this.items = 0;
this.weapons = '0 0 0';
+ this.dual_weapons = '0 0 0';
this.drawonlytoclient = this;
this.weaponmodel = "";
this.superweapons_finished = spectatee.superweapons_finished;
STAT(PRESSED_KEYS, this) = STAT(PRESSED_KEYS, spectatee);
this.weapons = spectatee.weapons;
+ this.dual_weapons = spectatee.dual_weapons;
this.vortex_charge = spectatee.vortex_charge;
this.vortex_chargepool_ammo = spectatee.vortex_chargepool_ammo;
this.okvortex_charge = spectatee.okvortex_charge;