return;
self.impulse = 0;
- // forbid impulses when not in round time
+ // allow only weapon change impulses when not in round time
if(round_handler_IsActive() && !round_handler_IsRoundStarted())
+ if(imp == 17 || (imp >= 20 && imp < 200) || imp > 253)
return;
if (timeout_status == TIMEOUT_ACTIVE) //don't allow any impulses while the game is paused