RemoveGrapplingHook(self); // Wazat's Grappling Hook
+ Violence_DamageEffect_Remove(self);
+
self.classname = "player";
self.wasplayer = TRUE;
self.iscreature = TRUE;
pointparticles(particleeffectnum("respawn_ghost"), self.origin, '0 0 0', 1);
if(autocvar_g_respawn_ghosts_maxtime)
SUB_SetFade (self, time + autocvar_g_respawn_ghosts_maxtime / 2 + random () * (autocvar_g_respawn_ghosts_maxtime - autocvar_g_respawn_ghosts_maxtime / 2), 1.5);
+ Violence_DamageEffect_Remove(self);
}
CopyBody(1);