]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_physics.qc
Merge branch 'master' into Mario/monsters
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_physics.qc
index 95dba951df6efb1109ab3c1f29d810c8b348a099..9affe67e00c1a17e4d13bcd4afeb61e9fdfbdf67 100644 (file)
@@ -23,7 +23,7 @@ When you press the jump key
 */
 void PlayerJump (void)
 {
-       if(self.freezetag_frozen)
+       if(self.freezetag_frozen || self.frozen)
                return; // no jumping in freezetag when frozen
 
        float mjumpheight;
@@ -712,20 +712,6 @@ void SV_PlayerPhysics()
                else if(g_keepaway)
                        maxspd_mod *= autocvar_g_keepaway_ballcarrier_highspeed;
 
-       if(g_runematch)
-       {
-               if(self.runes & RUNE_SPEED)
-               {
-                       if(self.runes & CURSE_SLOW)
-                               maxspd_mod *= autocvar_g_balance_rune_speed_combo_highspeed;
-                       else
-                               maxspd_mod *= autocvar_g_balance_rune_speed_highspeed;
-               }
-               else if(self.runes & CURSE_SLOW)
-               {
-                       maxspd_mod *= autocvar_g_balance_curse_slow_highspeed;
-               }
-       }
        maxspd_mod *= autocvar_g_movement_highspeed;
 
        // fix physics stats for g_movement_highspeed
@@ -869,6 +855,12 @@ void SV_PlayerPhysics()
        self.disableclientprediction = 0;
        if(time < self.ladder_time)
                self.disableclientprediction = 1;
+               
+       if(self.frozen)
+       {
+               self.movement = '0 0 0';
+               self.disableclientprediction = 1;
+       }
 
        MUTATOR_CALLHOOK(PlayerPhysics);
 
@@ -894,15 +886,15 @@ void SV_PlayerPhysics()
                maxspd_mod = autocvar_sv_spectator_speed_multiplier;
                if(!self.spectatorspeed)
                        self.spectatorspeed = maxspd_mod;
-               if(self.impulse && self.impulse <= 19)
+               if(self.impulse && self.impulse <= 19 || self.impulse >= 200 && self.impulse <= 209 || self.impulse >= 220 && self.impulse <= 229)
                {
                        if(self.lastclassname != "player")
                        {
-                               if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
+                               if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18 || self.impulse >= 200 && self.impulse <= 209)
                                        self.spectatorspeed = bound(1, self.spectatorspeed + 0.5, 5);
                                else if(self.impulse == 11)
                                        self.spectatorspeed = maxspd_mod;
-                               else if(self.impulse == 12 || self.impulse == 16  || self.impulse == 19)
+                               else if(self.impulse == 12 || self.impulse == 16  || self.impulse == 19 || self.impulse >= 220 && self.impulse <= 229)
                                        self.spectatorspeed = bound(1, self.spectatorspeed - 0.5, 5);
                                else if(self.impulse >= 1 && self.impulse <= 9)
                                        self.spectatorspeed = 1 + 0.5 * (self.impulse - 1);
@@ -1071,7 +1063,7 @@ void SV_PlayerPhysics()
                        PM_Accelerate(wishdir, wishspeed, wishspeed, autocvar_sv_accelerate*maxspd_mod, 1, 0, 0, 0);
                }
        }
-       else if ((self.items & IT_JETPACK) && self.BUTTON_HOOK && (!autocvar_g_jetpack_fuel || self.ammo_fuel >= 0.01 || self.items & IT_UNLIMITED_WEAPON_AMMO) && !self.freezetag_frozen)
+       else if ((self.items & IT_JETPACK) && self.BUTTON_HOOK && (!autocvar_g_jetpack_fuel || self.ammo_fuel >= 0.01 || self.items & IT_UNLIMITED_WEAPON_AMMO) && !self.freezetag_frozen && !self.frozen)
        {
                //makevectors(self.v_angle_y * '0 1 0');
                makevectors(self.v_angle);