]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/cl_client.qc
Show maxclients in who command
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / cl_client.qc
index 0d82ed855c7b8a99175d6014c696904d142c63ca..d34a0c28756c05e966a1ff986dd41dc54b43addc 100644 (file)
@@ -158,7 +158,7 @@ vector Spawn_Score(entity spot, float mindist, float teamcheck)
                if (thisdist < shortest)
                        shortest = thisdist;
        }
-       if(shortest < mindist)
+       if(shortest > mindist)
                prio += SPAWN_PRIO_GOOD_DISTANCE;
 
        spawn_score = prio * '1 0 0' + shortest * '0 1 0';
@@ -925,6 +925,8 @@ void PutClientInServer (void)
 
                if(!self.alivetime)
                        self.alivetime = time;
+
+               antilag_clear(self);
        } else if(self.classname == "observer" || (g_ca && !allowed_to_spawn)) {
                PutObserverInServer ();
        }
@@ -1850,7 +1852,7 @@ void player_powerups (void)
                if (self.items & IT_INVINCIBLE)
                {
                        play_countdown(self.invincible_finished, "misc/poweroff.wav");
-                       if (time > self.invincible_finished && autocvar_g_balance_powerup_timer)
+                       if (time > self.invincible_finished)
                        {
                                self.items = self.items - (self.items & IT_INVINCIBLE);
                                sprint(self, "^3Speed has worn off\n");
@@ -1871,7 +1873,7 @@ void player_powerups (void)
                {
                        play_countdown(self.strength_finished, "misc/poweroff.wav");
                        self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
-                       if (time > self.strength_finished && autocvar_g_balance_powerup_timer)
+                       if (time > self.strength_finished)
                        {
                                self.items = self.items - (self.items & IT_STRENGTH);
                                sprint(self, "^3Strength has worn off\n");
@@ -1889,7 +1891,7 @@ void player_powerups (void)
                {
                        play_countdown(self.invincible_finished, "misc/poweroff.wav");
                        self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
-                       if (time > self.invincible_finished && autocvar_g_balance_powerup_timer)
+                       if (time > self.invincible_finished)
                        {
                                self.items = self.items - (self.items & IT_INVINCIBLE);
                                sprint(self, "^3Shield has worn off\n");