#include "client.qh"
-#include <common/weapons/_all.qh>
-#include <common/stats.qh>
-#include <server/miscfunctions.qh>
+#include <common/csqcmodel_settings.qh>
+#include <common/deathtypes/all.qh>
#include <common/effects/all.qh>
-#include "anticheat.qh"
-#include "impulse.qh"
-#include "player.qh"
-#include "ipban.qh"
-#include "miscfunctions.qh"
-#include "portals.qh"
-#include "teamplay.qh"
-#include "spawnpoints.qh"
-#include "resources.qh"
-#include "damage.qh"
-#include "handicap.qh"
-#include "hook.qh"
-#include "command/common.qh"
-#include "command/vote.qh"
-#include "clientkill.qh"
-#include "cheats.qh"
-#include "world.qh"
-#include <server/gamelog.qh>
-#include "race.qh"
-#include <server/main.qh>
-#include "antilag.qh"
-#include "campaign.qh"
-#include "command/common.qh"
-#include "scores_rules.qh"
-#include "weapons/common.qh"
-
-#include "bot/api.qh"
-
-#include "../common/ent_cs.qh"
-#include "../common/wepent.qh"
-#include <common/state.qh>
-
-#include "compat/quake3.qh"
-
#include <common/effects/qc/globalsound.qh>
-
-#include "../common/mapobjects/func/conveyor.qh"
+#include <common/ent_cs.qh>
+#include <common/gamemodes/_mod.qh>
+#include <common/gamemodes/gamemode/nexball/sv_nexball.qh>
+#include <common/items/_mod.qh>
+#include <common/items/inventory.qh>
+#include <common/mapobjects/func/conveyor.qh>
#include <common/mapobjects/func/ladder.qh>
-#include "../common/mapobjects/teleporters.qh"
-#include "../common/mapobjects/target/spawnpoint.qh"
+#include <common/mapobjects/subs.qh>
+#include <common/mapobjects/target/spawnpoint.qh>
+#include <common/mapobjects/teleporters.qh>
#include <common/mapobjects/trigger/counter.qh>
+#include <common/mapobjects/trigger/secret.qh>
#include <common/mapobjects/trigger/swamp.qh>
-
-#include "../common/vehicles/all.qh"
-
-#include "weapons/hitplot.qh"
-#include "weapons/selection.qh"
-#include "weapons/weaponsystem.qh"
-
-#include "../common/net_notice.qh"
-#include "../common/net_linked.qh"
-#include "../common/physics/player.qh"
-
-#include <common/vehicles/sv_vehicles.qh>
-
-#include "../common/items/_mod.qh"
-
-#include <common/gamemodes/gamemode/nexball/sv_nexball.qh>
-
-#include "../common/mutators/mutator/waypoints/all.qh"
-#include "../common/mutators/mutator/instagib/sv_instagib.qh"
-#include <common/gamemodes/_mod.qh>
-
-#include "../common/mapobjects/subs.qh"
-#include "../common/mapobjects/triggers.qh"
-#include "../common/mapobjects/trigger/secret.qh"
-
-#include "../common/minigames/sv_minigames.qh"
-
-#include "../common/items/inventory.qh"
-
-#include "../common/monsters/sv_monsters.qh"
-
-#include "../lib/warpzone/server.qh"
-
+#include <common/mapobjects/triggers.qh>
+#include <common/minigames/sv_minigames.qh>
+#include <common/monsters/sv_monsters.qh>
+#include <common/mutators/mutator/instagib/sv_instagib.qh>
+#include <common/mutators/mutator/nades/nades.qh>
#include <common/mutators/mutator/overkill/oknex.qh>
-
+#include <common/mutators/mutator/waypoints/all.qh>
+#include <common/net_linked.qh>
+#include <common/net_notice.qh>
+#include <common/notifications/all.qh>
+#include <common/physics/player.qh>
+#include <common/playerstats.qh>
+#include <common/state.qh>
+#include <common/stats.qh>
+#include <common/vehicles/all.qh>
+#include <common/vehicles/sv_vehicles.qh>
+#include <common/viewloc.qh>
+#include <common/weapons/_all.qh>
#include <common/weapons/weapon/vortex.qh>
+#include <common/wepent.qh>
+#include <lib/csqcmodel/sv_model.qh>
+#include <lib/warpzone/common.qh>
+#include <lib/warpzone/server.qh>
+#include <server/anticheat.qh>
+#include <server/antilag.qh>
+#include <server/bot/api.qh>
+#include <server/bot/default/cvars.qh>
+#include <server/campaign.qh>
+#include <server/chat.qh>
+#include <server/cheats.qh>
+#include <server/clientkill.qh>
+#include <server/command/common.qh>
+#include <server/command/common.qh>
+#include <server/command/vote.qh>
+#include <server/compat/quake3.qh>
+#include <server/damage.qh>
+#include <server/gamelog.qh>
+#include <server/handicap.qh>
+#include <server/hook.qh>
+#include <server/impulse.qh>
+#include <server/intermission.qh>
+#include <server/ipban.qh>
+#include <server/main.qh>
+#include <server/mutators/_mod.qh>
+#include <server/player.qh>
+#include <server/portals.qh>
+#include <server/race.qh>
+#include <server/resources.qh>
+#include <server/scores.qh>
+#include <server/scores_rules.qh>
+#include <server/spawnpoints.qh>
+#include <server/teamplay.qh>
+#include <server/weapons/accuracy.qh>
+#include <server/weapons/common.qh>
+#include <server/weapons/hitplot.qh>
+#include <server/weapons/selection.qh>
+#include <server/weapons/tracing.qh>
+#include <server/weapons/weaponsystem.qh>
+#include <server/world.qh>
STATIC_METHOD(Client, Add, void(Client this, int _team))
{
FallbackPlayerModel = strzone(cvar_defstring("_cl_playermodel"));
}
// only in right path
- if( substring(plyermodel,0,14) != "models/player/")
+ if(substring(plyermodel, 0, 14) != "models/player/")
return FallbackPlayerModel;
// only good file extensions
- if(substring(plyermodel,-4,4) != ".zym")
- if(substring(plyermodel,-4,4) != ".dpm")
- if(substring(plyermodel,-4,4) != ".iqm")
- if(substring(plyermodel,-4,4) != ".md3")
- if(substring(plyermodel,-4,4) != ".psk")
+ if(substring(plyermodel, -4, 4) != ".iqm"
+ && substring(plyermodel, -4, 4) != ".zym"
+ && substring(plyermodel, -4, 4) != ".dpm"
+ && substring(plyermodel, -4, 4) != ".md3"
+ && substring(plyermodel, -4, 4) != ".psk")
+ {
return FallbackPlayerModel;
+ }
// forbid the LOD models
- if(substring(plyermodel, -9,5) == "_lod1")
- return FallbackPlayerModel;
- if(substring(plyermodel, -9,5) == "_lod2")
+ if(substring(plyermodel, -9, 5) == "_lod1" || substring(plyermodel, -9, 5) == "_lod2")
return FallbackPlayerModel;
if(plyermodel != strtolower(plyermodel))
return FallbackPlayerModel;
/** putting a client as observer in the server */
void PutObserverInServer(entity this)
{
- bool mutator_returnvalue = MUTATOR_CALLHOOK(MakePlayerObserver, this);
+ bool mutator_returnvalue = MUTATOR_CALLHOOK(MakePlayerObserver, this);
PlayerState_detach(this);
if (IS_PLAYER(this))
if (vote_called) { VoteCount(false); }
ReadyCount();
}
- }
+ entcs_update_players(this);
+ }
- {
- entity spot = SelectSpawnPoint(this, true);
- if (!spot) LOG_FATAL("No spawnpoints for observers?!?");
- this.angles = vec2(spot.angles);
- this.fixangle = true;
- // offset it so that the spectator spawns higher off the ground, looks better this way
- setorigin(this, spot.origin + STAT(PL_VIEW_OFS, this));
- if (IS_REAL_CLIENT(this))
- {
- msg_entity = this;
- WriteByte(MSG_ONE, SVC_SETVIEW);
- WriteEntity(MSG_ONE, this);
- }
- // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
- // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
- if(!autocvar_g_debug_globalsounds)
- {
- // needed for player sounds
- this.model = "";
- FixPlayermodel(this);
- }
- setmodel(this, MDL_Null);
- setsize(this, STAT(PL_CROUCH_MIN, this), STAT(PL_CROUCH_MAX, this));
- this.view_ofs = '0 0 0';
- }
+ entity spot = SelectSpawnPoint(this, true);
+ if (!spot) LOG_FATAL("No spawnpoints for observers?!?");
+ this.angles = vec2(spot.angles);
+ this.fixangle = true;
+ // offset it so that the spectator spawns higher off the ground, looks better this way
+ setorigin(this, spot.origin + STAT(PL_VIEW_OFS, this));
+ if (IS_REAL_CLIENT(this))
+ {
+ msg_entity = this;
+ WriteByte(MSG_ONE, SVC_SETVIEW);
+ WriteEntity(MSG_ONE, this);
+ }
+ // give the spectator some space between walls for MOVETYPE_FLY_WORLDONLY
+ // so that your view doesn't go into the ceiling with MOVETYPE_FLY_WORLDONLY, previously "PL_VIEW_OFS"
+ if(!autocvar_g_debug_globalsounds)
+ {
+ // needed for player sounds
+ this.model = "";
+ FixPlayermodel(this);
+ }
+ setmodel(this, MDL_Null);
+ setsize(this, STAT(PL_CROUCH_MIN, this), STAT(PL_CROUCH_MAX, this));
+ this.view_ofs = '0 0 0';
- RemoveGrapplingHooks(this);
+ RemoveGrapplingHooks(this);
Portal_ClearAll(this);
Unfreeze(this, false);
SetSpectatee(this, NULL);
WaypointSprite_PlayerDead(this);
- if (CS(this).killcount != FRAGS_SPECTATOR)
- {
- if(!game_stopped)
- if(autocvar_g_chat_nospectators == 1 || (!warmup_stage && autocvar_g_chat_nospectators == 2))
- Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_CHAT_NOSPECTATORS);
- }
+ if (CS(this).killcount != FRAGS_SPECTATOR && !game_stopped && CHAT_NOSPECTATORS())
+ Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_CHAT_NOSPECTATORS);
accuracy_resend(this);
if(this.monster_attack)
IL_REMOVE(g_monster_targets, this);
this.monster_attack = false;
- STAT(HUD, this) = HUD_NORMAL;
+ STAT(HUD, this) = HUD_NORMAL;
TRANSMUTE(Observer, this);
this.iscreature = false;
this.teleportable = TELEPORT_SIMPLE;
SetPlayerTeam(this, -1, TEAM_CHANGE_SPECTATOR);
this.frags = FRAGS_SPECTATOR;
}
+
+ bot_relinkplayerlist();
+
if (CS(this).just_joined)
CS(this).just_joined = false;
}
if (CS(this).impulse) ImpulseCommands(this);
- W_ResetGunAlign(this, CS(this).cvar_cl_gunalign);
+ W_ResetGunAlign(this, CS_CVAR(this).cvar_cl_gunalign);
for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
{
.entity weaponentity = weaponentities[slot];
} else if (IS_PLAYER(this)) {
PutPlayerInServer(this);
}
+
+ bot_relinkplayerlist();
}
// TODO do we need all these fields, or should we stop autodetecting runtime
WriteInt24_t(channel, compressShotOrigin(arc_shotorigin[2]));
WriteInt24_t(channel, compressShotOrigin(arc_shotorigin[3]));
- if(sv_foginterval && world.fog != "")
+ if(autocvar_sv_foginterval && world.fog != "")
WriteString(channel, world.fog);
else
WriteString(channel, "");
CS(this).parm_idlesince = time;
// whatever happens, allow 60 seconds of idling directly after connect for map loading
- CS(this).parm_idlesince = max(CS(this).parm_idlesince, time - sv_maxidle + 60);
+ CS(this).parm_idlesince = max(CS(this).parm_idlesince, time - autocvar_sv_maxidle + 60);
MUTATOR_CALLHOOK(DecodeLevelParms);
}
modifications = strcat(modifications, ", Low gravity");
if(g_weapon_stay && !g_cts)
modifications = strcat(modifications, ", Weapons stay");
- if(g_jetpack)
+ if(autocvar_g_jetpack)
modifications = strcat(modifications, ", Jet pack");
if(autocvar_g_powerups == 0)
modifications = strcat(modifications, ", No powerups");
this.flags |= FL_CLIENT;
assert(player_count >= 0, player_count = 0);
-#ifdef WATERMARK
- Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_WATERMARK, WATERMARK);
-#endif
TRANSMUTE(Client, this);
CS(this).version_nagtime = time + 10 + random() * 10;
CS(this).allowed_timeouts = autocvar_sv_timeout_number;
if (autocvar_sv_eventlog)
- GameLogEcho(strcat(":join:", ftos(this.playerid), ":", ftos(etof(this)), ":", ((IS_REAL_CLIENT(this)) ? GameLog_ProcessIP(this.netaddress) : "bot"), ":", playername(this, false)));
+ GameLogEcho(strcat(":join:", ftos(this.playerid), ":", ftos(etof(this)), ":", ((IS_REAL_CLIENT(this)) ? GameLog_ProcessIP(this.netaddress) : "bot"), ":", playername(this.netname, this.team, false)));
CS(this).just_joined = true; // stop spamming the eventlog with additional lines when the client connects
stuffcmd(this, "cl_cmd settemp chase_active 1\n");
}
- if (!sv_foginterval && world.fog != "")
+ if (!autocvar_sv_foginterval && world.fog != "")
stuffcmd(this, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
if (autocvar_sv_teamnagger && !(autocvar_bot_vs_human && AvailableTeams() == 2))
=============
*/
.entity chatbubbleentity;
+void player_powerups_remove_all(entity this);
+
void ClientDisconnect(entity this)
{
assert(IS_CLIENT(this), return);
if(IS_SPEC(this))
SetSpectatee(this, NULL);
- MUTATOR_CALLHOOK(ClientDisconnect, this);
+ MUTATOR_CALLHOOK(ClientDisconnect, this);
strfree(CS(this).netname_previous); // needs to be before the CS entity is removed!
- strfree(CS(this).weaponorder_byimpulse);
+ strfree(CS_CVAR(this).weaponorder_byimpulse);
ClientState_detach(this);
Portal_ClearAll(this);
ReadyCount();
if (vote_called && IS_REAL_CLIENT(this)) VoteCount(false);
+ player_powerups_remove_all(this); // stop powerup sound
+
ONREMOVE(this);
}
PutClientInServer(this);
}
-ERASEABLE
-void PrintToChat(entity client, string text)
-{
- text = strcat("\{1}^7", text, "\n");
- sprint(client, text);
-}
-
-ERASEABLE
-void DebugPrintToChat(entity client, string text)
-{
- if (autocvar_developer > 0)
- {
- PrintToChat(client, text);
- }
-}
-
-ERASEABLE
-void PrintToChatAll(string text)
-{
- text = strcat("\{1}^7", text, "\n");
- bprint(text);
-}
-
-ERASEABLE
-void DebugPrintToChatAll(string text)
-{
- if (autocvar_developer > 0)
- {
- PrintToChatAll(text);
- }
-}
-
-ERASEABLE
-void PrintToChatTeam(int team_num, string text)
-{
- text = strcat("\{1}^7", text, "\n");
- FOREACH_CLIENT(IS_REAL_CLIENT(it),
- {
- if (it.team == team_num)
- {
- sprint(it, text);
- }
- });
-}
-
-ERASEABLE
-void DebugPrintToChatTeam(int team_num, string text)
-{
- if (autocvar_developer > 0)
- {
- PrintToChatTeam(team_num, text);
- }
-}
-
void play_countdown(entity this, float finished, Sound samp)
{
TC(Sound, samp);
sound (this, CH_INFO, samp, VOL_BASE, ATTEN_NORM);
}
+void player_powerups_remove_all(entity this)
+{
+ if (this.items & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON))
+ {
+ // don't play the poweroff sound when the game restarts or the player disconnects
+ if (time > game_starttime + 1 && IS_CLIENT(this))
+ sound(this, CH_INFO, SND_POWEROFF, VOL_BASE, ATTEN_NORM);
+ stopsound(this, CH_TRIGGER_SINGLE); // get rid of the pickup sound
+ this.items &= ~ITEM_Strength.m_itemid;
+ this.items &= ~ITEM_Shield.m_itemid;
+ this.items -= (this.items & IT_SUPERWEAPON);
+ }
+}
+
void player_powerups(entity this)
{
if((this.items & IT_USING_JETPACK) && !IS_DEAD(this) && !game_stopped)
this.effects &= ~(EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME | EF_NODEPTHTEST);
if (IS_DEAD(this))
- {
- if (this.items & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON))
- {
- sound(this, CH_INFO, SND_POWEROFF, VOL_BASE, ATTEN_NORM);
- stopsound(this, CH_TRIGGER_SINGLE); // get rid of the pickup sound
- this.items &= ~ITEM_Strength.m_itemid;
- this.items &= ~ITEM_Shield.m_itemid;
- this.items -= (this.items & IT_SUPERWEAPON);
- }
- }
+ player_powerups_remove_all(this);
if((this.alpha < 0 || IS_DEAD(this)) && !this.vehicle) // don't apply the flags if the player is gibbed
return;
void GetPressedKeys(entity this)
{
MUTATOR_CALLHOOK(GetPressedKeys, this);
+ if (game_stopped)
+ {
+ CS(this).pressedkeys = 0;
+ STAT(PRESSED_KEYS, this) = 0;
+ return;
+ }
+
+ // NOTE: GetPressedKeys and PM_dodging_GetPressedKeys use similar code
int keys = STAT(PRESSED_KEYS, this);
keys = BITSET(keys, KEY_FORWARD, CS(this).movement.x > 0);
keys = BITSET(keys, KEY_BACKWARD, CS(this).movement.x < 0);
switch (MUTATOR_CALLHOOK(SpectatePrev, this, ent, first))
{
case MUT_SPECPREV_FOUND:
- ent = M_ARGV(1, entity);
- break;
+ ent = M_ARGV(1, entity);
+ break;
case MUT_SPECPREV_RETURN:
- return true;
+ return true;
case MUT_SPECPREV_CONTINUE:
default:
{
}
if (timeout_status == TIMEOUT_ACTIVE) {
- // don't allow the player to turn around while game is paused
+ // don't allow the player to turn around while game is paused
// FIXME turn this into CSQC stuff
this.v_angle = this.lastV_angle;
this.angles = this.lastV_angle;
bool dualwielding = W_DualWielding(this);
if(this.dualwielding_prev != dualwielding)
{
- W_ResetGunAlign(this, CS(this).cvar_cl_gunalign);
+ W_ResetGunAlign(this, CS_CVAR(this).cvar_cl_gunalign);
this.dualwielding_prev = dualwielding;
}
}
.bool would_spectate;
+// merged SpectatorThink and ObserverThink (old names are here so you can grep for them)
void ObserverOrSpectatorThink(entity this)
{
bool is_spec = IS_SPEC(this);
TRANSMUTE(Observer, this);
PutClientInServer(this);
}
+ else
+ this.would_spectate = false; // unable to spectate anyone
if (is_spec)
CS(this).impulse = 0;
} else if (is_spec) {
}
}
else {
- int preferred_movetype = ((!PHYS_INPUT_BUTTON_USE(this) ? CS(this).cvar_cl_clippedspectating : !CS(this).cvar_cl_clippedspectating) ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
+ bool wouldclip = CS_CVAR(this).cvar_cl_clippedspectating;
+ if (PHYS_INPUT_BUTTON_USE(this))
+ wouldclip = !wouldclip;
+ int preferred_movetype = (wouldclip ? MOVETYPE_FLY_WORLDONLY : MOVETYPE_NOCLIP);
set_movetype(this, preferred_movetype);
}
- } else {
+ } else { // jump pressed
if ((is_spec && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_ATCK2(this)))
|| (!is_spec && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this)))) {
this.flags |= FL_JUMPRELEASED;
.float last_vehiclecheck;
void PlayerPreThink (entity this)
{
- STAT(GUNALIGN, this) = CS(this).cvar_cl_gunalign; // TODO
- STAT(MOVEVARS_CL_TRACK_CANJUMP, this) = CS(this).cvar_cl_movement_track_canjump;
+ STAT(GUNALIGN, this) = CS_CVAR(this).cvar_cl_gunalign; // TODO
+ STAT(MOVEVARS_CL_TRACK_CANJUMP, this) = CS_CVAR(this).cvar_cl_movement_track_canjump;
WarpZone_PlayerPhysics_FixVAngle(this);
// stuffcmd(this, strcat("name ", this.netname, "\n")); // maybe?
}
if (!assume_unchanged && autocvar_sv_eventlog)
- GameLogEcho(strcat(":name:", ftos(this.playerid), ":", playername(this, false)));
+ GameLogEcho(strcat(":name:", ftos(this.playerid), ":", playername(this.netname, this.team, false)));
strcpy(CS(this).netname_previous, this.netname);
}
// version nagging
- if (CS(this).version_nagtime && CS(this).cvar_g_xonoticversion && time > CS(this).version_nagtime) {
+ if (CS(this).version_nagtime && CS_CVAR(this).cvar_g_xonoticversion && time > CS(this).version_nagtime) {
CS(this).version_nagtime = 0;
- if (strstrofs(CS(this).cvar_g_xonoticversion, "git", 0) >= 0 || strstrofs(CS(this).cvar_g_xonoticversion, "autobuild", 0) >= 0) {
+ if (strstrofs(CS_CVAR(this).cvar_g_xonoticversion, "git", 0) >= 0 || strstrofs(CS_CVAR(this).cvar_g_xonoticversion, "autobuild", 0) >= 0) {
// git client
} else if (strstrofs(autocvar_g_xonoticversion, "git", 0) >= 0 || strstrofs(autocvar_g_xonoticversion, "autobuild", 0) >= 0) {
// git server
- Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, CS(this).cvar_g_xonoticversion);
+ Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_VERSION_BETA, autocvar_g_xonoticversion, CS_CVAR(this).cvar_g_xonoticversion);
} else {
- int r = vercmp(CS(this).cvar_g_xonoticversion, autocvar_g_xonoticversion);
+ int r = vercmp(CS_CVAR(this).cvar_g_xonoticversion, autocvar_g_xonoticversion);
if (r < 0) { // old client
- Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, CS(this).cvar_g_xonoticversion);
+ Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_VERSION_OUTDATED, autocvar_g_xonoticversion, CS_CVAR(this).cvar_g_xonoticversion);
} else if (r > 0) { // old server
- Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, CS(this).cvar_g_xonoticversion);
+ Send_Notification(NOTIF_ONE_ONLY, this, MSG_INFO, INFO_VERSION_OLD, autocvar_g_xonoticversion, CS_CVAR(this).cvar_g_xonoticversion);
}
}
}
this.max_armorvalue = 0;
}
- if (frametime && IS_PLAYER(this))
+ if (frametime && IS_PLAYER(this) && time >= game_starttime)
{
if (STAT(FROZEN, this) == FROZEN_TEMP_REVIVING)
{
this.last_vehiclecheck = time + 1;
}
- if(!CS(this).cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
+ if(!CS_CVAR(this).cvar_cl_newusekeysupported) // FIXME remove this - it was a stupid idea to begin with, we can JUST use the button
{
if(PHYS_INPUT_BUTTON_USE(this) && !CS(this).usekeypressed)
PlayerUseKey(this);
}
target_voicescript_next(this);
-
- // WEAPONTODO: Move into weaponsystem somehow
- // if a player goes unarmed after holding a loaded weapon, empty his clip size and remove the crosshair ammo ring
- for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
- {
- .entity weaponentity = weaponentities[slot];
- if(this.(weaponentity).m_weapon == WEP_Null)
- this.(weaponentity).clip_load = this.(weaponentity).clip_size = 0;
- }
}
void DrownPlayer(entity this)
{
Player_Physics(this);
- if (sv_maxidle > 0)
+ if (autocvar_sv_maxidle > 0)
if (frametime) // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
if (IS_REAL_CLIENT(this))
- if (IS_PLAYER(this) || sv_maxidle_spectatorsareidle)
+ if (IS_PLAYER(this) || autocvar_sv_maxidle_spectatorsareidle)
{
int totalClients = 0;
- if(sv_maxidle_slots > 0)
+ if(autocvar_sv_maxidle_slots > 0)
{
- FOREACH_CLIENT(IS_REAL_CLIENT(it) || sv_maxidle_slots_countbots,
+ FOREACH_CLIENT(IS_REAL_CLIENT(it) || autocvar_sv_maxidle_slots_countbots,
{
++totalClients;
});
}
- if (sv_maxidle_slots > 0 && (maxclients - totalClients) > sv_maxidle_slots)
+ if (autocvar_sv_maxidle_slots > 0 && (maxclients - totalClients) > autocvar_sv_maxidle_slots)
{ /* do nothing */ }
else if (time - CS(this).parm_idlesince < 1) // instead of (time == this.parm_idlesince) to support sv_maxidle <= 10
{
}
else
{
- float timeleft = ceil(sv_maxidle - (time - CS(this).parm_idlesince));
- if (timeleft == min(10, sv_maxidle - 1)) { // - 1 to support sv_maxidle <= 10
+ float timeleft = ceil(autocvar_sv_maxidle - (time - CS(this).parm_idlesince));
+ if (timeleft == min(10, autocvar_sv_maxidle - 1)) { // - 1 to support sv_maxidle <= 10
if (!CS(this).idlekick_lasttimeleft)
Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_DISCONNECT_IDLING, timeleft);
}
return;
}
else if (timeleft <= 10) {
- if (timeleft != CS(this).idlekick_lasttimeleft) {
- Send_Notification(NOTIF_ONE, this, MSG_ANNCE, Announcer_PickNumber(CNT_IDLE, timeleft));
- }
+ if (timeleft != CS(this).idlekick_lasttimeleft)
+ Send_Notification(NOTIF_ONE, this, MSG_ANNCE, Announcer_PickNumber(CNT_IDLE, timeleft));
CS(this).idlekick_lasttimeleft = timeleft;
}
}
DrownPlayer(this);
UpdateChatBubble(this);
if (CS(this).impulse) ImpulseCommands(this);
+ GetPressedKeys(this);
if (game_stopped)
{
CSQCMODEL_AUTOUPDATE(this);
return;
}
- GetPressedKeys(this);
}
else if (IS_OBSERVER(this) && STAT(PRESSED_KEYS, this))
{
CSQCMODEL_AUTOUPDATE(this);
}
-/**
- * message "": do not say, just test flood control
- * return value:
- * 1 = accept
- * 0 = reject
- * -1 = fake accept
- */
-int Say(entity source, int teamsay, entity privatesay, string msgin, bool floodcontrol)
-{
- if (!teamsay && !privatesay && substring(msgin, 0, 1) == " ")
- msgin = substring(msgin, 1, -1); // work around DP say bug (say_team does not have this!)
-
- if (source)
- msgin = formatmessage(source, msgin);
-
- string colorstr;
- if (!(IS_PLAYER(source) || source.caplayer))
- colorstr = "^0"; // black for spectators
- else if(teamplay)
- colorstr = Team_ColorCode(source.team);
- else
- {
- colorstr = "";
- teamsay = false;
- }
-
- if (!source) {
- colorstr = "";
- teamsay = false;
- }
-
- if(msgin != "")
- msgin = trigger_magicear_processmessage_forallears(source, teamsay, privatesay, msgin);
-
- /*
- * using bprint solves this... me stupid
- // how can we prevent the message from appearing in a listen server?
- // for now, just give "say" back and only handle say_team
- if(!teamsay)
- {
- clientcommand(source, strcat("say ", msgin));
- return;
- }
- */
-
- string namestr = "";
- if (source)
- namestr = playername(source, autocvar_g_chat_teamcolors);
-
- string colorprefix = (strdecolorize(namestr) == namestr) ? "^3" : "^7";
-
- string msgstr = "", cmsgstr = "";
- string privatemsgprefix = string_null;
- int privatemsgprefixlen = 0;
- if (msgin != "")
- {
- bool found_me = false;
- if(strstrofs(msgin, "/me", 0) >= 0)
- {
- string newmsgin = "";
- string newnamestr = ((teamsay) ? strcat(colorstr, "(", colorprefix, namestr, colorstr, ")", "^7") : strcat(colorprefix, namestr, "^7"));
- FOREACH_WORD(msgin, true,
- {
- if(strdecolorize(it) == "/me")
- {
- found_me = true;
- newmsgin = cons(newmsgin, newnamestr);
- }
- else
- newmsgin = cons(newmsgin, it);
- });
- msgin = newmsgin;
- }
-
- if(privatesay)
- {
- msgstr = strcat("\{1}\{13}* ", colorprefix, namestr, "^3 tells you: ^7");
- privatemsgprefixlen = strlen(msgstr);
- msgstr = strcat(msgstr, msgin);
- cmsgstr = strcat(colorstr, colorprefix, namestr, "^3 tells you:\n^7", msgin);
- privatemsgprefix = strcat("\{1}\{13}* ^3You tell ", playername(privatesay, autocvar_g_chat_teamcolors), ": ^7");
- }
- else if(teamsay)
- {
- if(found_me)
- {
- //msgin = strreplace("/me", "", msgin);
- //msgin = substring(msgin, 3, strlen(msgin));
- //msgin = strreplace("/me", strcat(colorstr, "(", colorprefix, namestr, colorstr, ")^7"), msgin);
- msgstr = strcat("\{1}\{13}^4* ", "^7", msgin);
- }
- else
- msgstr = strcat("\{1}\{13}", colorstr, "(", colorprefix, namestr, colorstr, ") ^7", msgin);
- cmsgstr = strcat(colorstr, "(", colorprefix, namestr, colorstr, ")\n^7", msgin);
- }
- else
- {
- if(found_me)
- {
- //msgin = strreplace("/me", "", msgin);
- //msgin = substring(msgin, 3, strlen(msgin));
- //msgin = strreplace("/me", strcat(colorprefix, namestr), msgin);
- msgstr = strcat("\{1}^4* ^7", msgin);
- }
- else {
- msgstr = "\{1}";
- msgstr = strcat(msgstr, (namestr != "") ? strcat(colorprefix, namestr, "^7: ") : "^7");
- msgstr = strcat(msgstr, msgin);
- }
- cmsgstr = "";
- }
- msgstr = strcat(strreplace("\n", " ", msgstr), "\n"); // newlines only are good for centerprint
- }
-
- string fullmsgstr = msgstr;
- string fullcmsgstr = cmsgstr;
-
- // FLOOD CONTROL
- int flood = 0;
- var .float flood_field = floodcontrol_chat;
- if(floodcontrol && source)
- {
- float flood_spl;
- float flood_burst;
- float flood_lmax;
- float lines;
- if(privatesay)
- {
- flood_spl = autocvar_g_chat_flood_spl_tell;
- flood_burst = autocvar_g_chat_flood_burst_tell;
- flood_lmax = autocvar_g_chat_flood_lmax_tell;
- flood_field = floodcontrol_chattell;
- }
- else if(teamsay)
- {
- flood_spl = autocvar_g_chat_flood_spl_team;
- flood_burst = autocvar_g_chat_flood_burst_team;
- flood_lmax = autocvar_g_chat_flood_lmax_team;
- flood_field = floodcontrol_chatteam;
- }
- else
- {
- flood_spl = autocvar_g_chat_flood_spl;
- flood_burst = autocvar_g_chat_flood_burst;
- flood_lmax = autocvar_g_chat_flood_lmax;
- flood_field = floodcontrol_chat;
- }
- flood_burst = max(0, flood_burst - 1);
- // to match explanation in default.cfg, a value of 3 must allow three-line bursts and not four!
-
- // do flood control for the default line size
- if(msgstr != "")
- {
- getWrappedLine_remaining = msgstr;
- msgstr = "";
- lines = 0;
- while(getWrappedLine_remaining && (!flood_lmax || lines <= flood_lmax))
- {
- msgstr = strcat(msgstr, " ", getWrappedLineLen(82.4289758859709, strlennocol)); // perl averagewidth.pl < gfx/vera-sans.width
- ++lines;
- }
- msgstr = substring(msgstr, 1, strlen(msgstr) - 1);
-
- if(getWrappedLine_remaining != "")
- {
- msgstr = strcat(msgstr, "\n");
- flood = 2;
- }
-
- if (time >= source.(flood_field))
- {
- source.(flood_field) = max(time - flood_burst * flood_spl, source.(flood_field)) + lines * flood_spl;
- }
- else
- {
- flood = 1;
- msgstr = fullmsgstr;
- }
- }
- else
- {
- if (time >= source.(flood_field))
- source.(flood_field) = max(time - flood_burst * flood_spl, source.(flood_field)) + flood_spl;
- else
- flood = 1;
- }
-
- if (timeout_status == TIMEOUT_ACTIVE) // when game is paused, no flood protection
- source.(flood_field) = flood = 0;
- }
-
- string sourcemsgstr, sourcecmsgstr;
- if(flood == 2) // cannot happen for empty msgstr
- {
- if(autocvar_g_chat_flood_notify_flooder)
- {
- sourcemsgstr = strcat(msgstr, "\n^3FLOOD CONTROL: ^7message too long, trimmed\n");
- sourcecmsgstr = "";
- }
- else
- {
- sourcemsgstr = fullmsgstr;
- sourcecmsgstr = fullcmsgstr;
- }
- cmsgstr = "";
- }
- else
- {
- sourcemsgstr = msgstr;
- sourcecmsgstr = cmsgstr;
- }
-
- if (!privatesay && source && !(IS_PLAYER(source) || source.caplayer))
- {
- if (!game_stopped)
- if (teamsay || (autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !warmup_stage))
- teamsay = -1; // spectators
- }
-
- if(flood)
- LOG_INFO("NOTE: ", playername(source, true), "^7 is flooding.");
-
- // build sourcemsgstr by cutting off a prefix and replacing it by the other one
- if(privatesay)
- sourcemsgstr = strcat(privatemsgprefix, substring(sourcemsgstr, privatemsgprefixlen, -1));
-
- int ret;
- if(source && CS(source).muted)
- {
- // always fake the message
- ret = -1;
- }
- else if(flood == 1)
- {
- if (autocvar_g_chat_flood_notify_flooder)
- {
- sprint(source, strcat("^3FLOOD CONTROL: ^7wait ^1", ftos(source.(flood_field) - time), "^3 seconds\n"));
- ret = 0;
- }
- else
- ret = -1;
- }
- else
- {
- ret = 1;
- }
-
- if (privatesay && source && !(IS_PLAYER(source) || source.caplayer))
- {
- if (!game_stopped)
- if ((privatesay && (IS_PLAYER(privatesay) || privatesay.caplayer)) && ((autocvar_g_chat_nospectators == 1) || (autocvar_g_chat_nospectators == 2 && !warmup_stage)))
- ret = -1; // just hide the message completely
- }
-
- MUTATOR_CALLHOOK(ChatMessage, source, ret);
- ret = M_ARGV(1, int);
-
- string event_log_msg = "";
-
- if(sourcemsgstr != "" && ret != 0)
- {
- if(ret < 0) // faked message, because the player is muted
- {
- sprint(source, sourcemsgstr);
- if(sourcecmsgstr != "" && !privatesay)
- centerprint(source, sourcecmsgstr);
- }
- else if(privatesay) // private message, between 2 people only
- {
- sprint(source, sourcemsgstr);
- if (!autocvar_g_chat_tellprivacy) { dedicated_print(msgstr); } // send to server console too if "tellprivacy" is disabled
- if(!MUTATOR_CALLHOOK(ChatMessageTo, privatesay, source))
- {
- sprint(privatesay, msgstr);
- if(cmsgstr != "")
- centerprint(privatesay, cmsgstr);
- }
- }
- else if ( teamsay && CS(source).active_minigame )
- {
- sprint(source, sourcemsgstr);
- dedicated_print(msgstr); // send to server console too
- FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != source && CS(it).active_minigame == CS(source).active_minigame && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), {
- sprint(it, msgstr);
- });
- event_log_msg = sprintf(":chat_minigame:%d:%s:%s", source.playerid, CS(source).active_minigame.netname, msgin);
-
- }
- else if(teamsay > 0) // team message, only sent to team mates
- {
- sprint(source, sourcemsgstr);
- dedicated_print(msgstr); // send to server console too
- if(sourcecmsgstr != "")
- centerprint(source, sourcecmsgstr);
- FOREACH_CLIENT((IS_PLAYER(it) || it.caplayer) && IS_REAL_CLIENT(it) && it != source && it.team == source.team && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), {
- sprint(it, msgstr);
- if(cmsgstr != "")
- centerprint(it, cmsgstr);
- });
- event_log_msg = sprintf(":chat_team:%d:%d:%s", source.playerid, source.team, strreplace("\n", " ", msgin));
- }
- else if(teamsay < 0) // spectator message, only sent to spectators
- {
- sprint(source, sourcemsgstr);
- dedicated_print(msgstr); // send to server console too
- FOREACH_CLIENT(!(IS_PLAYER(it) || it.caplayer) && IS_REAL_CLIENT(it) && it != source && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), {
- sprint(it, msgstr);
- });
- event_log_msg = sprintf(":chat_spec:%d:%s", source.playerid, strreplace("\n", " ", msgin));
- }
- else
- {
- if (source) {
- sprint(source, sourcemsgstr);
- dedicated_print(msgstr); // send to server console too
- MX_Say(strcat(playername(source, true), "^7: ", msgin));
- }
- FOREACH_CLIENT(IS_REAL_CLIENT(it) && it != source && !MUTATOR_CALLHOOK(ChatMessageTo, it, source), {
- sprint(it, msgstr);
- });
- event_log_msg = sprintf(":chat:%d:%s", source.playerid, strreplace("\n", " ", msgin));
- }
- }
-
- if (autocvar_sv_eventlog && (event_log_msg != "")) {
- GameLogEcho(event_log_msg);
- }
-
- return ret;
-}
-
// hack to copy the button fields from the client entity to the Client State
void PM_UpdateButtons(entity this, entity store)
{