#include "cheats.qh"
#include "g_damage.qh"
#include "g_subs.qh"
-#include "g_violence.qh"
#include "miscfunctions.qh"
#include "portals.qh"
#include "teamplay.qh"
MUTATOR_CALLHOOK(DropSpecialItems, player);
}
-void CopyBody_Think(void)
+void CopyBody_Think()
{SELFPARAM();
if(self.CopyBody_nextthink && time > self.CopyBody_nextthink)
{
{SELFPARAM();
if (self.effects & EF_NODRAW)
return;
- setself(spawn());
+ setself(new(body));
self.enemy = this;
self.lip = this.lip;
self.colormap = this.colormap;
self.angles = this.angles;
self.v_angle = this.v_angle;
self.avelocity = this.avelocity;
- self.classname = "body";
self.damageforcescale = this.damageforcescale;
self.effects = this.effects;
self.glowmod = this.glowmod;
animdecide_setstate(self, 0, false);
}
-void player_anim (void)
+void player_anim ()
{SELFPARAM();
int deadbits = (self.anim_state & (ANIMSTATE_DEAD1 | ANIMSTATE_DEAD2));
if(self.deadflag) {