this.oldvelocity = this.velocity;
this.fire_endtime = -1;
this.event_damage = func_null;
+ this.event_heal = func_null;
for(int slot = 0; slot < MAX_AXH; ++slot)
{
STAT(HUD, this) = HUD_NORMAL;
this.event_damage = PlayerDamage;
+ this.event_heal = PlayerHeal;
if(!this.bot_attack)
IL_PUSH(g_bot_targets, this);