Portal_ClearAllLater(self);
- if(IS_REAL_CLIENT(self))
- {
- self.fixangle = TRUE;
- //msg_entity = self;
- //WriteByte (MSG_ONE, SVC_SETANGLE);
- //WriteAngle (MSG_ONE, self.v_angle_x);
- //WriteAngle (MSG_ONE, self.v_angle_y);
- //WriteAngle (MSG_ONE, 80);
- }
+ self.fixangle = TRUE;
if(defer_ClientKill_Now_TeamChange)
ClientKill_Now_TeamChange(); // can turn player into spectator