#include <common/csqcmodel_settings.qh>
#include <common/deathtypes/all.qh>
+#include <common/debug.qh>
#include <common/effects/all.qh>
#include <common/effects/qc/globalsound.qh>
#include <common/ent_cs.qh>
#include <server/chat.qh>
#include <server/cheats.qh>
#include <server/clientkill.qh>
-#include <server/command/common.qh>
+#include <server/command/banning.qh>
+#include <server/command/cmd.qh>
#include <server/command/common.qh>
#include <server/command/vote.qh>
#include <server/compat/quake3.qh>
this.respawn_flags = 0;
this.respawn_time = 0;
STAT(RESPAWN_TIME, this) = 0;
- this.scale = ((q3compat && autocvar_sv_q3compat_changehitbox) ? 0.9 : autocvar_sv_player_scale);
+ // DP model scaling uses 1/16 accuracy and 13/16 is closest to 56/69
+ this.scale = ((q3compat && autocvar_sv_q3compat_changehitbox) ? 0.8125 : autocvar_sv_player_scale);
this.fade_time = 0;
this.pain_finished = 0;
this.pushltime = 0;
return false; // empty list or search, just return
// this function allows abbreviated strings!
- FOREACH_WORD(list, it == substring(tofind, 0, strlen(it)),
+ FOREACH_WORD(list, it != "" && it == substring(tofind, 0, strlen(it)),
{
return true;
});
bool PlayerInList(entity player, string list)
{
+ if (list == "")
+ return false;
return boolean(PlayerInIDList(player, list) || PlayerInIPList(player, list));
}
WriteByte(msg_type, boolean(autocvar_g_campaign));
if (boolean(autocvar_g_campaign))
{
- WriteString(msg_type, Campaign_GetTitle());
WriteByte(msg_type, Campaign_GetLevelNum());
- WriteString(msg_type, Campaign_GetMessage());
return;
}
WriteString(msg_type, autocvar_hostname);
Handicap_Initialize(this);
+ // playban
+ if (PlayerInList(this, autocvar_g_playban_list))
+ TRANSMUTE(Observer, this);
+
+ if (PlayerInList(this, autocvar_g_chatban_list)) // chatban
+ CS(this).muted = true;
+
MUTATOR_CALLHOOK(ClientConnect, this);
if (player_count == 1)
+ {
+ if (autocvar_sv_autopause && server_is_dedicated)
+ setpause(0);
localcmd("\nsv_hook_firstjoin\n");
+ }
}
/*
=============
{
assert(IS_CLIENT(this), return);
+ /* from "ignore" command */
+ strfree(this.ignore_list);
+ FOREACH_CLIENT(IS_REAL_CLIENT(it) && it.ignore_list,
+ {
+ if(it.crypto_idfp && it.crypto_idfp != "")
+ continue;
+ string mylist = ignore_removefromlist(it, this);
+ if(it.ignore_list)
+ strunzone(it.ignore_list);
+
+ it.ignore_list = strzone(mylist);
+ });
+ /* from "ignore" command */
+
PlayerStats_GameReport_FinalizePlayer(this);
if (this.vehicle) vehicles_exit(this.vehicle, VHEF_RELEASE);
if (CS(this).active_minigame) part_minigame(this);
if(this && (Player_GetForcedTeamIndex(this) == TEAM_FORCE_SPECTATOR))
return 0; // forced spectators can never join
+ static float msg_time = 0;
+ if(this && !INGAME(this) && ignore && PlayerInList(this, autocvar_g_playban_list))
+ {
+ if(time > msg_time)
+ {
+ Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_JOIN_PLAYBAN);
+ msg_time = time + 0.5;
+ }
+ return 0;
+ }
+
// TODO simplify this
int totalClients = 0;
int currentlyPlaying = 0;
else if(player_limit > 0 && currentlyPlaying < player_limit)
free_slots = min(maxclients - totalClients, player_limit - currentlyPlaying);
- static float msg_time = 0;
if(this && !INGAME(this) && ignore && !free_slots && time > msg_time)
{
Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_JOIN_PREVENT, player_limit);
return true;
}
+void show_entnum(entity this)
+{
+ // waypoint editor implements a similar feature for waypoints
+ if (waypointeditor_enabled)
+ return;
+
+ if (wasfreed(this.wp_aimed))
+ this.wp_aimed = NULL;
+
+ WarpZone_crosshair_trace_plusvisibletriggers(this);
+ entity ent = NULL;
+ if (trace_ent)
+ {
+ ent = trace_ent;
+ if (ent != this.wp_aimed)
+ {
+ string str = sprintf(
+ "^7ent #%d\n^8 netname: ^3%s\n^8 classname: ^5%s\n^8 origin: ^2'%s'",
+ etof(ent), ent.netname, ent.classname, vtos(ent.origin));
+ debug_text_3d((ent.absmin + ent.absmax) * 0.5, str, 0, 7, '0 0 0');
+ }
+ }
+ if (this.wp_aimed != ent)
+ this.wp_aimed = ent;
+}
+
.string shootfromfixedorigin;
.bool dualwielding_prev;
bool PlayerThink(entity this)
if (frametime) player_powerups(this);
+ if (frametime && autocvar_sv_show_entnum) show_entnum(this);
+
if (IS_DEAD(this)) {
if (this.personal && g_race_qualifying) {
if (time > this.respawn_time) {
}
}
+ if (frametime && autocvar_sv_show_entnum) show_entnum(this);
+
if (IS_BOT_CLIENT(this) && !CS(this).autojoin_checked)
{
CS(this).autojoin_checked = true;
TRANSMUTE(Player, this);
PutClientInServer(this);
+
+ .entity weaponentity = weaponentities[0];
+ if(this.(weaponentity).m_weapon == WEP_Null)
+ W_NextWeapon(this, 0, weaponentity);
+
return;
}
if ((is_spec && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_ATCK2(this)))
|| (!is_spec && !(PHYS_INPUT_BUTTON_ATCK(this) || PHYS_INPUT_BUTTON_JUMP(this)))) {
this.flags |= FL_JUMPRELEASED;
+ // primary attack pressed
if(this.flags & FL_SPAWNING)
{
this.flags &= ~FL_SPAWNING;