return;
self.impulse = 0;
- // forbid impulses when not in round time
+ // allow only weapon change impulses when not in round time
if(round_handler_IsActive() && !round_handler_IsRoundStarted())
+ if(imp == 17 || (imp >= 20 && imp < 200) || imp > 253)
return;
if (timeout_status == TIMEOUT_ACTIVE) //don't allow any impulses while the game is paused
return;
- if(self.vehicle)
- if(self.vehicle.deadflag == DEAD_NO)
- if(self.vehicle.vehicles_impulse)
- if(self.vehicle.vehicles_impulse(imp))
- return;
+ if(self.vehicle)
+ if(self.vehicle.deadflag == DEAD_NO)
+ if(self.vehicle.vehicles_impulse)
+ if(self.vehicle.vehicles_impulse(imp))
+ return;
if(CheatImpulse(imp))
{
}
else if(imp >= 10 && imp <= 20)
{
+ if(!self.vehicle)
if(self.deadflag == DEAD_NO)
{
switch(imp)
}
else if(imp >= 200 && imp <= 229)
{
+ if(!self.vehicle)
if(self.deadflag == DEAD_NO)
{
// custom order weapon cycling
}
else if(imp >= 230 && imp <= 253)
{
+ if(!self.vehicle)
if(self.deadflag == DEAD_NO)
W_SwitchWeapon (imp - 230 + WEP_FIRST);
else