void ImpulseCommands (void)
{
- local float imp;
+ float imp;
vector org;
float i;
float m;
return;
self.impulse = 0;
- if (timeoutStatus == 2) //don't allow any impulses while the game is paused
+ if (timeout_status == TIMEOUT_ACTIVE) //don't allow any impulses while the game is paused
return;
if(CheatImpulse(imp))