+#include "world.qh"
 #include <server/gamelog.qh>
 #include "race.qh"
+#include <server/main.qh>
 #include "antilag.qh"
 #include "campaign.qh"
 #include "command/common.qh"
@@ -48,6 +50,7 @@
 #include "../common/vehicles/all.qh"
 
 #include "weapons/hitplot.qh"
+#include "weapons/selection.qh"
 #include "weapons/weaponsystem.qh"
 
 #include "../common/net_notice.qh"
@@ -58,6 +61,8 @@
 
 #include "../common/items/_mod.qh"
 
+#include <common/gamemodes/gamemode/nexball/sv_nexball.qh>
+
 #include "../common/mutators/mutator/waypoints/all.qh"
 #include "../common/mutators/mutator/instagib/sv_instagib.qh"
 #include <common/gamemodes/_mod.qh>
@@ -76,6 +81,8 @@
 
 #include <common/mutators/mutator/overkill/oknex.qh>
 
+#include <common/weapons/weapon/vortex.qh>
+
 STATIC_METHOD(Client, Add, void(Client this, int _team))
 {
     ClientConnect(this);
@@ -114,9 +121,13 @@ void WriteSpectators(entity player, entity to)
 {
        if(!player) { return; } // not sure how, but best to be safe
 
+       int spec_count = 0;
        FOREACH_CLIENT(IS_REAL_CLIENT(it) && IS_SPEC(it) && it != to && it.enemy == player,
        {
+               if(spec_count >= MAX_SPECTATORS)
+                       break;
                WriteByte(MSG_ENTITY, num_for_edict(it));
+               ++spec_count;
        });
 }
 
@@ -334,12 +345,11 @@ void PutObserverInServer(entity this)
        this.alpha = 0;
        this.scale = 0;
        this.fade_time = 0;
-       this.pain_frame = 0;
        this.pain_finished = 0;
        STAT(STRENGTH_FINISHED, this) = 0;
        STAT(INVINCIBLE_FINISHED, this) = 0;
        STAT(SUPERWEAPONS_FINISHED, this) = 0;
-       this.air_finished = 0;
+       STAT(AIR_FINISHED, this) = 0;
        //this.dphitcontentsmask = 0;
        this.dphitcontentsmask = DPCONTENTS_SOLID;
        if (autocvar_g_playerclip_collisions)
@@ -616,7 +626,6 @@ void PutPlayerInServer(entity this)
        STAT(RESPAWN_TIME, this) = 0;
        this.scale = ((q3compat && autocvar_sv_q3compat_changehitbox) ? 0.9 : autocvar_sv_player_scale);
        this.fade_time = 0;
-       this.pain_frame = 0;
        this.pain_finished = 0;
        this.pushltime = 0;
        setthink(this, func_null); // players have no think function
@@ -649,7 +658,7 @@ void PutPlayerInServer(entity this)
        STAT(BUFFS, this) = 0;
        STAT(BUFF_TIME, this) = 0;
 
-       this.air_finished = 0;
+       STAT(AIR_FINISHED, this) = 0;
        this.waterlevel = WATERLEVEL_NONE;
        this.watertype = CONTENT_EMPTY;
 
@@ -1807,7 +1816,7 @@ void SpectateCopy(entity this, entity spectatee)
        STAT(STRENGTH_FINISHED, this) = STAT(STRENGTH_FINISHED, spectatee);
        STAT(INVINCIBLE_FINISHED, this) = STAT(INVINCIBLE_FINISHED, spectatee);
        STAT(SUPERWEAPONS_FINISHED, this) = STAT(SUPERWEAPONS_FINISHED, spectatee);
-       this.air_finished = spectatee.air_finished;
+       STAT(AIR_FINISHED, this) = STAT(AIR_FINISHED, spectatee);
        STAT(PRESSED_KEYS, this) = STAT(PRESSED_KEYS, spectatee);
        STAT(WEAPONS, this) = STAT(WEAPONS, spectatee);
        this.punchangle = spectatee.punchangle;
@@ -2695,21 +2704,21 @@ void DrownPlayer(entity this)
        if(IS_DEAD(this) || game_stopped || time < game_starttime || this.vehicle
                || STAT(FROZEN, this) || this.watertype != CONTENT_WATER)
        {
-               this.air_finished = 0;
+               STAT(AIR_FINISHED, this) = 0;
                return;
        }
 
        if (this.waterlevel != WATERLEVEL_SUBMERGED)
        {
-               if(this.air_finished && this.air_finished < time)
+               if(STAT(AIR_FINISHED, this) && STAT(AIR_FINISHED, this) < time)
                        PlayerSound(this, playersound_gasp, CH_PLAYER, VOL_BASE, VOICETYPE_PLAYERSOUND);
-               this.air_finished = 0;
+               STAT(AIR_FINISHED, this) = 0;
        }
        else
        {
-               if (!this.air_finished)
-                       this.air_finished = time + autocvar_g_balance_contents_drowndelay;
-               if (this.air_finished < time)
+               if (!STAT(AIR_FINISHED, this))
+                       STAT(AIR_FINISHED, this) = time + autocvar_g_balance_contents_drowndelay;
+               if (STAT(AIR_FINISHED, this) < time)
                {       // drown!
                        if (this.pain_finished < time)
                        {